windows 下C语言socket编程

之前一直在Linux系统开发C语言的socket,由于项目的需要  需要在windows下开发,第一次在windows下开

发,顺便记录下来。

首先socket的通信流程:

Server程序:

1 .创建socket:socket();

2. 绑定socket的IP+端口号:bind();

3.监听端口号:listen();

4.接收客户端的连接请求:accept();

5.读写客户端:recv(),send();

6.关闭socket;close();

Client程序:

1.创建socket:socket();

2.连接指定计算的端口:connect();

3.发送或者手服务器的数据:send(),recv();

4.关闭socket:close();

 socket是基于TCP/IP通信协议的,下图为三次握手:

服务器端代码:

#include <stdlib.h>
#include <stdio.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib,"ws2_32.lib")
 
int main(int argc, char* argv[])
{
	//初始化WSA
	WORD sockVersion = MAKEWORD(2, 2);
	WSADATA wsaData;
	if (WSAStartup(sockVersion, &wsaData) != 0)
	{
		return 0;
	}
 
	//创建套接字
	SOCKET slisten = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (slisten == INVALID_SOCKET)
	{
		printf("socket error !");
		return 0;
	}
 
	//绑定IP和端口
	struct sockaddr_in sin;
	sin.sin_family = AF_INET;
	sin.sin_port = htons(8888);
	sin.sin_addr.S_un.S_addr = INADDR_ANY;
	if (bind(slisten, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
	{
		printf("bind error !");
	}
 
	//开始监听
	if (listen(slisten, 5) == SOCKET_ERROR)
	{
		printf("listen error !");
		return 0;
	}
 
	//循环接收数据
	SOCKET sClient;
	struct sockaddr_in remoteAddr;
	int nAddrlen = sizeof(remoteAddr);
	//char revData[255];
	printf("等待连接...\n");
	sClient = accept(slisten, (SOCKADDR *)&remoteAddr, &nAddrlen);
	while (1)
	{
		char revData[255];
		//printf("等待连接...\n");
		//sClient = accept(slisten, (SOCKADDR *)&remoteAddr, &nAddrlen);
		if (sClient == INVALID_SOCKET)
		{
			printf("accept error !");
			continue;
		}
		printf("接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
 
		//接收数据
		int ret = recv(sClient, revData, 255, 0);
		//printf(ret);
		if (ret > 0)
		{
			revData[ret] = 0x00;
			printf(revData);
		}
		//发送数据
		char * sendData = "你好,TCP客户端!\n";
		send(sClient, sendData, strlen(sendData), 0);
	}
		closesocket(sClient);
	closesocket(slisten);
	WSACleanup();
	return 0;
}

客户端代码:

#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib,"ws2_32.lib")
#include <STDIO.H>
int main(int argc, char* argv[])
{
	WORD sockVersion = MAKEWORD(2, 2);
	WSADATA data;
	if (WSAStartup(sockVersion, &data) != 0)
	{
		return 0;
	}
 
	SOCKET sclient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (sclient == INVALID_SOCKET)
	{
		printf("invalid socket !");
		return 0;
	}
 
	struct sockaddr_in serAddr;
	serAddr.sin_family = AF_INET;
	serAddr.sin_port = htons(8888);
	serAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	if (connect(sclient, (struct sockaddr *)&serAddr, sizeof(serAddr)) == SOCKET_ERROR)
	{
		printf("connect error !");
		closesocket(sclient);
		return 0;
	}
	for (int i = 0; i < 1000; i++)
	{
 
		char * sendData = "csi接收  二进制文件未解析\n";
		send(sclient, sendData, strlen(sendData), 0);
		char recData[255];
		/*int ret = recv(sclient, recData, 255, 0);
		if (ret > 0)
		{
	
			recData[ret] = 0x00;
			//printf(recData);
			printf("%d%s",i,recData);
		}
		*/
	}
	closesocket(sclient);
	WSACleanup();
	return 0;
}

提示:在DevC++中运行时需要在 工具--》编译选项--》

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### 回答1: 以下是一个简单的 Windows 平台下使用 C 语言编写的 socket 编程实例: #include <stdio.h> #include <string.h> #include <winsock2.h> #define MAX_BUFFER_SIZE 1024 int main() { WSADATA wsaData; SOCKET serverSocket, clientSocket; struct sockaddr_in serverAddr, clientAddr; int clientAddrLen = sizeof(clientAddr); char buffer[MAX_BUFFER_SIZE]; char response[MAX_BUFFER_SIZE] = "Hello from server!"; // 初始化 Winsock if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { printf("Failed to initialize winsock.\n"); return 1; } // 创建服务器 socket serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket == INVALID_SOCKET) { printf("Failed to create server socket.\n"); WSACleanup(); return 1; } // 设置服务器地址和端口 serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(12345); // 绑定服务器地址和端口到 socket if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { printf("Failed to bind server address.\n"); closesocket(serverSocket); WSACleanup(); return 1; } // 开始监听客户端连接 if (listen(serverSocket, 5) == SOCKET_ERROR) { printf("Failed to listen for client connections.\n"); closesocket(serverSocket); WSACleanup(); return 1; } printf("Server is listening for incoming connections...\n"); // 接受客户端连接并进行通信 while (1) { // 等待客户端连接 clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen); if (clientSocket == INVALID_SOCKET) { printf("Failed to accept client connection.\n"); closesocket(serverSocket); WSACleanup(); return 1; } printf("Client connected: %s:%d\n", inet_ntoa(clientAddr.sin_addr), ntohs(clientAddr.sin_port)); // 接收客户端发送的数据 memset(buffer, 0, sizeof(buffer)); if (recv(clientSocket, buffer, sizeof(buffer), 0) == SOCKET_ERROR) { printf("Failed to receive data from client.\n"); closesocket(clientSocket); closesocket(serverSocket); WSACleanup(); return 1; } printf("Received data from client: %s\n", buffer); // 发送响应给客户端 if (send(clientSocket, response, strlen(response), 0) == SOCKET_ERROR) { printf("Failed to send response to client.\n"); closesocket(clientSocket); closesocket(serverSocket); WSACleanup(); return 1; } printf("Response sent to client: %s\n", response); // 关闭客户端 socket closesocket(clientSocket); } // 关闭服务器 socket closesocket(serverSocket); // 清理 Winsock WSACleanup(); return 0; } 在该例子,服务器创建一个 socket 监听客户端的连接请求。一旦有客户端连接进来,服务器会接收客户端发送的数据,然后返回一个固定的响应给客户端。 ### 回答2: 以下是一个使用WindowsC语言编写的简单socket编程实例: ```c #include <stdio.h> #include <winsock2.h> #define MAX_BUFFER_SIZE 1024 #define DEFAULT_PORT 8080 int main() { WSADATA wsaData; SOCKET listenSocket, clientSocket; struct sockaddr_in serverAddr, clientAddr; int clientAddrSize; char buffer[MAX_BUFFER_SIZE]; // 初始化Winsock库 if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { printf("Winsock库初始化失败.\n"); return 1; } // 创建监听socket listenSocket = socket(AF_INET, SOCK_STREAM, 0); if (listenSocket == INVALID_SOCKET) { printf("创建socket失败.\n"); WSACleanup(); return 1; } // 设置服务器地址和端口 serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(DEFAULT_PORT); serverAddr.sin_addr.s_addr = INADDR_ANY; // 绑定socket到服务器地址和端口 if (bind(listenSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { printf("绑定socket失败.\n"); closesocket(listenSocket); WSACleanup(); return 1; } // 开始监听连接请求 if (listen(listenSocket, SOMAXCONN) == SOCKET_ERROR) { printf("监听连接请求失败.\n"); closesocket(listenSocket); WSACleanup(); return 1; } printf("服务器正在监听端口 %d ...\n", DEFAULT_PORT); while (1) { // 接受客户端连接请求 clientSocket = accept(listenSocket, (struct sockaddr *)&clientAddr, &clientAddrSize); if (clientSocket == INVALID_SOCKET) { printf("接收连接失败.\n"); closesocket(listenSocket); WSACleanup(); return 1; } // 从客户端读取数据 memset(buffer, 0, sizeof(buffer)); if (recv(clientSocket, buffer, MAX_BUFFER_SIZE, 0) == SOCKET_ERROR) { printf("接收数据失败.\n"); closesocket(clientSocket); WSACleanup(); return 1; } // 打印接收到的数据 printf("接收到来自客户端的数据: %s\n", buffer); // 发送响应给客户端 const char *response = "服务器已收到你的请求."; if (send(clientSocket, response, strlen(response), 0) == SOCKET_ERROR) { printf("发送响应失败.\n"); closesocket(clientSocket); WSACleanup(); return 1; } // 关闭客户端socket closesocket(clientSocket); } // 关闭监听socket closesocket(listenSocket); // 清理Winsock库 WSACleanup(); return 0; } ``` 这个例子创建了一个服务器程序,它通过在本地8080端口监听连接请求。一旦有客户端连接,服务器将接收该客户端的请求,并向客户端发送一个简单的响应。此例仅用于演示目的,并省略了错误处理和多线程处理。在实际开发,您还需要根据需求添加适当的错误处理和多线程支持。 ### 回答3: 以下是一个简单的Windows C语言socket编程实例: #include <stdio.h> #include <stdlib.h> #include <winsock2.h> #define MAX_BUFFER_SIZE 1024 #define PORT 8080 int main() { WSADATA wsaData; SOCKET serverSocket, clientSocket; struct sockaddr_in serverAddress, clientAddress; char buffer[MAX_BUFFER_SIZE]; // 初始化Winsock库 if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { fprintf(stderr, "Failed to initialize Winsock\n"); return 1; } // 创建服务器socket if ((serverSocket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) { fprintf(stderr, "Failed to create server socket\n"); WSACleanup(); return 1; } // 绑定服务器地址和端口 serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = INADDR_ANY; serverAddress.sin_port = htons(PORT); if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) { fprintf(stderr, "Failed to bind server socket\n"); closesocket(serverSocket); WSACleanup(); return 1; } // 监听客户端连接请求 if (listen(serverSocket, 1) == SOCKET_ERROR) { fprintf(stderr, "Failed to listen for client connections\n"); closesocket(serverSocket); WSACleanup(); return 1; } printf("Server is listening on port %d\n", PORT); // 接受客户端连接 int clientAddressSize = sizeof(clientAddress); if ((clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressSize)) == INVALID_SOCKET) { fprintf(stderr, "Failed to accept client connection\n"); closesocket(serverSocket); WSACleanup(); return 1; } printf("Client connected\n"); // 接收和发送数据 while (1) { memset(buffer, 0, sizeof(buffer)); if (recv(clientSocket, buffer, sizeof(buffer), 0) == SOCKET_ERROR) { fprintf(stderr, "Failed to receive data from client\n"); closesocket(clientSocket); closesocket(serverSocket); WSACleanup(); return 1; } printf("Received from client: %s", buffer); if (send(clientSocket, buffer, strlen(buffer), 0) == SOCKET_ERROR) { fprintf(stderr, "Failed to send data to client\n"); closesocket(clientSocket); closesocket(serverSocket); WSACleanup(); return 1; } } // 关闭socket和Winsock库 closesocket(clientSocket); closesocket(serverSocket); WSACleanup(); return 0; } 以上是一个简单的基于Windows平台的C语言socket编程示例。它创建了一个服务器端socket,并通过指定的端口监听客户端连接请求。一旦有客户端连接成功,服务器将接收来自客户端的数据,并将其发送回客户端。这个过程将持续进行,直到服务器或客户端关闭连接。

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