vector 存放数组、自定义数据类型/指针、嵌套容器
#include <iostream>
#include <vector>
#include <algorithm>
#include <string>
using namespace std;
void mtPrint(int val) { cout << val << " "; }
void test() {
vector<int> v;
v.push_back(10);
v.push_back(20);
v.push_back(30);
v.push_back(40);
for (vector<int>::iterator it = v.begin(); it != v.end(); it++) {
cout << *it << ' ';
}
for_each(v.begin(), v.end(), mtPrint);
for_each(v.begin(), v.end(), mtPrint);
}
class person {
public:
person(string name, int age) {
m_name = name;
m_age = age;
};
string m_name;
int m_age;
};
void PersonPrint(person it) { cout << it.m_age << " " << it.m_name << " "; }
void PersonPrintP(person *it) { cout << it->m_age << " " << it->m_name << " "; }
void test01() {
vector<person> v;
person t1("aaa", 10);
person t2("aaa", 10);
person t3("aaa", 10);
person t4("aaa", 10);
person t5("aaa", 10);
v.push_back(t1);
v.push_back(t2);
v.push_back(t3);
v.push_back(t4);
v.push_back(t5);
for (vector<person>::iterator it = v.begin(); it != v.end(); it++) {
cout << (*it).m_age << " " << (*it).m_name << " ";
}
for_each(v.begin(), v.end(), PersonPrint);
}
void test02() {
vector<person *> v;
person t1("aaa", 10);
person t2("aaa", 10);
person t3("aaa", 10);
person t4("aaa", 10);
person t5("aaa", 10);
v.push_back(&t1);
v.push_back(&t2);
v.push_back(&t3);
v.push_back(&t4);
v.push_back(&t5);
for (vector<person *>::iterator it = v.begin(); it != v.end(); it++)
cout << (*it)->m_age << " " << (*it)->m_name << " " << endl;
for_each(v.begin(), v.end(), PersonPrintP);
}
void test03() {
vector<vector<int>> v;
vector<int> n1;
vector<int> n2;
vector<int> n3;
vector<int> n4;
vector<int> n5;
for (int i = 0; i < 5; i++) {
n1.push_back(i);
n2.push_back(i + 1);
n3.push_back(i + 2);
n4.push_back(i + 3);
n5.push_back(i + 4);
}
v.push_back(n1);
v.push_back(n2);
v.push_back(n3);
v.push_back(n4);
v.push_back(n5);
for (vector<vector<int>>::iterator it = v.begin(); it != v.end(); it++) {
for (vector<int>::iterator iit = it->begin(); iit != it->end(); iit++)
cout << *iit << " ";
cout << endl;
}
}
int main() {
}