文章目录
误区
经常有人会这样理解
- Android的消息机制就是Handler
- Handler就是用来更新UI的
但实际上,正确的理解是
- Android消息机制主要指Handler的运行机制,我们大部分的开发中只需要和Handler打交道就可以了,但Handler的底层需要MessageQueue和Looper的支撑。
- Handler并不是专门用于更新UI的,它只是常被开发者用来更新UI。Handler的实际作用是可以轻松的将一个任务切换到Handler所在的线程中去执行。
理解Handler和UI的关系
下面将通过问答的方式来回答我们在开发过程中常遇到的一些问题,让大家更好的理解Handler
为什么只能在主线程中访问UI?
最直接的原因是,Android在更新UI时,在ViewRootImpl的checkThread方法中做了以下判断
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
如果当前线程不是主线程,那么它更新UI时会抛出异常。
为什么需要做checkThread这个判断呢?
那是因为Android中的UI访问不是线程安全的,如果不做这个判断,那么每个线程都可以访问UI。这就会导致在子线程并发访问UI的过程中可能会出现各种各样意想不到的问题。
为什么不把UI的访问做成线程安全呢?
主要有一下几个原因:
- 做线线程安全意味着需要在代码中添加大量的锁处理,这个会增加很大的开发工作;
- UI中加锁会导致界面刷新变慢,甚至卡顿,这个对用户的体验来说影响很大(笔者觉得这个是主要原因);
- Android的消息机制已经很完善了,而且对用户来说Handler的使用也很简单。
Handler机制源码分析
Handler消息机制概述图
创建Handler
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Handler handler = new Handler();
handler.sendMessage(Message.obtain());
}
}
Handler有多种构造函数,但查看源码可以知道,不管哪种构造方式,最终真正都是调用了以下两种构造方式中的一种
使用默认Looper的方式
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
传入Looper的方式
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
从
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
这段代码我们可以看出,如果不传入Looper参数,那么当前创建Handler的线程就必须含有Looper(关于Looper.myLooper();获取到的为什么是本线程的Looper,请查看文章,原理是使用了ThreadLocal),或者提前调用**Looper.prepare()**在当前线程创建Looper,否则会抛出异常。
Looper的prepare方法
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
- 从上面我们可以看到,prepare方法为当前线程创建了Looper,而且一个线程中最多只会有一个Looper;
- 还有一点需要注意的是,我们再onCreate方法中创建Handler时没有调用Looper.prepare那么为什么没有抛出异常呢?这是因为onCreate运行在主线程中,主线程在ActivityThread的main函数中为我们创建了Looper。
主线程在ActivityThread的main方法中创建了Looper
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
Security.addProvider(new AndroidKeyStoreProvider());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
我们查看Looper.prepareMainLooper();方法
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
发现其实它也是调用了prepare方法,只是传入了不能停止Looper的参数,因为Looper一旦停止,程序就无法处理消息了,也就会抛出**throw new RuntimeException(“Main thread loop unexpectedly exited”);**异常
使用Handler发送消息
发送消息
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Handler handler = new Handler();
handler.sendMessage(Message.obtain());
}
}
进入sendMessage方法
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
进入sendMessageDelayed方法
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
- 可以发现,不管调用sendMessage还是sendMessageDelayed,最后都是调用了sendMessageAtTime方法
最后进入sendMessageAtTime方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
这个时候我们可以看到Android消息机制的另一个重要组成-MessageQueue了,看到这里时,我们发现这个MessageQueue并不是新生成的,而是被赋值的,我们看以下mQueue是怎么创建的。
MessageQueue的创建
在Handler的构造函数中被赋值
眼尖的同学会发现,mQueue其实是在Handler的构造函数中被赋值的
public Handler(Callback callback, boolean async) {
...
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
在Looper的构造函数中创建
现在,我们发现,mQueue原来来自创建Handler时使用的Looper,接下来我们看一下Looper时怎么创建MessageQueue的
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
查看源码我们可以发现,mQueue是在初始化Looper的时候创建的
因为Looper的构造函数是私有的,前面我们又发现一个线程中Looper最多只能有一个,所以我们得到一个很重要的结论
- Handler:Looper:MessageQueue的数量关系是n:1:1
- 即每个Looper中肯定有且只有一个MessageQueue,但是可以使用这个Looper创建多个Handler,使用这个Looper创建的Handler发送的消息,都将发送到该MessageQueue,再由该Looper进行处理。
接下来我们回到sendMessageAtTime方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
然后查看enqueueMessage方法
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
- 这里我们需要主要**msg.target = this;**语句,这里是把当前Handler实例的引用赋值给了msg.target,这个在后面Looper处理MessageQueue的时候会用到;
接着我们查看MessageQueue的enqueueMessage方法
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
- 通过上述的代码我们可以知道,新的Message会和MessageQueue中原有的Message队列从队列头开始比较,当when比在message队列中的message的when小的时候,插入新的message
- 看到这里大家可能就会有疑问了,message已经写入MessageQueue了,那么Looper什么时候处理,在哪里处理Message呢?
Looper对消息的处理
loop方法
回过头来看ActivityThread中的main方法:
public static void main(String[] args) {
...
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
我们发现调用了prepareMainLooper方法后,Looper还调用了loop方法
进入loop方法
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
去除这段代码中的安全和日志代码,我们可以得到下面的方法:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
msg.target.dispatchMessage(msg);
msg.recycleUnchecked();
}
}
我们现在来讲解其中的关键点:
- myLooper() 是使用ThreadLocal来获取本线程的Looper,没有Looper的线程调用该方法会抛出异常;
- for(; ; ) 说明这个线程开始执行loop之后,就会不停的获取和处理消息,不会再做其它操作;
- queue.next() 用来获取新消息用于处理;
- msg.target.dispatchMessage() 用来处理新的消息;
接下来我们重点讲以下消息的获取和处理
Looper获取Message
我们来看看next函数
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (false) Log.v("MessageQueue", "Returning message: " + msg);
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf("MessageQueue", "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
上面的代码比较长,但核心的流程还是比较清晰的:
- 判断当前时间是否已经到了message需要处理的时间;
- 如果不是,那么记录下这个时间差,在这个时间差之后唤醒当前线程;
- 如果是,那么返回这个Message并出栈;
Looper处理Message
Looper处理Message调用了msg.target.dispatchMessage()
首先,前面我们说过,发送Message的时候,对msg.target赋值了当前Handler的实例引用,所以,当从线程A切到线程B执行Message处理时,Handler实例还是同一个。
接下来我们看看Handler的dispatchMessage;
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
可以发现,这里由三种消息的处理优先级
- Message中的Callback函数,优先级最高;
- 其次是mCallback引用,这是创建Handler实例时的可以传入的参数;
- 最后是Handler自带的handleMessage函数
这意味着,如果这几种消息同时存在,那么Message中带的callback函数会被最先调用。