- <?xml version="1.0"?>
- <scene name="Depth">
- <node type="camera">
- <eye>0 10 10</eye>
- <front>0 0 -1</front>
- <refUp>0 1 0</refUp>
- <fov>90</fov>
- </node>
- <node type="Sphere">
- <center>0 10 -10</center>
- <radius>10</radius>
- </node>
- <node type="Plane">
- <direction>0 10 -10</direction>
- <distance>10</distance>
- </node>
- </scene>
- 上述为XML 文俭
- 下述为解析
-
- #include <iostream>
- #include"tinyxml2.h"
- using namespace std;
- using namespace tinyxml2;
- void example2()
- {
- XMLDocument doc;
- doc.LoadFile("test.xml");
- XMLElement *scene=doc.RootElement();
- XMLElement *surface=scene->FirstChildElement("node");
- while (surface)
- {
- XMLElement *surfaceChild=surface->FirstChildElement();
- const char* content;
- const XMLAttribute *attributeOfSurface = surface->FirstAttribute();
- cout<< attributeOfSurface->Name() << ":" << attributeOfSurface->Value() << endl;
- while(surfaceChild)
- {
- content=surfaceChild->GetText();
- surfaceChild=surfaceChild->NextSiblingElement();
- cout<<content<<endl;
- }
- surface=surface->NextSiblingElement();
- }
- }
- int main()
- {
- example2();
- return 0;
- }