Python飞机大战

做这个得先自己练习pygame模块

然后验证安装一下这个

python -m pygame.examples.aliens

import pygame
from random import randrange

SCREEN_RECT = pygame.Rect(0, 0, 512, 768)


class GameSprite(pygame.sprite.Sprite):
    """"精灵基类"""

    def __init__(self, image_path, speed=0, speed1=0):
        super().__init__()

        # 加载图像
        self.image = pygame.image.load(image_path)
        # 设置尺寸
        self.rect = self.image.get_rect()
        # 设置速度
        self.speed = speed
        self.speed1 = speed1

    def update(self, *args):
        self.rect.y += self.speed


class Enemy(GameSprite):
    def __init__(self):
        super().__init__("caomei.jpg")
        self.rect.bottom = 0
        self.rect.x = randrange(0, SCREEN_RECT.right - self.rect.width, self.rect.width + 20)

        self.speed = randrange(1, 3)

    def update(self, *args):
        self.rect.y += self.speed
        if self.rect.y > SCREEN_RECT.right:
            self.kill()


class Background(GameSprite):
    def __init__(self, is_alt=False):
        super().__init__("bg2.jpg", 1)
        if is_alt:
            self.rect.y = -self.rect.height

    def update(self, *args):
        super().update()
        if self.rect.y >= SCREEN_RECT.height:
            self.rect.y = -self.rect.height


class Hero(GameSprite):
    def __init__(self):
        super().__init__("shirui1.jpg")
        self.rect.centerx = SCREEN_RECT.centerx
        self.rect.bottom = SCREEN_RECT.bottom - 100

        # 创建子弹精灵组
        self.bullet_group = pygame.sprite.Group()

    def update(self, *args):
        self.rect.x += self.speed
        self.rect.y += self.speed1
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > SCREEN_RECT.right:
            self.rect.right = SCREEN_RECT.right
        if self.rect.top < 0:
            self.rect.top = 0
        if self.rect.bottom > SCREEN_RECT.bottom:
            self.rect.bottom = SCREEN_RECT.bottom

    def fire(self):
        for i in range(3):
            hero_bullet = Bullet()
            hero_bullet.rect.bottom = self.rect.y - i
            hero_bullet.rect.centerx = self.rect.centerx

            # 将精灵添加到精灵组
            self.bullet_group.add(hero_bullet)


class Bullet(GameSprite):
    def __init__(self):
        super().__init__("bbb.jpg", -1)

    def update(self):
        super().update()
        if self.rect.bottom < 0:
            self.kill()


pygame.init()

# 替补背景


# 创建游戏主窗口
screen = pygame.display.set_mode(SCREEN_RECT.size)

# 创建精灵和精灵组
bg1 = Background()
bg2 = Background(is_alt=True)
bg_group = pygame.sprite.Group(bg1, bg2)
hero = Hero()
hero_group = pygame.sprite.Group(hero)
enemy_group = pygame.sprite.Group(*[Enemy() for item in range(3)])

#  创建时钟对象
clock = pygame.time.Clock()

CREATE_ENEMY_EVENT = pygame.USEREVENT
pygame.time.set_timer(CREATE_ENEMY_EVENT, 500)
# 时钟控制子弹频率
HERO_FIRE_EVENT = pygame.USEREVENT + 1
# pygame.time.set_timer(HERO_FIRE_EVENT, 500)

# 游戏循环
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            exit()
        elif event.type == CREATE_ENEMY_EVENT:
            enemy_group.add(Enemy())
        elif event.type == HERO_FIRE_EVENT:
            hero.fire()
        # 按键控制子弹频率
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
            hero.fire()
        # 获取按键
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                hero.speed = 2
            elif event.key == pygame.K_LEFT:
                hero.speed = -2
            elif event.key == pygame.K_UP:
                hero.speed1 = -2
            elif event.key == pygame.K_DOWN:
                hero.speed1 = 2
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_RIGHT:
                hero.speed = 0
            elif event.key == pygame.K_LEFT:
                hero.speed = 0
            elif event.key == pygame.K_UP:
                hero.speed1 = 0
            elif event.key == pygame.K_DOWN:
                hero.speed1 = 0

    # 碰撞检测
    pygame.sprite.groupcollide(hero.bullet_group, enemy_group, True, True)
    res = pygame.sprite.spritecollide(hero, enemy_group, True)
    if res:
        hero.kill()
        pygame.quit()
        exit()

    # 刷新帧率
    clock.tick(500)
    # 更新绘制精灵
    bg_group.update()
    bg_group.draw(screen)
    hero_group.update()
    hero_group.draw(screen)
    enemy_group.update()
    enemy_group.draw(screen)
    hero.bullet_group.update()
    hero.bullet_group.draw(screen)

    # 统一更新屏幕
    pygame.display.update()
    pass

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