基于B样条的FFD自由变换原理与C++实现

原理:
https://blog.csdn.net/shandianfengfan/article/details/113706496
https://blog.csdn.net/qq_38517015/article/details/99724916
https://blog.csdn.net/qq_38517015/article/details/99724916

三次B样条
cubicBSplineFFD .h

#pragma once
#include "BaseFFD.h"
class cubicBSplineFFD :
    public BaseFFD
{
public:
    cubicBSplineFFD() ;
    virtual ~cubicBSplineFFD();
    virtual void transform(Mat& srcimg, Mat& dstimg, std::vector<std::vector<Point2D>>& ctrlPoints, int col_block_num, int row_block_num) override;
    virtual void test();
};


cubicBSplineFFD .cpp

#include "cubicBSplineFFD.h"

cubicBSplineFFD::cubicBSplineFFD()
{

}
cubicBSplineFFD::~cubicBSplineFFD()
{

}



//================================================================
// 函数功能: 三次样条基函数
//
//================================================================
inline double N03(double t)
{
	return 1.0 / 6 * (-t * t * t + 3 * t * t - 3 * t + 1);
}
inline double N13(double t)
{
	return 1.0 / 6 * (3 * t * t * t - 6 * t * t + 4);
}
inline double N23(double t)
{
	return 1.0 / 6 * (-3 * t * t * t + 3 * t * t + 3 * t + 1);
}
inline double N33(double t)
{
	return 1.0 / 6 * t * t * t;

}

void cubicBSplineFFD::transform(Mat& srcimg, Mat& dstimg, std::vector<std::vector<Point2D>>& ctrlPoints, int col_block_num, int row_block_num)
{
	dstimg.create(srcimg.size(), srcimg.type());
	float blockWidth = srcimg.cols * 1.0 / col_block_num;
	float blockHeight = srcimg.rows * 1.0 / row_block_num;

	for (int y = 0; y < srcimg.rows; y++)   //B_spline 变形 
	{
		for (int x = 0; x < srcimg.cols; x++)
		{
			int XBlockIndex, YBlockIndex;
			double u, v;
			calculeLocalCoordinates(blockWidth, blockHeight, x, y, XBlockIndex, YBlockIndex, u, v);
			// 缓存基函数的值
			double pX[4], pY[4];
			pX[0] = N03(u);
			pX[1] = N13(u);
			pX[2] = N23(u);
			pX[3] = N33(u);

			pY[0] = N03(v);
			pY[1] = N13(v);
			pY[2] = N23(v);
			pY[3] = N33(v);

			double Tx = 0, Ty = 0;
			for (int i = 0; i < 4; i++)
			{
				for (int j = 0; j < 4; j++)
				{
					// 使用缓存的值
					Tx += pX[i] * pY[j] * ctrlPoints[XBlockIndex + i][YBlockIndex + j].getX();
					Ty += pX[i] * pY[j] * ctrlPoints[XBlockIndex + i][YBlockIndex + j].getY();
				}
			}
			float src_x = x + Tx;
			float src_y = y + Ty;
			uchar gray = bilinearInterpolation(src_x, src_y, srcimg);
			dstimg.at<uchar>(y, x) = gray;
		}
	}

}




void cubicBSplineFFD::test()
{
	Mat img = imread("C:\\Users\\Lenovo\\Pictures\\1.png", cv::IMREAD_GRAYSCALE);
	Mat out;
	int row_block_num = 10;
	int col_block_num = 10;

	std::vector<std::vector<Point2D>> ctrlPoints(row_block_num + 3, std::vector<Point2D>(col_block_num + 3));

	init_bpline_para(row_block_num, col_block_num, ctrlPoints, -10, 10);



	transform(img, out, ctrlPoints, row_block_num, col_block_num);


	imshow("img", img);
	imshow("out", out);
	waitKey();
}
int main() {
	cubicBSplineFFD cubicBSpline;
	cubicBSpline.test();
}

二次B样条
BiQuadFFD.h

#pragma once
#include "BaseFFD.h"
/*
FFD 二次B样条(均匀)

*/



class BiQuadFFD :
    public BaseFFD
{
public:
    BiQuadFFD();
    virtual ~BiQuadFFD();
    virtual void transform(Mat& srcimg, Mat& dstimg, std::vector<std::vector<Point2D>>& ctrlPoints, int col_block_num, int row_block_num) override;
    virtual void test();

    
};


BiQuadFFD.cpp

#include "BiQuadFFD.h"

BiQuadFFD::BiQuadFFD()
{

}
BiQuadFFD::~BiQuadFFD()
{

}


inline double N02(double t) {
	return 0.5 * (t - 1) * (t - 1);
}

inline double N12(double t) {
	return 0.5 * (-2 * t * t + 2 * t + 1);
}

inline double N22(double t) {
	return 0.5 * t * t;
}

void BiQuadFFD::transform(Mat& srcimg, Mat& dstimg, std::vector<std::vector<Point2D>>& ctrlPoints, int col_block_num, int row_block_num)
{
	dstimg.create(srcimg.size(), srcimg.type());
	float blockWidth = srcimg.cols * 1.0 / col_block_num;
	float blockHeight = srcimg.rows * 1.0 / row_block_num;

	for (int y = 0; y < srcimg.rows; y++)   //B_spline 变形 
	{
		for (int x = 0; x < srcimg.cols; x++)
		{
			int XBlockIndex, YBlockIndex;
			double u, v;
			calculeLocalCoordinates(blockWidth, blockHeight,x,y, XBlockIndex, YBlockIndex, u, v);
			// 缓存基函数的值
			double pX[3], pY[3];
			pX[0] = N02(u);
			pX[1] = N12(u);
			pX[2] = N22(u);
			
			pY[0] = N02(v);
			pY[1] = N12(v);
			pY[2] = N22(v);


			double Tx = 0, Ty = 0;
			for (int i = 0; i < 3; i++) 
			{
				for (int j = 0; j < 3; j++)
				{
					// 使用缓存的值
					Tx += pX[i] * pY[j] * ctrlPoints[XBlockIndex+i][YBlockIndex+j].getX();
					Ty += pX[i] * pY[j] * ctrlPoints[XBlockIndex+i][YBlockIndex+j].getY();
				}
			}
			float src_x = x + Tx;
			float src_y = y + Ty;
			uchar gray = bilinearInterpolation(src_x, src_y , srcimg);
			dstimg.at<uchar>(y, x) = gray;
		}
	}
	
}




void BiQuadFFD::test()
{
	Mat img = imread("C:\\Users\\Lenovo\\Pictures\\1.png", cv::IMREAD_GRAYSCALE);
	Mat out;
	int row_block_num = 10;
	int col_block_num = 10;
 
	std::vector<std::vector<Point2D>> ctrlPoints(row_block_num + 2, std::vector<Point2D>(col_block_num + 2));

	init_bpline_para(row_block_num, col_block_num, ctrlPoints, -10, 10);


	
	transform(img, out, ctrlPoints, row_block_num, col_block_num);


	imshow("img", img);
	imshow("out", out);
	waitKey();
}

基础类BaseFFD
BaseFFD.h

#pragma once
#include"Point2D.h"
#include<opencv2/opencv.hpp>
#include<opencv2/core/core.hpp>
#include<vector>
using namespace cv;
#define randf(a, b) (((rand()%10000+rand()%10000*10000)/100000000.0)*((b)-(a))+(a))

class BaseFFD
{
public:
	BaseFFD() {};
	virtual~BaseFFD() {};
	virtual void transform(Mat& srcimg, Mat& dstimg, std::vector<std::vector<Point2D>> & ctrlPoints, int col_block_num, int row_block_num) = 0;
	virtual void test() {};
	void calculeLocalCoordinates(double blockWidth,double blockHeight, int x,int y,
		int &XBlockIndex, int& YBlockIndex, double &u , double &v);
	uchar bilinearInterpolation(float src_x, float src_y, Mat& srcimg);
	void init_bpline_para(int row_block_num, int col_block_num, std::vector<std::vector<Point2D>>& ctrlPoints, float min, float max);
};


#include "BaseFFD.h"

void BaseFFD::calculeLocalCoordinates(double blockWidth, double blockHeight, int x, int y,
	int& XBlockIndex, int& YBlockIndex, double& u, double& v)
{
	
	float x_block = x / blockWidth;
	float y_block = y / blockHeight;
	XBlockIndex = floor(x_block);
	YBlockIndex = floor(y_block);
	u = x_block - XBlockIndex;
	v = y_block - YBlockIndex;
}


uchar BaseFFD::bilinearInterpolation(float src_x, float src_y, Mat& srcimg)
{
	int x1 = cvFloor(src_x);
	int y1 = cvFloor(src_y);

	if (x1 < 1 || x1 >= srcimg.cols - 1 || y1 < 1 || y1 >= srcimg.rows - 1)//越界
	{
		return 0;
	}
	else
	{
		//dstimg.at<uchar>(y, x) = srcimg.at<uchar>(y1, x1);    //最邻近插值
		//双线性插值
		int x2 = x1 + 1;
		int y2 = y1 + 1;
		uchar pointa = srcimg.at<uchar>(y1, x1);
		uchar pointb = srcimg.at<uchar>(y1, x2);
		uchar pointc = srcimg.at<uchar>(y2, x1);
		uchar pointd = srcimg.at<uchar>(y2, x2);
		uchar gray = (uchar)((x2 - src_x) * (y2 - src_y) * pointa - (x1 - src_x) * (y2 - src_y) * pointb - (x2 - src_x) * (y1 - src_y) * pointc + (x1 - src_x) * (y1 - src_y) * pointd);
		return gray;
	}

}


void BaseFFD::init_bpline_para(int row_block_num, int col_block_num, std::vector<std::vector<Point2D>>& ctrlPoints, float min, float max)
{
	int grid_rows = row_block_num + 2;
	int grid_cols = col_block_num + 2;
	srand((unsigned int)time(NULL));
	for (int i = 0; i < grid_rows; i++)
	{
		for (int j = 0; j < grid_cols; j++)
		{
			ctrlPoints[i][j] = Point2D(randf(min, max), randf(min, max));
		}
	}
}

基础类 点

#pragma once
#include <iostream>
class Point2D
{
private:
    double x;
    double y;

public:
    Point2D();
    Point2D(double xCoord, double yCoord);
    Point2D(const Point2D& other);

    // 析构函数
    ~Point2D() {}

    // 获取x坐标
    double getX() const;

    // 获取y坐标
    double getY() const;

    // 设置x坐标
    void setX(double xCoord);

    // 设置y坐标
    void setY(double yCoord);

    // 计算两点之间的距离
    double distanceTo(const Point2D& other) const;

    // 重载赋值运算符
    Point2D& operator=(const Point2D& other);

    // 重载加法运算符
    Point2D operator+(const Point2D& other) const;

    // 重载减法运算符
    Point2D operator-(const Point2D& other) const;

    // 重载乘法运算符(点与标量的乘法)
    Point2D operator*(double scalar) const;

    // 重载除法运算符(点与标量的除法)
    Point2D operator/(double scalar) const;

    // 重载输出运算符
    friend std::ostream& operator<<(std::ostream& os, const Point2D& Point2D) {
        os << "(" << Point2D.x << ", " << Point2D.y << ")";
        return os;
    }
};

#include "Point2D.h"
Point2D::Point2D()
    : x(0.0), y(0.0)
{

}

Point2D::Point2D(double xCoord, double yCoord)
    : x(xCoord), y(yCoord)
{

}

Point2D::Point2D(const Point2D& other)
    : x(other.x), y(other.y)
{}


// 获取x坐标
double Point2D::getX() const {
    return x;
}

// 获取y坐标
double Point2D::getY() const {
    return y;
}

// 设置x坐标
void Point2D::setX(double xCoord) {
    x = xCoord;
}

// 设置y坐标
void Point2D::setY(double yCoord) {
    y = yCoord;
}

// 计算两点之间的距离
double Point2D::distanceTo(const Point2D& other) const {
    double dx = x - other.x;
    double dy = y - other.y;
    return std::sqrt(dx * dx + dy * dy);
}

// 重载赋值运算符
Point2D& Point2D::operator=(const Point2D& other) {
    if (this != &other) {
        x = other.x;
        y = other.y;
    }
    return *this;
}

// 重载加法运算符
Point2D Point2D::operator+(const Point2D& other) const {
    return Point2D(x + other.x, y + other.y);
}

// 重载减法运算符
Point2D Point2D::operator-(const Point2D& other) const {
    return Point2D(x - other.x, y - other.y);
}

// 重载乘法运算符(点与标量的乘法)
Point2D Point2D::operator*(double scalar) const {
    return Point2D(x * scalar, y * scalar);
}

// 重载除法运算符(点与标量的除法)
Point2D Point2D::operator/(double scalar) const {
    if (scalar == 0) {
        std::cerr << "Error: Division by zero" << std::endl;
        return *this;
    }
    return Point2D(x / scalar, y / scalar);
}

在这里插入图片描述

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