想要实现一个效果,当鼠标拖拽的时候,有一个跟随的窗口,随着鼠标移动。
相关步骤如下:
1,启动拖拽
DataObject dataobj = new DataObject("1");
DragDrop.DoDragDrop(DirectoryTree, dataobj, DragDropEffects.Move);
2,创建一个窗体
_Drag = new Window_Drag
{
Topmost = true,
WindowStartupLocation = WindowStartupLocation.Manual
};
var pt = Mouse.GetPosition(null);
_Drag.Top = pt.Y + DataCenter.Ins().FrameWindow.Top;
_Drag.Left = pt.X + DataCenter.Ins().FrameWindow.Left;
_Drag.ResName = Name;
_Drag.ResId = ResId;
_Drag.Show();
3,添加窗体跟随鼠标移动
添加拖拽移动事件
RealPlayGrid.AddHandler(DragOverEvent, new DragEventHandler(RealPlay_Vm.Grid_DragOver), true);
设置窗口的位置:
if (null != _Drag)
{
if (!PeHostWin32.GetCursorPos(out PeHostWin32.POINT p))
{
return;
}
Point relativePos = DataCenter.Ins().FrameWindow.PointFromScreen(new System.Windows.Point(p.X,p.Y));
_Drag.Left = DataCenter.Ins().FrameWindow.Left+ relativePos.X;
_Drag.Top = DataCenter.Ins().FrameWindow.Top + relativePos.Y;
}
这里用到了一个windows api 获取鼠标的实时位置
public class PeHostWin32
{
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
public static Int32 GWL_EXSTYLE = -20;
public static Int32 WS_EX_LAYERED = 0x00080000;
public static Int32 WS_EX_TRANSPARENT = 0x00000020;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool GetCursorPos(out POINT pt);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern Int32 GetWindowLong(IntPtr hWnd, Int32 nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern Int32 SetWindowLong(IntPtr hWnd, Int32 nIndex, Int32 newVal);
}
****************************************最后居然发现一个问题************************************
DragDrop.DoDragDrop(DirectoryTree, dataobj, DragDropEffects.Move);
上面这个函数居然是阻塞的,等拖拽执行完,才会继续往下执行。