Description
Did you know that if you draw a circle that fills the screen on your 1080p high definition display, almost a million pixels are lit? That's a lot of pixels! But do you know exactly how many pixels are lit? Let's find out!
Assume that our display is set on a Cartesian grid where every pixel is a perfect unit square. For example, one pixel occupies the area of a square with corners (0,0) and (1,1). A circle can be drawn by specifying its center in grid coordinates and its radius. On our display, a pixel is lit if any part of is covered by the circle being drawn; pixels whose edge or corner are just touched by the circle, however, are not lit.
Your job is to compute the exact number of pixels that are lit when a circle with a given position and radius is drawn.
Input
The input consists of several test cases, each on a separate line. Each test case consists of three integers, x,y, and r(1≤x,y,r≤1,000,000), specifying respectively the center (x,y) and radius of the circle drawn. Input is followed by a single line with x = y = r = 0, which should not be processed.
Output
For each test case, output on a single line the number of pixels that are lit when the specified circle is drawn.
Assume that the entire circle will fit within the area of the display.
Sample Input
1 1 1
5 2 5
0 0 0
Sample Output
4
88
HINT
#include<stdio.h>
#include<math.h>
main()
{
long long a,b,r;
while(scanf("%lld%lld%lld",&a,&b,&r)!=EOF){
if(a==0&&b==0&&r==0) continue;
long long sum=0;
double y;
for(long long i=0;i<r;i++){
y=sqrt(r*r-i*i);
sum+=ceil(y);
}
printf("%lld\n",4*sum);
}
}
题解:
这里要注意r的范围很大,所以程序中多处用long long 类型(切不可遗漏任一处),另注意ceil的用法及其与floor的比对
#include<stdio.h>
#include<math.h>
intmain(
void
)
{
double
number=123.54;
double
down,up;
down=
floor
(number);
up=
ceil
(number);
printf
(
"originalnumber%5.2lf\n"
,number);
printf
(
"numberroundeddown%5.2lf\n"
,down);
printf
(
"numberroundedup%5.2lf\n"
,up);
return0;
}
|
1
2
3
|
originalnumber123.54
numberroundeddown123.00
numberroundedup124.00
|