UE RPG游戏开发练手 第二十六课 普通攻击1
1.定义攻击的InputTag
MyGameplayTags.h代码
RPGGAMETEST_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_LightAttack_Axe);
MyGameplayTag.cpp代码
UE_DEFINE_GAMEPLAY_TAG(InputTag_LightAttack_Axe, "InputTag.LightAttack.Axe");
RPGGAMETEST_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InputTag_LightAttack_Axe);
UE_DEFINE_GAMEPLAY_TAG(InputTag_LightAttack_Axe, "InputTag.LightAttack.Axe");