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原创 Ray Tracing diary--Whitted-Style Ray Tracing

Accelorate:Implicit surfaceSphere implicit function:t: is a time of lightingd: is thelighting of directionRay Intersection With Sphere:General Implicit surface:soHow to express the Plane:A Plane is defined by normal ve...

2020-05-12 10:19:12 181

原创 Derivation Orthographic projection and Perspective projection

1. squish the frustum into the cuboid(n->n,f->n)(Mpersp->ortho)

2020-05-08 10:43:52 223

原创 Learn matrix diary

About inverse of a matrix:Because matrices we don’t divideIn other words: swap the positions of a and d, put negatives in front of b and c, and divide everything by the determinant (ad-bc).How to ...

2020-05-02 23:24:09 140

原创 Reverse Unreal Shader memorandum

Unreal 反编译hlsl codebyte代码分析:第一段: 0: mul r0.xyzw, v0.xyxy, cb0[119].zwzw 1: sample_l(texture2d)(float,float,float,float) r1.x, r0.zwzz, t7.xyzw, s7, l(0) 2: max r1.x, r1.x, l(0.0000) 3: a...

2020-04-15 17:59:45 5628

GPU Pro 1.pdf

GPU Pro Advanced Rendering Techniques This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

2019-09-10

gocode,godef,guru 打包下载

gocode,godef,guru 打包下载 gocode,godef,guru 打包下载 gocode,godef,guru 打包下载

2018-05-18

C++ 斐波那契数列

C++] 斐波那契数列

2007-09-08

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