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原创 Ray Tracing diary--Whitted-Style Ray Tracing
Accelorate: Implicit surface Sphere implicit function: t: is a time of lighting d: is thelighting of direction Ray Intersection With Sphere: General Implicit surface:so How to express the Plane: A Plane is defined by normal ve...
2020-05-12 10:19:12
264
原创 Derivation Orthographic projection and Perspective projection
1. squish the frustum into the cuboid(n->n,f->n)(Mpersp->ortho)
2020-05-08 10:43:52
318
原创 Learn matrix diary
About inverse of a matrix: Because matrices we don’t divide In other words: swap the positions of a and d, put negatives in front of b and c, and divide everything by the determinant (ad-bc). How to ...
2020-05-02 23:24:09
194
原创 Reverse Unreal Shader memorandum
Unreal 反编译hlsl codebyte代码分析:第一段: 0: mul r0.xyzw, v0.xyxy, cb0[119].zwzw 1: sample_l(texture2d)(float,float,float,float) r1.x, r0.zwzz, t7.xyzw, s7, l(0) 2: max r1.x, r1.x, l(0.0000) 3: a...
2020-04-15 17:59:45
5914
GPU Pro 1.pdf
2019-09-10
gocode,godef,guru 打包下载
2018-05-18
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