260. Single Number III

Given an array of numbers nums, in which exactly two elements appear only once and all the other elements appear exactly twice. Find the two elements that appear only once.

For example:

Given nums = [1, 2, 1, 3, 2, 5], return [3, 5].

Note:

  1. The order of the result is not important. So in the above example, [5, 3] is also correct.

  1. Your algorithm should run in linear runtime complexity. Could you implement it using only constant space complexity?
1.先异或,得到的值是两个只出现一次的整数的异或值。
2.找出该异或值中第一个不为0的位置,即两个整数不相等的位。
3.根据该位将整数划分为两部分,两个整数分别位于两个部分。异或即可分别得到两个整数。

class Solution {
public:
	vector<int> singleNumber(vector<int>& nums) {
		int xres = nums[0];
		for (int i = 1; i < nums.size(); i++){
			xres ^= nums[i];
		}
		int iOne = 0;
		for (int i = 0; i < 32; i++){
			if ((xres >> i) & 1){
				iOne = i;
				break;
			}
		}
		int res1 = 0, res2 = 0;
		for (int i = 0; i < nums.size(); i++){
			if ((nums[i] >> iOne) & 1){
				res1 ^= nums[i];
			}
			else{
				res2 ^= nums[i];
			}
		}
		vector<int> res;
		res.push_back(res1);
		res.push_back(res2);
		return res;
	}
};


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Sure, here are some common OOP features and principles: Features: 1. Encapsulation: Encapsulation is the process of hiding the implementation details of an object from the outside world, and restricting access to the object's internal data and methods. 2. Abstraction: Abstraction is the process of creating a simplified version of something complex, in order to make it more manageable and easier to understand. 3. Inheritance: Inheritance is the mechanism by which one class inherits properties and methods from another class. 4. Polymorphism: Polymorphism is the ability of an object to take on many different forms, depending on the context in which it is used. Principles: 1. Single Responsibility Principle: The Single Responsibility Principle (SRP) states that a class should have only one reason to change. This means that a class should only be responsible for one thing, and should not be responsible for multiple unrelated tasks. 2. Open/Closed Principle: The Open/Closed Principle (OCP) states that a class should be open for extension but closed for modification. This means that you should be able to add new functionality to a class without modifying its existing code. 3. Liskov Substitution Principle: The Liskov Substitution Principle (LSP) states that a subclass should be able to be substituted for its parent class without affecting the correctness of the program. This means that a subclass should be able to use all the methods and properties of its parent class without any issues. 4. Interface Segregation Principle: The Interface Segregation Principle (ISP) states that a class should not be forced to implement interfaces it does not use. This means that you should only include the methods and properties that are necessary for a class to perform its specific tasks in its interface. 5. Dependency Inversion Principle: The Dependency Inversion Principle (DIP) states that high-level modules should not depend on low-level modules, but both should depend on abstractions. This means that you should use interfaces or abstract classes to decouple the high-level and low-level classes, making your code more flexible and easy to maintain.
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