CountDownLatch 针对有强先后关系类的并发顺序,而不是允许随机的情况。
CountDownLatch其实可以把它看作一个计数器,只不过这个计数器的操作是原子操作,同时只能有一个线程去操作这个计数器,也就是同时只能有一个线程去减这个计数器里面的值。
你可以向CountDownLatch对象设置一个初始的数字作为计数值,任何调用这个对象上的await()方法都会阻塞,直到这个计数器的计数值被其他的线程减为0为止。
CountDownLatch的一个非常典型的应用场景是:有一个任务想要往下执行,但必须要等到其他的任务执行完毕后才可以继续往下执行。假如我们这个想要继续往下执行的任务调用一个CountDownLatch对象的await()方法,其他的任务执行完自己的任务后调用同一个CountDownLatch对象上的countDown()方法,这个调用await()方法的任务将一直阻塞等待,直到这个CountDownLatch对象的计数值减到0为止。
运动员示例:
import java.io.IOException;
import java.text.SimpleDateFormat;
import java.util.Random;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
/**
* Created by bingone on 15/12/28.
*/
public class Test {
public static CountDownLatch playGround = new CountDownLatch(1);
public static Random random = new Random();
public static ExecutorService executorService = Executors.newCachedThreadPool();
public static CountDownLatch begin;
public static CountDownLatch end;
public static int num = 5;
public static void main(String... args) throws IOException {
executorService.submit(new judge("Tom", num));
for(int i = 0;i<num;i++){
final String name = "num"+i;
executorService.submit(new Runnable() {
String name;
{
name="asfd";
}
public Runnable test(){
System.out.println("construct");
return this;
}
@Override public void run() {
System.out.println("player " + name + " await ...");
try {
begin.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("player " + name + " running~~~");
try {
Thread.sleep(random.nextInt(10)*1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("player " + name + " arrive final");
end.countDown();
}
}.test());
}
System.out.println("playground haven't ready");
playGround.countDown();
executorService.shutdown();
while(!executorService.isTerminated())
Thread.yield();
System.out.println("all is over");
}
public static final class judge implements Runnable {
String name;
public judge(String name, int player) {
this.name = name;
begin = new CountDownLatch(1);
end = new CountDownLatch(player);
}
@Override public void run() {
System.out.println("judge " + name + " come in playground");
try {
System.out.println("judge " + name + " await playground");
playGround.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("judge blow a whistle");
begin.countDown();
try {
System.out.println("judge " + name + " await players");
end.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("judge " + name + "says end");
}
}
}