开源项目 Expanding Collection 使用教程
1. 项目的目录结构及介绍
Expanding Collection 项目的目录结构如下:
expanding-collection/
├── Example/
│ ├── Example/
│ │ ├── AppDelegate.swift
│ │ ├── Assets.xcassets/
│ │ ├── Base.lproj/
│ │ ├── Info.plist
│ │ ├── ViewController.swift
│ │ └── main.swift
│ └── Example.xcodeproj/
├── LICENSE
├── README.md
├── Ramotion/
│ ├── CardCollectionView.swift
│ ├── CardCollectionViewCell.swift
│ ├── CardContentView.swift
│ ├── CardPresentationController.swift
│ ├── CardTransition.swift
│ └── Extensions/
│ ├── UIView+Gradient.swift
│ └── UIView+Snapshot.swift
└── expanding-collection.podspec
目录结构介绍
- Example/: 包含项目的示例应用,展示了如何使用 Expanding Collection。
- Example/Example/: 示例应用的主要代码文件。
- AppDelegate.swift: 应用的入口文件,处理应用的生命周期事件。
- Assets.xcassets/: 存放应用的资源文件,如图片等。
- Base.lproj/: 存放应用的本地化资源。
- Info.plist: 应用的配置文件,包含应用的基本信息。
- ViewController.swift: 示例应用的主要视图控制器。
- main.swift: 应用的主入口文件。
- Example.xcodeproj/: Xcode 项目文件,用于管理和构建项目。
- Example/Example/: 示例应用的主要代码文件。
- LICENSE: 项目的开源许可证文件。
- README.md: 项目的说明文档。
- Ramotion/: 包含 Expanding Collection 的核心代码。
- CardCollectionView.swift: 卡片集合视图的主要实现。
- CardCollectionViewCell.swift: 卡片集合视图的单元格实现。
- CardContentView.swift: 卡片内容视图的实现。
- CardPresentationController.swift: 卡片展示控制器的实现。
- CardTransition.swift: 卡片过渡动画的实现。
- Extensions/: 包含一些扩展功能。
- UIView+Gradient.swift: UIView 的渐变扩展。
- UIView+Snapshot.swift: UIView 的快照扩展。
- expanding-collection.podspec: CocoaPods 的规范文件,用于集成到其他项目中。
2. 项目的启动文件介绍
项目的启动文件是 Example/Example/AppDelegate.swift
。这个文件负责处理应用的生命周期事件,包括应用启动、进入后台、恢复前台等。
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}