UnityWebSocket 使用教程
UnityWebSocket项目地址:https://gitcode.com/gh_mirrors/uni/UnityWebSocket
项目介绍
UnityWebSocket 是一个用于 Unity 的 WebSocket 客户端库,它允许开发者在 Unity 项目中轻松实现 WebSocket 通信。WebSocket 是一种在单个 TCP 连接上进行全双工通信的协议,适用于需要实时数据交换的应用场景,如在线游戏、实时聊天等。
项目快速启动
安装
-
克隆项目仓库到本地:
git clone https://github.com/psygame/UnityWebSocket.git
-
将
UnityWebSocket
文件夹导入到你的 Unity 项目中。
基本使用
以下是一个简单的示例,展示如何在 Unity 中使用 UnityWebSocket 进行连接、发送和接收消息。
using System;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityWebSocket;
public class WebSocketExample : MonoBehaviour
{
private WebSocket m_socket;
void Start()
{
m_socket = new WebSocket("ws://echo.websocket.org");
m_socket.OnOpen += OnOpen;
m_socket.OnMessage += OnMessage;
m_socket.OnClose += OnClose;
m_socket.OnError += OnError;
m_socket.ConnectAsync();
}
private void OnOpen(object sender, OpenEventArgs e)
{
Debug.Log("WebSocket Open");
SendMessage("Hello, WebSocket!");
}
private void OnMessage(object sender, MessageEventArgs e)
{
Debug.Log("WebSocket Message: " + Encoding.UTF8.GetString(e.RawData));
}
private void OnClose(object sender, CloseEventArgs e)
{
Debug.Log("WebSocket Close");
}
private void OnError(object sender, ErrorEventArgs e)
{
Debug.Log("WebSocket Error: " + e.Message);
}
private void SendMessage(string message)
{
m_socket.SendAsync(Encoding.UTF8.GetBytes(message), null);
}
void OnDestroy()
{
if (m_socket != null)
{
m_socket.CloseAsync();
}
}
}
应用案例和最佳实践
实时聊天应用
UnityWebSocket 可以用于实现实时聊天功能。以下是一个简单的实时聊天应用示例:
-
服务器端:使用 Node.js 和
ws
库创建一个 WebSocket 服务器。const WebSocket = require('ws'); const wss = new WebSocket.Server({ port: 8080 }); wss.on('connection', function connection(ws) { ws.on('message', function incoming(message) { console.log('received: %s', message); wss.clients.forEach(function each(client) { if (client !== ws && client.readyState === WebSocket.OPEN) { client.send(message); } }); }); });
-
客户端:在 Unity 中使用 UnityWebSocket 连接到服务器并发送/接收消息。
using System; using System.Text; using UnityEngine; using UnityWebSocket; public class ChatClient : MonoBehaviour { private WebSocket m_socket; void Start() { m_socket = new WebSocket("ws://localhost:8080"); m_socket.OnOpen += OnOpen; m_socket.OnMessage += OnMessage; m_socket.OnClose += OnClose; m_socket.OnError += OnError; m_socket.ConnectAsync(); } private void OnOpen(object sender, OpenEventArgs e) { Debug.Log("WebSocket Open"); } private void OnMessage(object sender, MessageEventArgs e) { Debug.Log("WebSocket Message: " + Encoding.UTF8.GetString(e.RawData)); } private void OnClose(object sender, CloseEventArgs e) { Debug.Log("WebSocket Close"); } private void OnError
UnityWebSocket项目地址:https://gitcode.com/gh_mirrors/uni/UnityWebSocket