创建一个Android项目,对Android studio以及项目的配置有如下的要求:
Android Studio, 2.2.2 or higher.
Version 25 of the Android SDK.
Gradle 23.0.1 or higher. Android Studio will allow you to upgrade if your installed version is too low.
A physical Android device running Android 4.4 (KitKat) or higher for Cardboard apps or a Daydream Ready phone.
这些要求是编译GVR(google vr 后面统一叫GVR) sdk sample工程的要求,基本上也是我们创建VR项目的要求(稍低一些也可以),这里需要注意一下minSdkVersion要19及以上。
在项目的根build.gradle文件中添加如下配置:
allprojects {
repositories {
jcenter()
maven {
//use google vr
url "http://google.bintray.com/googlevr"
}
// You can also use a local Maven repository if desired.
mavenLocal()
}
}
在moudle app 的build.gradle文件中 dependencies 节点下添加如下配置:
// 使用google vr 添加的
compile 'com.google.vr:sdk-base:1.10.0'
compile 'com.google.vr:sdk-audio:1.10.0'
compile 'com.google.vr:sdk-videowidget:1.10.0'//使用播放控件需要添加(VrVideoView)
做好如上配置之后,便可以写代码了。
在布局文件中添加播放器控件VrVideoView
<com.google.vr.sdk.widgets.video.VrVideoView
android:id="@+id/video_view"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
在Activity中找到控件,设置播放资源即可实现播放。
mVideoView = (VrVideoView) findViewById(R.id.video_view);
VrVideoView.Options option = new VrVideoView.Options();
try {
mVideoView.loadVideo(uri, option);
} catch (IOException e) {
e.printStackTrace();
}
到这我们的播放器就可以播放了,最基本的播放功能就已经实现了。不过这种太简陋了,我们的播放器应该有一些控制按钮,而且是VR播放器应该有VR模式才行,不能是简单的全屏就完了。
下面我们开始正式制作我们的简易版播放器:
activity_player.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.qj.gvr_test.MainActivity">
<!--将VrVideoView设置为全屏大小-->
<com.google.vr.sdk.widgets.video.VrVideoView
android:id="@+id/video_view"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<!--控制版容器-->
<LinearLayout
android:id="@+id/video_progress_container"
android:layout_width="@dimen/y1000"
android:layout_height="@dimen/y100"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="@dimen/y100"
android:background="@drawable/video_progress_shape"
android:visibility="gone">
<!--播放暂停按钮-->
<ImageView
android:id="@+id/play"
android:layout_width="@dimen/x90"
android:layout_height="@dimen/y90"
android:layout_gravity="center_vertical"
android:src="@mipmap/stop"/>
<!--进度条-->
<SeekBar
android:id="@+id/video_progress"
style="@style/Widget.AppCompat.ProgressBar.Horizontal"
android:layout_width="@dimen/x600"
android:layout_height="@dimen/y100"
android:layout_marginLeft="@dimen/x_20"/>
<!--时间进度 / 总时长-->
<TextView
android:id="@+id/video_duration"
android:layout_width="@dimen/x240"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:textColor="@color/colorFFFFFF"/>
<!--VR模式按钮-->
<ImageView
android:id="@+id/video_vr"
android:layout_width="@dimen/x90"
android:layout_height="@dimen/x90"
android:layout_gravity="center_vertical"
android:src="@mipmap/icon_vr"/>
</LinearLayout>
</RelativeLayout>
PlayerActivity
public class PlayerActivity extends Activity implements View.OnClickListener {
private VrVideoView mVideoView;
private String mUrl;
private TextView mVideoDuration;
private SeekBar mSeekBar;
private View mVideoPorgressContainer;
private String mTotalDuration;//视频总时长, 00:08格式
private ImageView mPlayView;
private boolean isPlaying;
private View mVideoVr;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_player);
Intent intent = getIntent();
mUrl = intent.getStringExtra("url");//上一个Activity传递过来的url播放地址
initView();
initData();
initListener();
}
@Override
protected void onNewIntent(Intent intent) {
setIntent(intent);
//TODO handleIntent
}
private void initView() {
mVideoView = (VrVideoView) findViewById(R.id.video_view);
mPlayView = (ImageView) findViewById(R.id.play);
mVideoDuration = (TextView) findViewById(R.id.video_duration);
mSeekBar = (SeekBar) findViewById(R.id.video_progress);
mVideoPorgressContainer = findViewById(R.id.video_progress_container);
mVideoVr = findViewById(R.id.video_vr);
mVideoView.setInfoButtonEnabled(false);//设置左侧信息原圈不可见
mVideoView.setFullscreenButtonEnabled(false);//设置全屏按钮不可见
mVideoView.setStereoModeButtonEnabled(false);//设置立体眼镜模式按钮不可见
}
private void initData() {
Uri uri;
if ("".equals(mUrl)) {
uri = Uri.parse("http://resource.vr-store.cn/appfile/6cc160ba38394af0a251d4275ea66c29.mp4");//坝上的云
} else {
uri = Uri.parse(mUrl);
}
VrVideoView.Options option = new VrVideoView.Options();
try {
mVideoView.loadVideo(uri, option);
} catch (IOException e) {
e.printStackTrace();
}
}
private void initListener() {
mPlayView.setOnClickListener(this);
mVideoVr.setOnClickListener(this);
mSeekBar.setOnSeekBarChangeListener(new SeekBarListener());
mVideoView.setEventListener(new VrVideoEventListener() {
@Override
public void onClick() {
//处理控制面板的显示和隐藏
int visibility = mVideoPorgressContainer.getVisibility();
mVideoPorgressContainer.setVisibility(visibility == View.VISIBLE ? View.GONE : View.VISIBLE);
}
/**
* Make the video mPlayView in a loop. This method could also be used to move to the next video in
* a playlist.
*/
@Override
public void onCompletion() {
//播放完成后的操作
//mVideoView.seekTo(0);//循环播放效果
}
@Override
public void onNewFrame() {
updateVideoProgress();
}
@Override
public void onLoadSuccess() {
long duration = mVideoView.getDuration();//视频总时长,毫秒
mTotalDuration = RegularExpress.parseDuration(duration);
mSeekBar.setMax((int) duration);
}
@Override
public void onLoadError(String errorMessage) {
super.onLoadError(errorMessage);
Toast.makeText(PlayerActivity.this, "加载视频失败", Toast.LENGTH_SHORT).show();
}
@Override
public void onDisplayModeChanged(int newDisplayMode) {
super.onDisplayModeChanged(newDisplayMode);
}
});
}
/**
* 更新播放进度
*/
private void updateVideoProgress() {
long currentPosition = mVideoView.getCurrentPosition();
String currentPos = RegularExpress.parseDuration(currentPosition);
mSeekBar.setProgress((int) (currentPosition));//更新播放进度
StringBuilder sb = new StringBuilder();
sb.append(currentPos);
sb.append(" / ");
sb.append(mTotalDuration);
mVideoDuration.setText(sb);
}
@Override
public void onClick(View view) {
switch (view.getId()) {
case R.id.play:
performClickPlay();
break;
case R.id.video_vr:
performClickVideoVr();
break;
default:
break;
}
}
private void performClickVideoVr() {
mVideoView.setDisplayMode(3);//enterStereoMode,眼镜模式
}
/**
* 播放暂停切换
*/
private void performClickPlay() {
if (isPlaying) {
mVideoView.pauseVideo();
mPlayView.setImageResource(R.mipmap.play);
isPlaying = false;
} else {
mVideoView.playVideo();
mPlayView.setImageResource(R.mipmap.stop);
isPlaying = true;
}
}
@Override
protected void onPause() {
super.onPause();
// Prevent the view from rendering continuously when in the background.
mVideoView.pauseRendering();
// If the video is playing when onPause() is called, the default behavior will be to pause
// the video and keep it paused when onResume() is called.
isPlaying = false;
}
@Override
protected void onResume() {
super.onResume();
// Resume the 3D rendering.
mVideoView.resumeRendering();
}
@Override
protected void onDestroy() {
//https://developers.google.com/vr/android/reference/com/google/vr/sdk/widgets/common/VrWidgetView#shutdown()
mVideoView.shutdown();
super.onDestroy();
}
/**
* 播放器进度条监听
*/
private class SeekBarListener implements SeekBar.OnSeekBarChangeListener {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (fromUser) {
mVideoView.seekTo(progress);
}
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
//手指离开进度条,三秒钟后隐藏控制面板
}
}
}
由于代码逻辑都比较简单,也都有注释,这里不再做过多的阐述。
下面介绍一下如何去除VR模式下界面上google自带的退出按钮和设置按钮。
集成过google vr或者玩过google vr sdk中提供的sample工程的童鞋都见过下面的两个按钮,在VR模式下,这两个按钮分别在页面的左上角和右上角。
去除方式多种多样,这里介绍比较简单实用的一种
在自己项目res/values/style.xml文件中添加如下样式:
<!--隐藏返回和设置按钮-->
<style name="UiButton">
<item name="android:layout_width">0dp</item>
<item name="android:layout_height">0dp</item>
<item name="android:background">@null</item>
<item name="android:padding">0dp</item>
<item name="android:visibility">gone</item>
</style>
那么中间的竖线如何去掉呢?
在自己项目的res/values/values.xml文件中添加如下代码:
<!-- vr/gvr/platform/common/android/res/values/dimens.xml -->
<eat-comment/>
<dimen name="alignment_marker_height">0mm</dimen>
<dimen name="alignment_marker_thickness">0dip</dimen>
<dimen name="transition_bottom_bar_height">112dip</dimen>
效果如下:
为什么我们写一个style属性就能去掉返回和设置按钮呢?
查找源码发现com.google.vr:sdk-base1.10.0中layout文件夹下面有几个布局文件
back_button.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Back button for portrait orientation with left-to-right locale -->
<ImageButton xmlns:android="http://schemas.android.com/apk/res/android"
style="@style/UiButton"
android:src="@drawable/quantum_ic_close_white_24"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"/>
settings_button.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Settings button for portrait orientation with left-to-right locale -->
<ImageButton xmlns:android="http://schemas.android.com/apk/res/android"
style="@style/UiButton"
android:src="@drawable/quantum_ic_settings_white_24"
android:contentDescription="@string/settings_button_content_description"
android:layout_alignParentRight="true"
android:layout_alignParentBottom="true"/>
这两个布局分别是返回键和设置按钮的布局文件,它们都共用同一个style样式:UiButton
ui_layer_with_portrait_support.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- UiLayer layout when portrait support is enabled.
See corresponding file in layout-land/ui_layer_with_portrait_support.xml
Portrait orientation while in VR mode should be reserved for special cases,
such as widgets for fast transitions between embed and full-screen VR.
See b/26580727 for details.
-->
<include layout="@layout/back_button" android:id="@+id/ui_back_button"/>
<RelativeLayout
android:id="@+id/ui_alignment_marker"
android:layout_height="@dimen/alignment_marker_thickness"
android:layout_width="@dimen/alignment_marker_height"
android:layout_centerVertical="true"
android:layout_alignParentLeft="true"
android:background="@color/alignment_marker_color">
</RelativeLayout>
<include layout="@layout/settings_button" android:id="@+id/ui_settings_button"/>
</RelativeLayout>
这个布局文件是VR模式下GVR控制面板的布局(一个返回按钮、一个设置按钮、中间竖线)
中间竖线的宽高分别是alignment_marker_height和alignment_marker_thickness,这就是我们在values.xml文件中把它们俩都写为0的原因。
这种处理隐藏GVR按钮的方式在原生的Android GVR项目中适用,同时在Unity导出的Android GVR项目中也同样适用。
这篇只是Google VR入门的博客,想要了解更多吗?