const scene = new THREE.Scene();
const sceneHelpers = new THREE.Scene();
const helper = new THREE.BoxHelper();
renderer.autoClear = false;
sceneHelpers.add( helper ); //不要将helper直接添加到scene中, 有可能导致选中物体时意外选中helper;
function selectedObjectChanged ( object ){
if(object === undefined) object = null;
if(object === null){
helper.visible = false;
} else{
helper.setFromObject( object );
helper.visible = true;
}
}
function render(){
renderer.render(scene, camera);
renderer.render(sceneHelpers, camera);
}