按住空格键control.enabled=false,框选模型变成红色。
/**
* 框选
*/
import * as THREE from "three"
import {
OrbitControls } from "three/examples/jsm/controls/OrbitControls"
import {
AmbientLight, AxesHelper, BoxBufferGeometry, DirectionalLight, HemisphereLight, Mesh, MeshPhongMaterial, SphereGeometry, TextureLoader } from "three";
import{
GLTFLoader}from "three/examples/jsm/loaders/GLTFLoader"
import{
SelectionBox}from "three/examples/jsm/interactive/SelectionBox"
import{
SelectionHelper}from "three/examples/jsm/interactive/SelectionHelper"
var renderer = new THREE.WebGLRenderer({
antialias: true });
// renderer.domElement;//是一个canvas 可以从参数传入
document.body.appendChild(renderer.domElement);
renderer.setSize(window.innerWidth, window.innerHeight);//设置画布高宽
renderer.setClearColor(0xffffff);//设置背景清空颜色
window.addEventListener("resize", () => {
//窗口大小变化事件
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
//设置了aspect 必须更新相机的投影矩阵
camera.updateProjectionMatrix();
})
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 2, 100)
var control = new OrbitControls(camera, renderer.domElement);
var scene = new THREE.Scene();
scene.