文章转载自 嘿嘿嘿https://blog.csdn.net/qq_37540004/article/details/90750529
原理
1.原理其实很简单,做过全景图的同学都知道,球模型+全景图片贴图。 全景视频/全景直播就是 球模型+全景视频素材 。
2.至于播放器样式,可以自己用Js+Dom自定义,或者更改videojs(别的播放器插件也行)的样式 即便你是用原生video也是可行的 threejs官方demo就是原生video标签。
3.本demo就是拿着threejs的demo改的
4.demo中videojs生成的全屏按钮点击的时候只会全屏videojs的dom 全景视频/直播是渲染在canvas上的,如果有全屏的需求,要改写这里的逻辑,让它全屏body(或者让video和canvas在一个盒子中,全屏这个盒子) 隐藏不需要的部分,或者全屏canvas,但是全屏canvas就要你把控制条部分重写了,不然全屏的没控制条
5.移动端的时候将mousedown、mousemove、mouseup改成对应的touch事件就好了,video设置成x5-playsinline="“playsinline=”“webkit-playsinline=”" 避免全屏播放 导致canvas无法渲染video
6.如果使用videojs,canvas的绘制要在视频加载完之后,监听videojs的 可播放事件 (不了解videojs的api 没测试好 不太确定)或者使用原生video标签
7.测试QQ 微信内置浏览器可行,UC内置不可使用该方法渲染 UC的video看着像新开一层webview播放的 导致自己页面上的video实际并没有播放 看着像 不确定
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - equirectangular video panorama</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
}
a {
color: #ffffff;
}
#my-video {
position: fixed;
z-index: 99999;
top: 0;
left: 0;
}
</style>
<link
href="https://vjs.zencdn.net/7.5.4/video-js.css"
rel="stylesheet"
/>
</head>
<body>
<div id="container"></div>
<!-- 可以通过样式把video的控制层放到你想放的位置 或者 通过js自己去写一些控制方法 -->
<video
id="my-video"
class="video-js"
controls
preload="auto"
autoplay
width="640"
loop
height="264"
poster="MY_VIDEO_POSTER.jpg"
data-setup="{}"
crossorigin="anonymous"
>
<!-- 直播源是网友提供的 如有侵权 麻烦告知 这就删除 如果播放视频 把这里换成全景视频的链接就行了 -->
<source
src="http://i3.vzan.cc/clip/85191/1038133875/E97998EBA355633F.m3u8"
/>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider
upgrading to a web browser that
<a
href="https://videojs.com/html5-video-support/"
target="_blank"
>supports HTML5 video</a
>
</p>
</video>
<script src="https://vjs.zencdn.net/7.5.4/video.js"></script>
<script src="https://cdn.bootcss.com/three.js/r83/three.min.js"></script>
<script>
// videojs('#my-video', {
// controls: true,
// autoplay: true,
// preload: 'auto'
// })
var camera, scene, renderer
var isUserInteracting = false,
lon = 0,
lat = 0,
phi = 0,
theta = 0,
distance = 50,
onPointerDownPointerX = 0,
onPointerDownPointerY = 0,
onPointerDownLon = 0,
onPointerDownLat = 0
init()
animate()
function init() {
var container, mesh
container = document.getElementById('container')
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
1100
)
camera.target = new THREE.Vector3(0, 0, 0)
scene = new THREE.Scene()
var geometry = new THREE.SphereBufferGeometry(500, 60, 40)
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale(-1, 1, 1)
// var video = document.createElement('video')
// video.crossOrigin = '*'
// video.width = 640
// video.height = 360
// video.loop = true
// video.muted = true
// video.src =
// 'http://223.110.242.130:6610/gitv/live1/G_CCTV-1-HQ/1.m3u8'
// video.setAttribute('webkit-playsinline', 'webkit-playsinline')
// video.play()
var texture = new THREE.VideoTexture(
document.querySelector('#my-video')
)
var material = new THREE.MeshBasicMaterial({ map: texture })
mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
renderer = new THREE.WebGLRenderer()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
container.appendChild(renderer.domElement)
document.addEventListener(
'mousedown',
onDocumentMouseDown,
false
)
document.addEventListener(
'mousemove',
onDocumentMouseMove,
false
)
document.addEventListener('mouseup', onDocumentMouseUp, false)
document.addEventListener('wheel', onDocumentMouseWheel, false)
//
window.addEventListener('resize', onWindowResize, false)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
function onDocumentMouseDown(event) {
event.preventDefault()
isUserInteracting = true
onPointerDownPointerX = event.clientX
onPointerDownPointerY = event.clientY
onPointerDownLon = lon
onPointerDownLat = lat
}
function onDocumentMouseMove(event) {
if (isUserInteracting === true) {
lon =
(onPointerDownPointerX - event.clientX) * 0.1 +
onPointerDownLon
lat =
(event.clientY - onPointerDownPointerY) * 0.1 +
onPointerDownLat
}
}
function onDocumentMouseUp() {
isUserInteracting = false
}
function onDocumentMouseWheel(event) {
distance += event.deltaY * 0.05
distance = THREE.Math.clamp(distance, 1, 50)
}
function animate() {
requestAnimationFrame(animate)
update()
}
function update() {
lat = Math.max(-85, Math.min(85, lat))
phi = THREE.Math.degToRad(90 - lat)
theta = THREE.Math.degToRad(lon)
camera.position.x = distance * Math.sin(phi) * Math.cos(theta)
camera.position.y = distance * Math.cos(phi)
camera.position.z = distance * Math.sin(phi) * Math.sin(theta)
camera.lookAt(camera.target)
renderer.render(scene, camera)
}
</script>
</body>
</html>