android 8.0以上,Bitmap中的方法添加了StrictMode.noteSlowCall方法,
public boolean compress(CompressFormat format, int quality, OutputStream stream) {
checkRecycled("Can't compress a recycled bitmap");
// do explicit check before calling the native method
if (stream == null) {
throw new NullPointerException();
}
if (quality < 0 || quality > 100) {
throw new IllegalArgumentException("quality must be 0..100");
}
StrictMode.noteSlowCall("Compression of a bitmap is slow");
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "Bitmap.compress");
boolean result = nativeCompress(mNativePtr, format.nativeInt,
quality, stream, new byte[WORKING_COMPRESS_STORAGE]);
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
return result;
}
也就是说在android8.0以上compress方法是不推荐在主线中使用的,如果开启了StrictMode,然后在主线程使用该方法就会导致app强退。
在android 9.0上就要求在WorkerThread运行:
@WorkerThread
public boolean compress(CompressFormat format, int quality, OutputStream stream) {
checkRecycled("Can't compress a recycled bitmap");
// do explicit check before calling the native method
if (stream == null) {
throw new NullPointerException();
}
if (quality < 0 || quality > 100) {
throw new IllegalArgumentException("quality must be 0..100");
}
StrictMode.noteSlowCall("Compression of a bitmap is slow");
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "Bitmap.compress");
boolean result = nativeCompress(mNativePtr, format.nativeInt,
quality, stream, new byte[WORKING_COMPRESS_STORAGE]);
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
return result;
}