unity
gl4262
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编辑器扩展之:给UI等物体加后缀
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class UIFactory { //priority:把添加的扩展名放在最后,此数值范围是 0--49,可以有多个扩展设置成49 [MenuItem("GameObj...原创 2019-05-04 01:40:06 · 411 阅读 · 0 评论 -
编辑器扩展之Assets
将单个图片改为 2D and UI [MenuItem("Assets/将图片改为2D and UI",priority = 49)] public static void SetTextureType() { var t = Selection.objects; if (t.Length > 0) { ...原创 2019-05-04 15:51:17 · 399 阅读 · 0 评论 -
编辑器扩展之创建图片和按钮
创建图片[MenuItem("Assets/创建图片",priority = 49)] public static void CreateImage() { //获取物体 UnityEngine.Object[] obj = Selection.objects; //把物体放在 UIRoot 根节点下 Transfo...原创 2019-05-04 16:37:59 · 248 阅读 · 0 评论 -
编辑器扩展之窗体的绘制
[MenuItem("UI工具/UI工厂")] public static void OpenUIFactory() { //获取 UIFactoryWin类 UIFactoryWin win = EditorWindow.GetWindow<UIFactoryWin>(); //设置窗体的名称 win.t...原创 2019-05-05 02:35:30 · 86 阅读 · 0 评论