编辑器扩展之:给UI等物体加后缀

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class UIFactory {

    //priority:把添加的扩展名放在最后,此数值范围是 0--49,可以有多个扩展设置成49
    [MenuItem("GameObject/添加Window后缀",priority = 49)]
    public static void UpdateNameAddWindow()
    {
        Transform[] transform = Selection.transforms;       //获取到选中物体
        for (int i = 0; i < transform.Length; i++)
        {
            if (transform[i].name.Contains("Window"))
            {
                Debug.Log(transform[i].name + ":Window已存在");
            }
            else
            {
                transform[i].gameObject.name = transform[i].name + "Window";
            }
        }
    }

    [MenuItem("GameObject/添加_dyn(动态)后缀", priority = 49)]
    public static void UpdateNameAddDYN()
    {
        Transform[] transform = Selection.transforms;
        for (int i = 0; i < transform.Length; i++)
        {
            if (transform[i].name.Contains("_dyn"))
            {
                Debug.Log(transform[i].name + ":_dyn已存在");
            }
            else
            {
                transform[i].gameObject.name = transform[i].name + "_dyn";
            }
        }
    }


    [MenuItem("GameObject/添加_item后缀", priority = 49)]
    public static void UpdateNameAddItem()
    {
        Transform[] transform = Selection.transforms;
        for (int i = 0; i < transform.Length; i++)
        {
            if (transform[i].name.Contains("_dyn"))
            {
                //如果包含 _dyn后缀,就把 _dyn后缀改成 _item
                transform[i].gameObject.name = transform[i].name.Replace("_item", "").Replace("_dyn", "_item");       
            }
            else
            {
                if (transform[i].name.Contains("_item"))
                {
                    Debug.Log(transform[i].gameObject.name + ":_item已存在");
                }
                else
                {
                    transform[i].gameObject.name = transform[i].name + "_item";
                } 
            }
        }
    }
}

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