编辑器扩展之创建图片和按钮

创建图片

[MenuItem("Assets/创建图片",priority = 49)]
    public static void CreateImage()
    {
        //获取物体
        UnityEngine.Object[] obj = Selection.objects;
        //把物体放在 UIRoot 根节点下
        Transform transform = GameObject.Find("UIRoot").transform;
        if (obj.Length > 0)
        {
            for (int i = 0; i < obj.Length; i++)
            {
                if (obj[i] is Texture2D)
                {
                    //获取路径
                    string path = AssetDatabase.GetAssetPath(obj[i]);
                    //获取图片属性
                    TextureImporter ti = TextureImporter.GetAtPath(path) as TextureImporter;
                    if (ti.textureType == TextureImporterType.Sprite)
                    {
                        GameObject go = new GameObject(obj[i].name, new Type[] { typeof(Image) });
                        go.transform.SetParent(transform, false);
                        var image = go.GetComponent<Image>();
                        //把image的类型设置为Simple
                        image.type = Image.Type.Simple;
                        UnityEngine.Object newImage = UnityEditor.AssetDatabase.LoadAssetAtPath(path, typeof(Sprite));
                        Undo.RecordObject(image, "change Image");
                        image.sprite = newImage as Sprite;
                        image.SetNativeSize();
                        image.name = obj[i].name;
                    }
                }
            }
        }
        AssetDatabase.Refresh();
    }

创建图片和按钮

[MenuItem("Assets/创建图片和按钮", priority = 49)]
    public static void CreateImageAndButton()
    {
        //获取物体
        UnityEngine.Object[] obj = Selection.objects;
        //把物体放在 UIRoot 根节点下
        Transform transform = GameObject.Find("UIRoot").transform;
        if (obj.Length > 0)
        {
            for (int i = 0; i < obj.Length; i++)
            {
                if (obj[i] is Texture2D)
                {
                    //获取路径
                    string path = AssetDatabase.GetAssetPath(obj[i]);
                    //获取图片属性
                    TextureImporter ti = TextureImporter.GetAtPath(path) as TextureImporter;
                    if (ti.textureType == TextureImporterType.Sprite)
                    {
                        GameObject go = new GameObject(obj[i].name, new Type[] { typeof(Image),typeof(Button) });
                        go.transform.SetParent(transform, false);
                        var image = go.GetComponent<Image>();
                        //把image的类型设置为Simple
                        image.type = Image.Type.Simple;
                        UnityEngine.Object newImage = UnityEditor.AssetDatabase.LoadAssetAtPath(path, typeof(Sprite));
                        Undo.RecordObject(image, "change Image");
                        image.sprite = newImage as Sprite;
                        image.SetNativeSize();
                        image.name = obj[i].name;
                    }
                }
            }
        }
        AssetDatabase.Refresh();
    }
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