OpenGL
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OpenGL Programming Guide (Red Book)——坐标变换
OpenGL编程指南学习ViewingThis chapter explains how to use OpenGL to accomplish these tasks: how to position and orient models in three-dimensional space and how to establish the location – also in three翻译 2009-08-12 21:40:00 · 14034 阅读 · 0 评论 -
glLookAt() 解析
gluLookAt (define a viewing transformation) 定义了视图观测转换void gluLookAt( GLdoble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, G翻译 2009-08-19 04:44:00 · 16737 阅读 · 1 评论