一. opengl的库下载
http://d.download.csdn.net/down/274113/jinxiu
二. 第一个工程
1.新建win32工程,取消unicode字符(建好后可以在工程属性->General->Character Set选择)
2.添加库文件和头文件路径(工程属性->c/c++->Additional Include Directories , 工程属性->Linker->Additional Library Directories)
3.添加引用库(工程属性->Linker->Input) OpenGL32.lib GLu32.lib GLaux.lib
三. 以windows窗口为基础的opengl窗口, opengl红皮书都是用glut
#include <windows.h>
#include <gl.h>
#include <glu.h>
#include <glaux.h>
HGLRC hRC = NULL;
HDC hDC = NULL;
HWND hWnd = NULL;
HINSTANCE hInstance;
bool keys[256];
bool active = TRUE;
bool fullscreen = TRUE;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height == 0)
{
height = 1;
}
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int InitGL(GLvoid)
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
return TRUE;
}
int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
return TRUE;
}
GLvoid KillGLWindow(GLvoid)
{
if (fullscreen)
{
ChangeDisplaySettings(NULL, 0);
ShowCursor(TRUE);
}
if (hRC)
{
if (!wglMakeCurrent(NULL, NULL))
{
MessageBox(NULL, "Release Of DC and RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC))
{
MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
}
if (hDC && !ReleaseDC(hWnd, hDC))
{
MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
hDC = NULL;
}
if (hWnd && !DestroyWindow(hWnd))
{
MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
hWnd = NULL;
}
if (!UnregisterClass("OpenGL", hInstance))
{
MessageBox(NULL, "Could not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
hInstance = NULL;
}
}
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT WindowRect;
WindowRect.left = (long)0;
WindowRect.right = (long)width;
WindowRect.top = (long)0;
WindowRect.bottom = (long)height;
fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";
if (!RegisterClass(&wc))
{
MessageBox(NULL, "Failed to Register The Window Class.", "ERROR", MB_OK | MB_ICONINFORMATION);
return FALSE;
}
if (fullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width;
dmScreenSettings.dmPelsHeight = height;
dmScreenSettings.dmBitsPerPel = bits;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
if (MessageBox(NULL, "The Requested Fullscreen Mode Is Not Supported By/nYour Video Card, Use Windowed Mode Instead?", "Nehe GL", MB_YESNO | MB_ICONINFORMATION) == IDYES)
{
fullscreen = FALSE;
}
else
{
MessageBox(NULL, "Program Will Now Close.", "ERROR", MB_OK | MB_ICONSTOP);
return FALSE;
}
}
}
if (fullscreen)
{
dwExStyle = WS_EX_APPWINDOW;
dwStyle = WS_POPUP;
ShowCursor(FALSE);
}
else
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
}
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
if (!(hWnd = CreateWindowEx(dwExStyle,
"OpenGL",
title,
WS_CLIPSIBLINGS |
WS_CLIPCHILDREN |
dwStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
NULL,
NULL,
hInstance,
NULL)))
{
KillGLWindow();
MessageBox(NULL, "Window Creation Error.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
if (!(hDC = GetDC(hWnd)))
{
KillGLWindow();
MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
{
KillGLWindow();
MessageBox(NULL, "Can't Find A Suitable PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd))
{
KillGLWindow();
MessageBox(NULL, "Can't Set The PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!(hRC = wglCreateContext(hDC)))
{
KillGLWindow();
MessageBox(NULL, "Can't Create A GL Rendering Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
if (!wglMakeCurrent(hDC, hRC))
{
KillGLWindow();
MessageBox(NULL, "Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
ShowWindow(hWnd, SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);
if (!InitGL())
{
KillGLWindow();
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_ACTIVATE:
{
if (!HIWORD(wParam))
{
active = TRUE;
}
else
{
active = FALSE;
}
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
case WM_KEYDOWN:
{
keys[wParam] = TRUE;
return 0;
}
case WM_KEYUP:
{
keys[wParam] = FALSE;
return 0;
}
case WM_SIZE:
{
ReSizeGLScene(LOWORD(lParam), HIWORD(lParam));
return 0;
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd )
{
MSG msg;
BOOL done = FALSE;
if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
{
fullscreen=FALSE; // Windowed Mode
}
if (!CreateGLWindow("NeHe's OpenGL Framework", 640, 480, 16, fullscreen))
{
return 0;
}
while (!done)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
done = TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (active)
{
if (keys[VK_ESCAPE])
{
done = TRUE;
}
else
{
DrawGLScene();
SwapBuffers(hDC);
}
}
if (keys[VK_F1])
{
keys[VK_F1] = FALSE;
KillGLWindow();
fullscreen = !fullscreen;
if (!CreateGLWindow("NeHe's OpenGL Framework", 640, 480, 16, fullscreen))
{
return 0;
}
}
}
}
KillGLWindow();
return (msg.wParam);
}
代码取自
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=01