一:基本流程
- 菜单界面选择开始游戏、退出游戏
- 创建、初始化棋盘
- 打印棋盘
- 玩家下棋
- 判断输赢
- 电脑下棋
- 判断输赢
二:步骤
1.菜单界面
void menu()
{
printf("*************************\n");
printf("*************************\n");
printf("****** 1.start ******\n");
printf("****** 0.quit ******\n");
printf("*************************\n");
printf("*************************\n");
}
2.创建棋盘、初始化棋盘
使用3行3列的二维数组来实现棋盘
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col)//用来初始化棋盘
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
运行结果:
4.玩家下棋
玩家输入坐标,必须在棋盘范围内
‘ * ’表示玩家的棋子
void Player_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("该坐标已占用,请重新输入");
}
else
printf("输入错误,请重新输入");
}
}
6.电脑下棋
电脑需随机产生坐标下棋,用到rand,并使用时间戳。
‘ # ’表示电脑棋子
void NPC_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
srand((unsigned)time(NULL));
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
7.判断输赢
- '*'表示玩家胜利
- '#'表示电脑胜利
- 'Q'表示平局
- 'C'表示继续
- 使用is_draw函数判断是否平局
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//列
for (i = 0;i < row;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[2][0];
}
if (is_draw(board, ROW,COL) == 1)
{
return 'Q';
}
return 'C';
}
static int is_draw(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
三.代码实现
test.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*************************\n");
printf("*************************\n");
printf("****** 1.start ******\n");
printf("****** 0.quit ******\n");
printf("*************************\n");
printf("*************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);
Displayboard(board, ROW, COL);
while (1)
{
Player_move(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
NPC_move(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
if (ret == '#')
{
printf("电脑赢了\n");
}
if (ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
static int is_draw(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("该坐标已占用,请重新输入");
}
else
printf("输入错误,请重新输入");
}
}
void NPC_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
srand((unsigned)time(NULL));
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//列
for (i = 0;i < row;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[2][0];
}
if (is_draw(board, ROW,COL) == 1)
{
return 'Q';
}
return 'C';
}
game.h:
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
void NPC_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
四.结果演示