【C语言】三子棋-如何用C语言完成三子棋?

一:基本流程

  1. 菜单界面选择开始游戏、退出游戏
  2. 创建、初始化棋盘
  3. 打印棋盘
  4. 玩家下棋
  5. 判断输赢
  6. 电脑下棋
  7. 判断输赢

二:步骤

1.菜单界面

void menu()
{
	printf("*************************\n");
	printf("*************************\n");
	printf("******   1.start   ******\n");
	printf("******   0.quit    ******\n");
	printf("*************************\n");
	printf("*************************\n");
}

2.创建棋盘、初始化棋盘

使用3行3列的二维数组来实现棋盘

#define ROW 3
#define COL 3

void Initboard(char board[ROW][COL], int row, int col)//用来初始化棋盘
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

 3.打印棋盘

void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col;j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0;j < col;j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}

}

运行结果: 

4.玩家下棋 

玩家输入坐标,必须在棋盘范围内

* ’表示玩家的棋子

void Player_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("玩家下棋\n");
	while (1)
	{
		printf("请输入要下的坐标:>");
		scanf("%d%d", &i, &j);
		if (i >= 1 && i <= row && j >= 1 && j <= col)
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '*';
				break;
			}
			else
				printf("该坐标已占用,请重新输入");
		}
		else
			printf("输入错误,请重新输入");
	}
}

6.电脑下棋

电脑需随机产生坐标下棋,用到rand,并使用时间戳。

‘ # ’表示电脑棋子

void NPC_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	while (1)
	{
		srand((unsigned)time(NULL));
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = '#';
			break;
		}
	}
}

7.判断输赢

  • '*'表示玩家胜利
  • '#'表示电脑胜利
  • 'Q'表示平局
  • 'C'表示继续
  • 使用is_draw函数判断是否平局
char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行
	for (i = 0;i < row;i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][1];
	}
	//列
	for (i = 0;i < row;i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
			return board[1][i];
	}
	//对角
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[2][0];
	}
	if (is_draw(board, ROW,COL) == 1)
	{
		return 'Q';
	}
	return 'C';
}
static int is_draw(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col;j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

 三.代码实现

test.c:

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void menu()
{
	printf("*************************\n");
	printf("*************************\n");
	printf("******   1.start   ******\n");
	printf("******   0.quit    ******\n");
	printf("*************************\n");
	printf("*************************\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	Initboard(board, ROW, COL);
	Displayboard(board, ROW, COL);

	while (1)
	{
		Player_move(board, ROW, COL);
		Displayboard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}

		NPC_move(board, ROW, COL);
		Displayboard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢了\n");
	}
	if (ret == '#')
	{
		printf("电脑赢了\n");
	}
	if (ret == 'Q')
	{
		printf("平局\n");
	}
}

void test()
{
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			printf("开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,重新输入\n");
			break;
		}
	} while (input);
}


int main()
{
	test();
	return 0;
}

game.c: 

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

static int is_draw(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col;j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}


void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		int j = 0;
		for (j = 0;j < col;j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0;j < col;j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}

}

void Player_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("玩家下棋\n");
	while (1)
	{
		printf("请输入要下的坐标:>");
		scanf("%d%d", &i, &j);
		if (i >= 1 && i <= row && j >= 1 && j <= col)
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '*';
				break;
			}
			else
				printf("该坐标已占用,请重新输入");
		}
		else
			printf("输入错误,请重新输入");
	}
}

void NPC_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	while (1)
	{
		srand((unsigned)time(NULL));
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = '#';
			break;
		}
	}
}

char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行
	for (i = 0;i < row;i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][1];
	}
	//列
	for (i = 0;i < row;i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
			return board[1][i];
	}
	//对角
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[2][0];
	}
	if (is_draw(board, ROW,COL) == 1)
	{
		return 'Q';
	}
	return 'C';
}

game.h:

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
void NPC_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);

四.结果演示

 

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