package {
import flash.display.MovieClip;
import flash.events.Event;
public class Bobbing extends MovieClip {
private var ball:Ball
private var angel:Number=0;
private var centerY:Number=200;
private var range:Number=50;
private var speed:Number=0.1
public function Bobbing() {
init();
}
private function init()
{
ball=new Ball();
addChild(ball);
ball.x=stage.stageWidth/2;
addEventListener(Event.ENTER_FRAME,hs);
}
public function hs(e)
{
trace(Math.sin(angel)*50);
ball.y=centerY+Math.sin(angel)*range;
angel+=speed;
}
}
}