Webassebmly测试ITK是否可用

1、testitk.cpp

#include <stdio.h>
#include "itkPoint.h"


typedef itk::Point< double, 2 >  PointType;
int main()
{
	PointType point;
	point[0] = 1.1;
	point[1] = 2.2;
	printf("%f ,%f \n", point[0], point[1]); 
	return 0;
}

2、CMakeLists.txt

cmake_minimum_required(VERSION 3.16)
project(TestITK)

add_executable(TestITK testitk.cpp )

find_package(ITK REQUIRED)
include(${ITK_USE_FILE})

target_link_libraries(TestITK ${ITK_LIBRARIES})

3、使用cmake生成Assembly工程,并编译。

    参考:https://blog.csdn.net/gorecording/article/details/108795583

4、测试代码testITK.htm

<html>

<body>
<script type="text/javascript" src="./TestITK.js"></script> 
</body>

</html>

5、下载一个http服务程序,将上述生成的testITK.htm,TestITK.js,TestITK.wasm放到服务目录下。

6、用chrome浏览器打开testITK.htm文件,如果在控制台中看到如下输出表示成功。

Hands-On Game Development with WebAssembly by Rick Battagline Packt Publishing English 2019-05-31 596 pages 5.0/5.0 1 reviews Details Title: Hands-On Game Development with WebAssembly Author: Rick Battagline Length: 596 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-05-31 ISBN-10: 1838644652 ISBN-13: 9781838644659 Sales Rank: #1428959 (See Top 100 Books) Categories Computers & Technology Digital Audio, Video & Photography Programming Description Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web Table of Contents Introduction to WebAssembly and Emscripten HTML5 and WebAssembly Introduction to WebGL Sprite Animations in WebAssembly with SDL Keyboard Input Game Objects and the Game Loop Collision Detection Basic Particle System Improved Particle Systems AI and Steering Behaviors Designing a 2D Camera Sound FX Game Physics UI and Mouse Input Shaders and 2D Lighting Debugging and Optimization
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