简单工厂模式——MFC计算器实现(连续操作)

本文通过MFC实现计算器,探讨简单工厂模式在软件设计中的应用。简单工厂模式作为类的创新型模式,用于创建相关或依赖对象的家族,无需指定其具体类。文章介绍了模式的核心角色与职责,并提供了C++实现的关键代码和MFC工程下载链接。
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     设计模式是重构的目标,它在代码复用和扩展方面有着非常重要的作用。学习面向对象,重构和设计模式的重要性自然不言而喻。那么,学习设计模式需要与软件设计,软件编码相结合起来,以例子为驱动。本文将通过MFC计算器的实现来学习简单工厂模式。

       无论怎么样,首先应该抽象出MFC计算器的实体类。通过查找名词,动名词等等,准确找到实体类是第一步。

显然,它的核心实体类是Operator运算类。细想之,它的实现恰好与简单工厂密切相关。 

简单工厂模式解释: 

        简单工厂模式(Simple Factory Pattern)属于类的创新型模式,又叫静态工厂方法模式(Static FactoryMethod Pattern),是通过定义一个类来负责创建其他类的实例,被创建的实例通常都具有共同的父类。

简单工厂模式的UML图: 

       简单工厂模式中包含的角色及其相应的职责如下:

       工厂角色(Creator):这是简单工厂模式的核心,由它负责创建所有的类的内部逻辑。当然工厂类必须能够被外界调用,创建所需要的产品对象。

       抽象(Product)产品角色:简单工厂模式所创建的所有对象的父类,注意,这里的父类可以是接口也可以是抽象类,它负责描述所有实例所共有的公共接口。

       具体产品(Concrete Product

课程设计:简易计算器,逻辑运算 功能代码: // 计算器1Dlg.cpp : implementation file // #include "stdafx.h" #include "计算器1.h" #include "计算器1Dlg.h" #include<cmath> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About int focus=0,point1=0,point2=0,i=0,j=0; double temp1=1,temp2=1,equal; double temp3[100],temp4[100]; class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMy1Dlg dialog CMy1Dlg::CMy1Dlg(CWnd* pParent /*=NULL*/) : CDialog(CMy1Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CMy1Dlg) m_1 = 0.0; m_2 = 0.0; m_result = 0.0; m_string = _T(""); m_string2 = _T(""); m_string3 = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CMy1Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMy1Dlg) DDX_Control(pDX, IDC_BUTTON_point, m_point); DDX_Text(pDX, IDC_EDIT1, m_1); DDX_Text(pDX, IDC_EDIT2, m_2); DDX_Text(pDX, IDC_EDIT3, m_result); DDX_Text(pDX, IDC_EDIT4, m_string); DDX_Text(pDX, IDC_EDIT5, m_string2); DDX_Text(pDX, IDC_EDIT7, m_string3); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMy1Dlg, CDialog) //{{AFX_MSG_MAP(CMy1Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_EN_SETFOCUS(IDC_EDIT1, OnSetfocusEdit1) ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1) ON_EN_SETFOCUS(IDC_EDIT2, OnSetfocusEdit2) ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON_point, OnBUTTONpoint) ON_EN_CHANGE(IDC_EDIT2, OnChangeEdit2) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_BN_CLICKED(IDC_BUTTON9, OnButton9) ON_BN_CLICKED(IDC_BUTTON0, OnButton0) ON_BN_CLICKED(IDC_BUTTON_delete, OnBUTTONdelete) ON_BN_CLICKED(IDC_BUTTON_equal, OnBUTTONequal) ON_BN_CLICKED(IDC_BUTTON15, OnButton15) ON_BN_CLICKED(IDC_BUTTON16, OnButton16) ON_BN_CLICKED(IDC_BUTTON17, OnButton17) ON_BN_CLICKED(IDC_BUTTON18, OnButton18) ON_BN_CLICKED(IDC_BUTTON19, OnButton19) ON_BN_CLICKED(IDC_BUTTON20, OnButton20) ON_BN_CLICKED(IDC_BUTTON21, OnButton21) ON_BN_CLICKED(IDC_BUTTON22, OnButton22) ON_BN_CLICKED(IDC_BUTTON23, OnButton23) ON_BN_CLICKED(IDC_BUTTON24, OnButton24) ON_BN_CLICKED(IDC_BUTTON25, OnButton25) ON_BN_CLICKED(IDC_BUTTON27, OnButton27) ON_BN_CLICKED(IDC_BUTTON28, OnButton28) ON_BN_CLICKED(IDC_BUTTON29, OnButton29) ON_BN_CLICKED(IDC_BUTTON26, OnButton26) ON_BN_CLICKED(IDC_BUTTON30, OnButton30) ON_BN_CLICKED(IDC_BUTTON31, OnButton31) ON_BN_CLICKED(IDC_BUTTON32, OnButton32) ON_BN_CLICKED(IDC_BUTTON10, OnButton10) ON_BN_CLICKED(IDC_RADIO1, OnRadio1) ON_BN_CLICKED(IDC_RADIO2, OnRadio2) ON_COMMAND(ID_MENUITEM32792, OnMenuitem32792) ON_COMMAND(ID_MENUITEM32793, OnMenuitem32793) ON_COMMAND(ID_MENUITEM32794, OnMenuitem32794) ON_COMMAND(ID_MENUITEM32795, OnMenuitem32795) ON_COMMAND(ID_MENUITEM32796, OnMenuitem32796) ON_COMMAND(ID_MENUITEM32797, OnMenuitem32797) ON_COMMAND(ID_MENUITEM32798, OnMenuitem32798) ON_COMMAND(ID_MENUITEM32799, OnMenuitem32799) ON_COMMAND(ID_MENUITEM32800, OnMenuitem32800) ON_COMMAND(ID_MENUITEM32801, OnMenuitem32801) ON_COMMAND(ID_MENUITEM32802, OnMenuitem32802) ON_COMMAND(ID_MENUITEM32791, OnMenuitem32791) ON_COMMAND(ID_MENUITEM32790, OnMenuitem32790) ON_COMMAND(ID_MENUITEM32789, OnMenuitem32789) ON_COMMAND(ID_MENUITEM32788, OnMenuitem32788) ON_COMMAND(ID_MENUITEM32803, OnMenuitem32803) ON_COMMAND(ID_MENUITEM32804, OnMenuitem32804) ON_BN_CLICKED(IDC_BUTTON33, OnButton33) ON_BN_CLICKED(IDC_BUTTON14, OnButton14) ON_COMMAND(ID_MENUITEM32809, OnMenuitem32809) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMy1Dlg message handlers BOOL CMy1Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CMy1Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CMy1Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect;); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CMy1Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CMy1Dlg::OnSetfocusEdit1() { focus=1; } void CMy1Dlg::OnChangeEdit1() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here } void CMy1Dlg::OnSetfocusEdit2() { focus=2; } void CMy1Dlg::OnBUTTONpoint() //--------------------------------------------------小数点键 { if(focus==1) point1=1; if(focus==2) point2=1; } void CMy1Dlg::OnChangeEdit2() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here } void CMy1Dlg::OnButton1() //-----------------------------------------------------数字键1 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+1; i++;temp3[i]=m_1;} if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1+m_1; i++;temp3[i]=m_1;point1++;} if(focus==2&&point2;==0) {m_2=m_2*10+1; j++;temp4[j]=m_2;} if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton2() //-----------------------------------------------------数字键2 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+2; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*2+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+2; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*2+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton3() //-----------------------------------------------------数字键3 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+3; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*3+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+3; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*3+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton4() //-----------------------------------------------------数字键4 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+4; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*4+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+4; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*4+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton5() //-----------------------------------------------------数字键5 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+5; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*5+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+5; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*5+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton6() //-----------------------------------------------------数字键6 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+6; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*6+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+6; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*6+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton7() //-----------------------------------------------------数字键7 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+7; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*7+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+7; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*7+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton8() //-----------------------------------------------------数字键8 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+8; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*8+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+8; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*8+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton9() //-----------------------------------------------------数字键9 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+9; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*9+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+9; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*9+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton0() //-----------------------------------------------------数字键0 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*0+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*0+m_2; j++;temp4[j]=m_1;point2++;} UpdateData(false); } void CMy1Dlg::OnBUTTONdelete() //--------------------------------退格 {UpdateData(true); if(focus==1) {i--;m_1=temp3[i]; if(point1>0) {point1=point1-1;} if(temp1<1) {temp1=temp1*10;} } if(focus==2) {j--;m_2=temp4[j]; if(point2>0) {point2=point2-1;} if(temp2<1) {temp2=temp2*10;} } UpdateData(false); } void CMy1Dlg::OnBUTTONequal() {//--------------------------------------------------------------------等号键 UpdateData(true); m_result=equal; UpdateData(false); } void CMy1Dlg::OnButton14() { // TODO: Add your control notification handler code here------------- 加法 UpdateData(true); equal=m_1+m_2; m_string="+"; UpdateData(false); } void CMy1Dlg::OnButton15() { // TODO: Add your control notification handler code here-----------减法 UpdateData(true); equal=m_1-m_2; m_string="-"; UpdateData(false); } void CMy1Dlg::OnButton16() {// TODO: Add your control notification handler code here--------------乘法 UpdateData(true); equal=m_1*m_2; m_string="*"; UpdateData(false); } void CMy1Dlg::OnButton17() { // TODO: Add your control notification handler code here--------除法 UpdateData(true); equal=m_1/m_2; m_string="/"; UpdateData(false); } void CMy1Dlg::OnButton18() { // TODO: Add your control notification handler code here------------------逻辑与 UpdateData(true); equal=m_1&&m_2; m_string="And";m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton19() { // TODO: Add your control notification handler code here--------------逻辑或 UpdateData(true); equal=m_1||m_2; m_string="or"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton20() { // TODO: Add your control notification handler code here------------------逻辑非 UpdateData(true); equal=!m_1; m_string="not"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton21() { // TODO: Add your control notification handler code here---------------------逻辑异或 UpdateData(true); equal=int(m_1)^int(m_2); m_string="Xor"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton22() { // TODO: Add your control notification handler code here---------------------正弦 UpdateData(true); m_2=sin(m_1); m_string2="Sin";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton23() { // TODO: Add your control notification handler code here----------------------余弦 UpdateData(true); m_2=cos(m_1); m_string2="Cos";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton24() { // TODO: Add your control notification handler code here------------正切 UpdateData(true); m_2=tan(m_1); m_string2="tan";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton25() { // TODO: Add your control notification handler code here----------------求余 UpdateData(true); equal=int(m_1)%int(m_2); m_string="Mod"; UpdateData(false); } void CMy1Dlg::OnButton27() { // TODO: Add your control notification handler code here------------------log UpdateData(true); m_result=log(m_2)/log(m_1); m_string2="log"; UpdateData(false); } void CMy1Dlg::OnButton28() { // TODO: Add your control notification handler code here--------------------ln UpdateData(true); m_2=log(m_1); m_string2="ln"; m_string="="; UpdateData(false); } void CMy1Dlg::OnButton29() { // TODO: Add your control notification handler code here-------------------乘方 UpdateData(true); equal=pow(m_1,m_2); m_string="^"; UpdateData(false); } void CMy1Dlg::OnButton26() { // TODO: Add your control notification handler code here----------------阶乘 UpdateData(true); int j=1,k=int(m_1); for(;j<m_1;j++) {k=k*j;} equal=k; m_2=equal; m_string="!="; UpdateData(false); } void CMy1Dlg::OnButton30() { // TODO: Add your control notification handler code here---------------pi if(focus==1) m_1=3.1415926; else if(focus==2) m_2=3.1415926; UpdateData(false); } void CMy1Dlg::OnButton31() { // TODO: Add your control notification handler code here-------------00 m_string3="00"; UpdateData(false); } void CMy1Dlg::OnButton32() { // TODO: Add your control notification handler code here-----------------%(百分号) m_string3="%"; UpdateData(false); } void CMy1Dlg::OnButton10() { // TODO: Add your control notification handler code here-------------------复原MR focus=0,point1=0,point2=0,i=0,j=0,temp1=1,temp2=1; m_1=0;m_2=0;m_result=0; m_string=" ";m_string2=" ";m_string3=" "; UpdateData(false); } void CMy1Dlg::OnRadio1() { // TODO: Add your control notification handler code here----------------十进制转二进制 int change(int); m_2=change(int(m_1)); m_string="--->"; UpdateData(false); } int change(int c) {int h[100],k=0,x=0; for(;c!=0;) {h[k]=c%2; c=c/2; k++; } k=k-1; for(;k>=0;k--) {x=x*10+h[k]; } return x; } void CMy1Dlg::OnRadio2() { // TODO: Add your control notification handler code here------------二进制转十进制(Two to Ten) int q,num=int(m_1),shi=0; int TtT(int); q=TtT(num); for(;num>1;) {num=num-pow(10,q); shi=pow(2,q)+shi; q=TtT(num); } if(num==1) shi=shi+1; m_2=shi; m_string="--->"; UpdateData(false); } int TtT(int m) {int k,j=0; double n; n=m; for(k=0;n>2;k++) {n=n/10;} if(m==1) k=0; return k; } void CMy1Dlg::OnMenuitem32792() //------------------------菜单。加 { // TODO: Add your command handler code here CMy1Dlg::OnButton14() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32793() //----------------------菜单。减 { // TODO: Add your command handler code here CMy1Dlg::OnButton15() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32794() { // TODO: Add your command handler code here//---------------菜单。乘 CMy1Dlg::OnButton16() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32795() //-------------------------------菜单。除 { // TODO: Add your command handler code here CMy1Dlg::OnButton17() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32796() //------------------------------菜单。与 { // TODO: Add your command handler code here CMy1Dlg::OnButton18() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32797() //------------------------------菜单。或 { // TODO: Add your command handler code here CMy1Dlg::OnButton19() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32798() //------------------------------菜单。非 { // TODO: Add your command handler code here CMy1Dlg::OnButton20() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32799() //------------------------------菜单。异或 { // TODO: Add your command handler code here CMy1Dlg::OnButton21() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32800() //-------------------------------菜单。正弦 { // TODO: Add your command handler code here CMy1Dlg::OnButton22() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32801() //-------------------------------菜单。余弦 { // TODO: Add your command handler code here CMy1Dlg::OnButton23() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32802() //-------------------------------菜单。正切 { // TODO: Add your command handler code here CMy1Dlg::OnButton24() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32791() //-------------------------------菜单。求余 { // TODO: Add your command handler code here CMy1Dlg::OnButton25() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32790() //---------------------------------菜单。阶乘 { // TODO: Add your command handler code here CMy1Dlg::OnButton26() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32789() //--------------------------------菜单。复位 { // TODO: Add your command handler code here CMy1Dlg::OnButton10() ; } void CMy1Dlg::OnMenuitem32788() //---------------------------------菜单。退格 { // TODO: Add your command handler code here CMy1Dlg::OnBUTTONdelete(); } void CMy1Dlg::OnMenuitem32803() //----------------------------------菜单。十进制转二进制 { // TODO: Add your command handler code here CMy1Dlg::OnRadio1() ; } void CMy1Dlg::OnMenuitem32804() //---------------------------------菜单。二进制转十进制 { // TODO: Add your command handler code here CMy1Dlg::OnRadio2() ; } void CMy1Dlg::OnButton33() //--------------------------------------求倒数 { // TODO: Add your control notification handler code here UpdateData(true); m_2=1/m_1; m_string="->"; UpdateData(false); } void CMy1Dlg::OnMenuitem32809() //----------------------------------菜单求倒数 { // TODO: Add your command handler code here CMy1Dlg::OnButton33(); }
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