C语言游戏——三子棋

game.c//所用的库函数和自定义函数的声明


#define COL 3  //列
#define ROW 3  //行


#include<stdio.h>
#include<stdlib.h>
#include<time.h>


void CopyBoard(char board[ROW][COL], int row, int col);
void LOLBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void Player2Move(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);


char IsWin(char board[ROW][COL], int row, int col);
test.c//为了美观,将游戏界面设置在中央
#include"game.h"
void menu()
{
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("\n");
 printf("                                            *********************************\n");
 printf("\n");
 printf("                                            *********** 1 . play ************\n");
 printf("\n");
 printf("                                            *********** 2 . pvp  ************\n");
 printf("\n");
 printf("                                            *********** 0 . exit ************\n");
 printf("\n");
 printf("                                            *********************************\n");
}


void game()
{
 char ret = 0;
 //数组-存放中出的棋盘信息
 char board[ROW][COL] = { 0 };
 //初始二维数组
 CopyBoard(board,ROW,COL);
 //初始化棋盘,全部空格
 LOLBoard(board,ROW, COL);
 //打印棋盘
 while (1)
 {
  //玩家下棋
  PlayerMove(board, ROW, COL);
  //LOLBoard(board, ROW, COL);
  //判断玩家是否赢
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
  //电脑下棋
  ComputerMove(board, ROW, COL);
  LOLBoard(board, ROW, COL);
  //判断电脑是否赢
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
 }
 if (ret == '*')
 {
  printf("                                            Player Win\n");
 }
 else if (ret == '#')
 {
  printf("                                            Computer Win\n");
 }
 else
 {
  printf("                                            same\n");
 }
}


void PK()
{
 char ret = 0;
 char board[ROW][COL] = { 0 };
 CopyBoard(board, ROW, COL);
 LOLBoard(board, ROW, COL);
 while (1)
 { 
  PlayerMove(board, ROW, COL);
  LOLBoard(board, ROW, COL);
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
  Player2Move(board, ROW, COL);
  LOLBoard(board, ROW, COL);
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
 }
 if (ret == '*')
 {
  printf("Player Win\n");
 }
 else if (ret == '#')
 {
  printf("Player2 Win\n");
 }
 else
 {
  printf("same\n");
 }
}


void test()
{
 int input = 0;
 srand((unsigned int)time(NULL));
 do {
  menu();
  printf("                                            Please choose!  \n");
  printf("                                            ");
  scanf("%d", &input);
  switch (input)
  {
  case 1:game(); break;
  case 2:PK(); break;
  case 0:printf("                                            Quit the game.\n"); break;
  default:printf("                                            Input error, please select again! \n"); break;
  }
 } while (input);
}


int main()
{
 system("color 73");
 test();
 return 0;
}
game.c
#include"game.h"


void CopyBoard(char board[ROW][COL], int row, int col)
{
 int i=0, j = 0;
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   board[i][j] = ' ';
  }
 }
}


void LOLBoard(char board[ROW][COL], int row, int col)
{
 int i = 0;
 for (i = 0; i < row; i++)
 {
  int j = 0;
  printf("                                            ");
  for (j = 0; j < col; j++)
  {
   printf(" %c ", board[i][j]);
   if (j < col - 1)
    printf("|");
  }
  printf("\n");
  printf("                                            ");
  if (i < row - 1)
  {
   for (j = 0; j < col; j++)
   {
    printf("---");
    if (j < col - 1)
     printf("|");
   }
   printf("\n");
  }
 }
}

//   |   |   
//---|---|---
//   |   |              //棋盘样图
//---|---|---
//   |   |   


void PlayerMove(char board[ROW][COL], int row, int col)
{
 int x = 0;
 int y = 0;
 printf("player go:->\n");
 while (1)
 {
  printf("                                            Please input your x and y:->");
  scanf("%d%d", &x, &y);
  //需要开始判断,x,y坐标合法性
  if (x >= 1 && x <= row && y >= 1 && y <= col)
  {
   if (board[x - 1][y - 1] == ' ')
   {
    board[x - 1][y - 1] = '*';
    break;
   }
   else
   {
    printf("                                            x and y error,choose\n");
   }
  }
  else
  {
   printf("                                            error,choose again\n");
  }
 }
}


void Player2Move(char board[ROW][COL], int row, int col)
{
 int x = 0;
 int y = 0;
 printf("player2 go:->\n");
 while (1)
 {
  printf("                                            Please input your x and y:->");
  scanf("%d%d", &x, &y);
  if (x >= 1 && x <= row && y >= 1 && y <= col)
  {
   if (board[x - 1][y - 1] == ' ')
   {
    board[x - 1][y - 1] = '#';
    break;
   }
   else
   {
    printf("                                            x and y error,choose\n");
   }
  }
  else
  {
   printf("                                            error,choose again\n");
  }
 }
}


void ComputerMove(char board[ROW][COL], int row, int col)
{
 int x = 0;
 int y = 0;
 printf("                                            Computer:->\n");
 while (1)
 {
  x = rand() % row;
  y = rand() % col;
  if (board[x][y] == ' ')
  {
   board[x][y] = '#';
   break;
  }
 }
}
//返回1表示棋盘满了
//返回0,表示棋盘没满
//告诉我们四种游戏的状态
//玩家赢 - '*'
//电脑赢 - '#'/玩家2赢
//平局   - 'Q'
//继续   - 'C'
char IsWin(char board[ROW][COL], int row, int col)
{
 int i = 0;
 for (i = 0; i < row; i++)
 {
  if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
  {
   return board[i][1];
  }
 }
 //竖三列
 for (i = 0; i < col; i++)
 {
  if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
  {
   return board[1][i];
  }
 }
 //两个对角线
 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
  return board[1][1];
 if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
  return board[1][1];
 //判断是否平局
 if (1 == OrFull(board, ROW, COL))
 {
  return 'Q';
 }
 return 'C';
}
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