用“十力读书法”读Introduction to 3D Game Engine Design Using DirectX 9 and C#
本书出版于2003年,已经有5个年头了,也意味着经历5个年头的考验了。Amazon上对本书的评价很有意思,那就去看看这些老外如何评价这本书的吧。
l 标题为“不是一本入门书”,给了4星评价
If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you.
如果你正在研究axiom, orge, irrlicht等等这样的引擎,并且想知道他们是怎么回事。这本书正是为你准备的。
Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.
只需要确认你已经读过至少一本C#入门书和一到两本Direct3D的书。
I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.
我喜爱这边书,我在工作之余已经读了此书的四分之一了……简直爱不释手。
Things like octrees were completely confusing me, and lynn does a great job explaining it.
八叉树这样的东西把我完全搞蒙了,而lynn却解释的非常棒。
-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.[刮风1]
扣一颗星是因为没有实现八叉树,而只实现了四叉树(目前……我还没有读完整本书),噢,我在他的代码里发现了一个“GOTO”语句,在OOP里我特讨厌它。
l 标题为“一件神赐之物”,给的评价是五星