--[[
In Lua, Global variables are accessible via the _G
table ...
]]
function tellme()
for k,v in pairs(_G) do
print("[Global key]", k, "[value]", v) -- v如果是function或者table,后面的是内存地址吗?
end
end
starter = "Prawn Cocktail"
main = "Jellied Eel"
desert = "Pineapple"
tellme()
-- It will return a table of locals from the calling scope
function locals()
local variables = {}
local idx = 1
while true do
local ln, lv = debug.getlocal(2, idx)
if ln ~= nil then
variables[ln] = lv
else
break
end
idx = 1 + idx
end
return variables -- 这里返回的是一个local变量,怎么理解?
end
local a = 2
local function func()
end
for x, v in pairs(locals()) do
print(x, v)
end
-- Upvalues are local variables from outer scopes, that are used in the current function. They are neither in _G nor in locals()
function upvalues()
local variables = {}
local idx = 1
local func = debug.getinfo(2, "f").func
while true do
local ln, lv = debug.getupvalue(func, idx)
if ln ~= nil then
variables[ln] = lv
else
break
end
idx = 1 + idx
end
return variables
end
function f()
local b = a; -- a被称为upvalue
for x,v in pairs(upvalues()) do
print(x,v)
end
end;
f()
-- Use debug.getlocal
print('--------------------')
local foobar = 1
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
function testLocal(a, b) -- 函数参数是local变量
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
end
print('testLocal')
testLocal()
function testReturn001()
local o = o or {}
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
return o
end
print('testReturn001')
t1 = testReturn001()
print(t1)
print('ss')
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
--[[Static Variables
--The "static" keyword does not exist in Lua; therefore, it's not possible to create a static variable. Static variables are useful in that they are local to the function, but retain their value with subsequent calls to said function. You can simulate this functionality by encapsulating your function definition in a do...end block with the local variable declaration inside the do...end block and before the function definition. Like so:
do
local myStaticFrame
function(...)
if not myStaticFrame then
-- Don't create the frame until the function is called once and don't make it again.
myStaticFrame = CreateFrame('Frame')
end
-- Do stuff to myStaticFrame
end
end
--This could be useful in OnUpdate scripts that must use a frame/table each time it's executed, which is horribly inefficient.
--]]
-- in general it is easier to access local variables than global variables, often times, programmers will create local copies of globals they retrieve. This can make code much easier to understand and run:
local global_n = _G["n"]; -- Make local copy of global,疑问:这里改变local变量,会改变相应的global变量吗?
--[[
upvalue:嵌套函数的外部函数的局部变量
function func(a) <== 这个函数返回值是一个函数
return function ()
a = a + 1 <== 这里可以访问外部函数func的局部变量a,这个变量a就是upvalue
return a
end
end
func返回一个匿名函数,可用变量接取之。该匿名函数有一个upvalue a(有点像C函数的static变量),初值为首次调用func时的参数
闭包:一个匿名函数加上其可访问的upvalue
c = func(1) <== c现在指向一个拥有upvalue a = 1的匿名函数,c也被称作一个闭包
c() <== 返回2
c() <== 返回3
c2 = func(1) <== c2现在指向另外一个拥有upvalue a = 1的匿名函数,c2也被称作一个闭包
c2() <== 返回2
--]]
print('test')
-- test.lua
function conv(data)
local r_table = {}
print("conv: "..tostring(r_table).." ("..type(r_table)..")")
print(r_table)
print(_G['r_table'])
return r_table
end
data_table = conv(bytes)
print("main: "..tostring(data_table).." ("..type(data_table)..")")
print(data_table)
print(_G['data_table'])
In Lua, Global variables are accessible via the _G
table ...
]]
function tellme()
for k,v in pairs(_G) do
print("[Global key]", k, "[value]", v) -- v如果是function或者table,后面的是内存地址吗?
end
end
starter = "Prawn Cocktail"
main = "Jellied Eel"
desert = "Pineapple"
tellme()
-- It will return a table of locals from the calling scope
function locals()
local variables = {}
local idx = 1
while true do
local ln, lv = debug.getlocal(2, idx)
if ln ~= nil then
variables[ln] = lv
else
break
end
idx = 1 + idx
end
return variables -- 这里返回的是一个local变量,怎么理解?
end
local a = 2
local function func()
end
for x, v in pairs(locals()) do
print(x, v)
end
-- Upvalues are local variables from outer scopes, that are used in the current function. They are neither in _G nor in locals()
function upvalues()
local variables = {}
local idx = 1
local func = debug.getinfo(2, "f").func
while true do
local ln, lv = debug.getupvalue(func, idx)
if ln ~= nil then
variables[ln] = lv
else
break
end
idx = 1 + idx
end
return variables
end
function f()
local b = a; -- a被称为upvalue
for x,v in pairs(upvalues()) do
print(x,v)
end
end;
f()
-- Use debug.getlocal
print('--------------------')
local foobar = 1
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
function testLocal(a, b) -- 函数参数是local变量
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
end
print('testLocal')
testLocal()
function testReturn001()
local o = o or {}
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
return o
end
print('testReturn001')
t1 = testReturn001()
print(t1)
print('ss')
local i = 1
repeat
local k, v = debug.getlocal(1, i)
if k then
print(k, v)
i = i + 1
end
until nil == k
--[[Static Variables
--The "static" keyword does not exist in Lua; therefore, it's not possible to create a static variable. Static variables are useful in that they are local to the function, but retain their value with subsequent calls to said function. You can simulate this functionality by encapsulating your function definition in a do...end block with the local variable declaration inside the do...end block and before the function definition. Like so:
do
local myStaticFrame
function(...)
if not myStaticFrame then
-- Don't create the frame until the function is called once and don't make it again.
myStaticFrame = CreateFrame('Frame')
end
-- Do stuff to myStaticFrame
end
end
--This could be useful in OnUpdate scripts that must use a frame/table each time it's executed, which is horribly inefficient.
--]]
-- in general it is easier to access local variables than global variables, often times, programmers will create local copies of globals they retrieve. This can make code much easier to understand and run:
local global_n = _G["n"]; -- Make local copy of global,疑问:这里改变local变量,会改变相应的global变量吗?
--[[
upvalue:嵌套函数的外部函数的局部变量
function func(a) <== 这个函数返回值是一个函数
return function ()
a = a + 1 <== 这里可以访问外部函数func的局部变量a,这个变量a就是upvalue
return a
end
end
func返回一个匿名函数,可用变量接取之。该匿名函数有一个upvalue a(有点像C函数的static变量),初值为首次调用func时的参数
闭包:一个匿名函数加上其可访问的upvalue
c = func(1) <== c现在指向一个拥有upvalue a = 1的匿名函数,c也被称作一个闭包
c() <== 返回2
c() <== 返回3
c2 = func(1) <== c2现在指向另外一个拥有upvalue a = 1的匿名函数,c2也被称作一个闭包
c2() <== 返回2
--]]
print('test')
-- test.lua
function conv(data)
local r_table = {}
print("conv: "..tostring(r_table).." ("..type(r_table)..")")
print(r_table)
print(_G['r_table'])
return r_table
end
data_table = conv(bytes)
print("main: "..tostring(data_table).." ("..type(data_table)..")")
print(data_table)
print(_G['data_table'])
-- end of test.lua