参考Yu’s Coding Garden之后发现在Trie结构体中的count是没有必要的,所以删去。
本题也促使我思考所谓的“树”,所谓的“图”究竟是什么;所谓的“栈”,所谓的“map容器”。组织数据的方式,不是数据,不是结构体。
代码如下:
class TrieNode {
public:
int val;
TrieNode *children[26];
// Initialize your data structure here.
TrieNode() {
val = 0;
for (int i=0; i < 26; i++) children[i] = NULL;
}
};
class Trie {
public:
Trie() {
root = new TrieNode();
}
// Inserts a word into the trie.
void insert(string word) {
TrieNode *p = root;
for(int i = 0; i < word.size(); i++) {
if(p->children[word[i] - 'a'] == NULL) p->children[word[i] - 'a'] = new TrieNode();
p = p->children[word[i] - 'a'];
}
p->val = 1;
}
// Returns if the word is in the trie.
bool search(string word) {
TrieNode *p = root;
for(int i = 0; i < word.size(); i++) {
if(p->children[word[i] - 'a'] == NULL) return false;
p = p->children[word[i] - 'a'];
}
if(p->val)
return true;
else
return false;
}
// Returns if there is any word in the trie
// that starts with the given prefix.
bool startsWith(string prefix) {
TrieNode *p = root;
for(int i = 0; i < prefix.size(); i++) {
if(p->children[prefix[i] - 'a'] == NULL) return false;
p = p->children[prefix[i] - 'a'];
}
return true;
}
private:
TrieNode* root;
};
// Your Trie object will be instantiated and called as such:
// Trie trie;
// trie.insert("somestring");
// trie.search("key");