栈--求迷宫所有解

// Maze.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <malloc.h>


#define STACK_INIT_SIZE 100
#define STACK_ADD_SIZE 10
#define ROW_NUMBER 3
#define COL_NUMBER 3


typedef struct 
{
	int row;
	int col;
	int direction;
	bool canPass;
	bool inStack;
} Cell;

typedef struct
{
	Cell *base;
	Cell *top;
	int stackSize;
} PathStack;

int InitStack(PathStack &stack)
{
	stack.base = (Cell*)malloc(sizeof(Cell) * STACK_INIT_SIZE);
	if (stack.base == NULL)
	{
		return -1;
	}
	stack.top = stack.base;
	stack.stackSize = STACK_INIT_SIZE;
	return 0;
}
int Push(PathStack &stack, Cell element)
{
	if (stack.top - stack.base >= stack.stackSize)
	{
		stack.base = (Cell*)realloc(stack.base, sizeof(PathStack) * (stack.stackSize + STACK_ADD_SIZE));
		if (stack.base == NULL)
			return -1;
		stack.top = stack.base + stack.stackSize;
		stack.stackSize += STACK_ADD_SIZE;
	}
	*stack.top = element;
	stack.top++;
	return 0;
}

Cell Pop(PathStack &stack)
{
	if (stack.top == stack.base)
	{
		Cell tmp;
		tmp.row = tmp.col = tmp.direction = -1;
		return tmp;
	}
	return *(--stack.top); 
}

Cell GetTop(PathStack stack)
{
	if (stack.base == stack.top)
	{
		Cell cellTop;
		cellTop.row = -1;
		cellTop.col = -1;
		cellTop.direction = -1;
		cellTop.inStack = false;
		cellTop.canPass = false;
		return cellTop;
	}
	return *(--stack.top);
}

int FindAllPath(int mazeArray[ROW_NUMBER][COL_NUMBER])
{
	Cell cellArray[ROW_NUMBER][COL_NUMBER];
	int accessNum = 0;

	for (int i = 0; i < ROW_NUMBER; i++)
	{
		for (int j = 0; j < COL_NUMBER; j++)
		{
			cellArray[i][j].row = i;
			cellArray[i][j].col = j;
			cellArray[i][j].direction = 0;
			if (mazeArray[i][j])
			{
				cellArray[i][j].canPass = false;
			}
			else
			{
				cellArray[i][j].canPass = true;
			}
			cellArray[i][j].inStack = false;
		}
	}

	PathStack stack;
	InitStack(stack);
	if (!Push(stack, cellArray[0][0]))
	{
		cellArray[0][0].inStack = true;
	}
	else
	{
		return -1;
	}
	int row, col;															// 当前位置的坐标
	row = col = 0;
	while (stack.base != stack.top)
	{
		// 依东南西北四个方位进行探索
		Cell cellTop = GetTop(stack);
		row = cellTop.row;
		col = cellTop.col;
		if (row == 0 && col == 0)
		{
			for (int i = 0; i < ROW_NUMBER; i++)
			{
				for (int j = 0; j < COL_NUMBER; j++)
				{
					if (i == 0 && j == 0)
					{
						continue;
					}
					if (mazeArray[i][j])
					{
						cellArray[i][j].canPass = false;
					}
					else
					{
						cellArray[i][j].canPass = true;
					}
					cellArray[i][j].direction = 0;
				}
			}
		}
		if (cellTop.row == ROW_NUMBER - 1 && cellTop.col == COL_NUMBER - 1)
		{
			accessNum++;
			Cell *pBase = stack.base;
			printf("第%d条通路: ", accessNum);
			for (int i = 0; i < stack.top - stack.base; i++)
			{
				if (i == stack.top - stack.base - 1)
				{
					printf("[%d, %d]\n", (*pBase).row, (*pBase).col);
				}
				else
				{
					printf("[%d, %d]->", (*pBase).row, (*pBase).col);
				}
				pBase++;
			}
			Pop(stack);
			cellArray[ROW_NUMBER - 1][COL_NUMBER - 1].inStack = false;
			continue;
		}
		int east, south, west, north;
		east = col + 1;
		south = row +	1;
		west = col - 1;
		north = row - 1;

		if (east < COL_NUMBER && !cellArray[row][col].direction)			// 探索东方位
		{
			if (cellArray[row][east].canPass && !cellArray[row][east].inStack)
			{
				Push(stack, cellArray[row][east]);
				cellArray[row][east].inStack = true;
				col = east;
			}
			cellArray[row][east - 1].direction = 1;
			continue;
		}
		if (south < ROW_NUMBER && cellArray[row][col].direction <= 1)
		{
			if (cellArray[south][col].canPass && !cellArray[south][col].inStack)
			{
				Push(stack, cellArray[south][col]);
				cellArray[south][col].inStack = true;
				row = south;
			}
			cellArray[south - 1][col].direction = 2;
			continue;
		}
		if (west >= 0 && cellArray[row][col].direction <= 2)			// 探索东方位
		{
			if (cellArray[row][west].canPass && !cellArray[row][west].inStack)
			{
				Push(stack, cellArray[row][west]);
				cellArray[row][west].inStack = true;
				col = west;
			}
			cellArray[row][west + 1].direction = 3;
			continue;
		}
		if (north >= 0 && cellArray[row][col].direction <= 3)
		{
			if (cellArray[north][col].canPass && !cellArray[north][col].inStack)
			{
				Push(stack, cellArray[north][col]);
				cellArray[north][col].inStack = true;
				row = north;
			}
			cellArray[north + 1][col].direction = 4;
			continue;
		}
		cellArray[row][col].canPass = false;
		cellArray[row][col].inStack = false;
		Cell cellPop = Pop(stack); 
		cellArray[cellPop.row][cellPop.col].direction = 0;
		if (mazeArray[cellPop.row][cellPop.col])
		{
			cellArray[cellPop.row][cellPop.col].canPass = false;
		}
		else
		{
			cellArray[cellPop.row][cellPop.col].canPass = true;
		}
	}

	return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
	int mazeArray[ROW_NUMBER][COL_NUMBER];
	for (int i = 0; i < ROW_NUMBER; i++)
	{
		for (int j = 0; j < COL_NUMBER; j++)
		{
			scanf("%d", &mazeArray[i][j]);
		}
	}

	FindAllPath(mazeArray);


	return 0;
}

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