弹簧算法

 
package com.klstudio.algorithms {  
    import flash.events.MouseEvent;  
    import flash.events.Event;  
    import flash.display.MovieClip;  
    import flash.display.Sprite;  
  
    /** 
     * 摆动算法 
     * @author Kinglong(kinglong@gmail.com) 
     * @since:2010-9-20 
     */  
    [SWF(width = 550, height = 400, frameRate = 24, backgroundColor = 0x333333)]  
  
    public class Swing extends Sprite {  
        /** 
         * 显示元件 
         */  
        private var _icon : MovieClip;  
  
        /** 
         * xy弧度 
         */  
        private var _xAngle : Number;  
        private var _yAngle : Number;  
        /** 
         * xy摆动的速度 
         */  
        private var _xSpeed : Number;  
        private var _ySpeed : Number;  
        /** 
         * xy摆动的振幅 
         */  
        private var _xRadius : Number;  
        private var _yRadius : Number;  
  
        private var _mod : int;  
  
        public function Swing() {  
            _icon = new jAcid_smiley();           
            addChild(_icon);          
            initParams();     
            stage.addEventListener(MouseEvent.CLICK, stageHandler);       
            addEventListener(Event.ENTER_FRAME, enterFrameHandler);  
        }  
  
        private function initParams(mod : int = 0) : void {  
            _mod = mod;  
            switch(_mod) {  
                case 0:                   
                case 1:  
                case 2:  
                    _xAngle = _yAngle = 0;  
                    _xSpeed = _ySpeed = 0.05;  
                    _xRadius = _yRadius = 100;  
                    break;  
                case 3:  
                    _xSpeed = 0.15;  
                    _ySpeed = 0.05;  
                    _xRadius = 100;  
                    _yRadius = 50;  
                    break;  
            }  
        }  
  
        private function stageHandler(event : Event) : void {  
            var mod : int = _mod + 1;  
            initParams(mod % 4);  
        }  
  
        private function enterFrameHandler(event : Event) : void {  
            switch(_mod) {  
                case 0:  
                    _icon.x = 0;  
                    _icon.y = 100;  
                    _icon.x = 200 + Math.sin(_xAngle) * _xRadius;  
                    _xAngle += _xSpeed;  
                    break;                
                case 1:  
                    _icon.x = 100;  
                    _icon.y = 100;  
                    _icon.y = 200 + Math.cos(_yAngle) * _yRadius;                     
                    _yAngle += _ySpeed;   
                    break;  
                case 2:  
                case 3:  
                    _icon.x = 0;  
                    _icon.y = 100;  
                    _icon.x = 200 + Math.sin(_xAngle) * _xRadius;                     
                    _icon.y = 200 + Math.cos(_yAngle) * _yRadius;  
                    _xAngle += _xSpeed;               
                    _yAngle += _ySpeed;                       
                    break;                
            }  
        }  
    }  
}  

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