在写定时器的时候,我们希望第一次开启定时器不用延时,直接加载。
而不用再等待该定时器设定的时间就直接运行。也是就说无延时定时器
下面我举个简单的例子加以说明。
MyTimer.as:
package com.utils.allas
{
import flash.utils.Timer;
import flash.events.TimerEvent;
public class MyTimer extends Timer {
private var startDelay:Boolean;
public function MyTimer(delay:Number, repeatCount:int = 0, startDelay:Boolean = true) {
this.startDelay = startDelay;
super(delay, repeatCount);
}
public override function start():void {
if (!startDelay) dispatchEvent(new TimerEvent(TimerEvent.TIMER));
super.start();
}
}
}
TestTimer.as:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
initialize="application1_initializeHandler(event)"
>
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import com.utils.allas.MyTimer;
import mx.events.FlexEvent;
import flash.events.TimerEvent;
import mx.controls.Alert;
protected function application1_initializeHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
var timer:MyTimer = new MyTimer(5000, 5, false);
timer.addEventListener(TimerEvent.TIMER, timerHandler);
timer.start();
}
public function timerHandler(event:TimerEvent):void{
Alert.show("你好");
}
]]>
</fx:Script>
</s:Application>
注意:
不延迟第一次调度timer事件不会计入到计时器的总运行次数repeatCount的。即调度完第一次timer事件后,currentCount仍为0。