我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const fragmentShader = `
uniform float iTime;
constfloat PI = 3.14159265359;
floatrandom(float p){
return fract(sin§ * 10000.0);
}
floatnoise(vec2 p){
float t = iTime / 2000.0;
if(t > 1.0) t -= floor(t);
return random(p.x * 14. + p.y * sin(t) * 0.5);
}
vec2 sw(vec2 p){
return vec2(floor(p.x), floor(p.y));
}
vec2 se(vec2 p){
return vec2(ceil(p.x), floor(p.y));
}
vec2 nw(vec2 p){
return vec2(floor(p.x), ceil(p.y));
}
vec2 ne(vec2 p){
return vec2(ceil(p.x), ceil(p.y));
}
floatsmoothNoise(vec2 p){
vec2 inter = smoothstep(0.0, 1.0, fract§);
float s = mix(noise(sw§), noise(se§), inter.x);
float n = mix(noise(nw§), noise(ne§), inter.x);
return mix(s, n, inter.y);
}
mat2 rotate (infloat theta){
float c = cos(theta);
float s = sin(theta);
return mat2(c, -s, s, c);
}
floatcirc(vec2 p){
float r = length§;
r = log(sqrt®);
return abs(mod(4.0 * r, PI * 2.0) - PI) * 3.0 + 0.2;
}
Mapbox 与 Babylon.js 可视化 glsl 特效篇(一) - 小专栏