我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const fragmentShader = `
constfloat PI = 3.14159265359;
uniform float iTime;
const vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
vec3 firePalette(float i){
float T = 1400. + 1300.i;
vec3 L = vec3(7.4, 5.6, 4.4);
L = pow(L,vec3(5)) * (exp(1.43876719683e5/(TL)) - 1.);
return 1. - exp(-5e8/L);
}
vec3 hash33(vec3 p){
float n = sin(dot(p, vec3(7, 157, 113)));
return fract(vec3(2097152, 262144, 32768)*n);
}
floatvoronoi(vec3 p){
vec3 b, r, g = floor§;
p = fract§;
float d = 1.;
for(int j = -1; j <= 1; j++) {
for(int i = -1; i <= 1; i++) {
b = vec3(i, j, -1);
r = b - p + hash33(g+b);
d = min(d, dot(r,r));
Mapbox 与 Babylon.js 可视化 glsl 特效篇(四) - 小专栏