//Screen.showCursor=false;
void OnGUI(){
//Vector2 mouse_pos=Input.mousePosition;
//GUI.DrawTexture( new Rect(mouse_pos.x,Screen.height-mouse_pos.y,26,30),mouse_pic);
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using UnityEngine;
using System.Collections;
public class ank : MonoBehaviour {
public GUITexture anz_bl;
//引用鼠标图片 图片必须设置成Cursor 光标格式,当鼠标经过时改变样式
public Texture2D cursorTexture;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnMouseDown(){
if (GetComponent<ank> ().enabled == true) {
//重新计时
anz_bl.transform.GetComponent<move_z> ().Start ();
//可以作其他事情。。。Dosomething()..
//设置游戏管理器中an01=true
if(this.gameObject.name=="an01k"){
GameManager.Instance.an01=true;}
if(this.gameObject.name=="an02k"){
GameManager.Instance.an02=true;}
}
}
void OnMouseOver(){
//改变鼠标样式
Cursor.SetCursor(cursorTexture,Vector2.zero,CursorMode.Auto);
}
void OnMouseExit(){
//恢复鼠标图标
Cursor.SetCursor(null, Vector2.zero,CursorMode.Auto);
}
}