1.学校实验。。。直接看代码吧
注释少了很多,因为有些东西写在了简单套接字编程那篇博客中。
https://blog.csdn.net/hanjmm/article/details/88955855
2.多线程服务器端
#include<WinSock2.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
DWORD WINAPI clientChildThread(LPVOID ipParameter) {
SOCKET clientSocket = (SOCKET)ipParameter;
int const CLIENT_MSG_SIZE = 128;//接收缓冲区长度
char inMSG[CLIENT_MSG_SIZE];//接收信息的char数组
char outMSG[CLIENT_MSG_SIZE];//存储时间的char数组
char wx[] = "无效的命令";
int size;
while (true) {
memset(inMSG, 0, CLIENT_MSG_SIZE);//接收消息之前清空接收消息数组
size = recv(clientSocket, inMSG, CLIENT_MSG_SIZE, 0);//接收消息
if (size == SOCKET_ERROR) {//如果接收消息出错
cout << "对话中断,错误提示:" << WSAGetLastError() << endl;
closesocket(clientSocket);
break;
}
//否则,输出消息
cout << "客户端消息:" << inMSG << endl;
//如果客户端请求当前时间
if (strcmp(inMSG, "当前时间") == 0) {
SYSTEMTIME systime = { 0 };
GetLocalTime(&systime);//获取系统时间
sprintf(outMSG, "%d-%02d-%02d %02d:%02d:%02d",
systime.wYear, systime.wMonth, systime.wDay,
systime.wHour, systime.wMinute, systime.wSecond);
send(clientSocket, outMSG, CLIENT_MSG_SIZE, 0);
memset(outMSG, 0, CLIENT_MSG_SIZE);//每次回复之后,清空发送消息数组
}
//如果客户端要退出连接
else if (strcmp(inMSG,"退出连接") == 0) {
closesocket(clientSocket);
cout << "客户端退出连接成功" << endl;
break;
}
else {
send(clientSocket, wx, sizeof(wx), 0);
}
}
return 0;
}
int main(){
WSADATA wsd;
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0) {
WSACleanup();
return -1;
}
SOCKET serverSocket;
serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serverSocket == INVALID_SOCKET) {
cout << "error:" << WSAGetLastError() << endl;
WSACleanup();
return -2;
}
SOCKADDR_IN server;
server.sin_family = AF_INET;
server.sin_port = htons(2590);
server.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
if (bind(serverSocket, (struct sockaddr*) &server, sizeof(server)) == SOCKET_ERROR) {
cout << "error:" << WSAGetLastError() << endl;
closesocket(serverSocket);
WSACleanup();
return -3;
}
if (listen(serverSocket, 2) == SOCKET_ERROR) {
cout << "error:" << WSAGetLastError() << endl;
closesocket(serverSocket);
WSACleanup();
return -4;
}
cout << "服务器启动。。。监听中。。。" << endl;
SOCKET clientSocket;
SOCKADDR_IN client;
int addrsize = sizeof(SOCKADDR_IN);
HANDLE pThread;
while (true) {
clientSocket = accept(serverSocket, (struct sockaddr*) &client, &addrsize);
if (clientSocket == INVALID_SOCKET) {
cout << "客户端accept失败,错误提示:" << WSAGetLastError() << endl;
closesocket(serverSocket);
WSACleanup();
return -5;
}
else {
cout << "客户端\n"
<< inet_ntoa(client.sin_addr)//inet_ntoa将一个十进制网络字节序转换为点分十进制IP格式的字符串。
<< "\n通过端口:\n"
<< ntohs(client.sin_port)//ntohs将一个16位数由网络字节顺序转换为主机字节顺序
<< "\n连接成功" << endl;
pThread = CreateThread(NULL, 0, clientChildThread, (LPVOID)clientSocket, 0, NULL);
/*
lpsa:线程句柄的安全性,比如子进程是否可以继承这个线程句柄,一般设置为NULL
cbStack:线程栈大小,一般取0表示默认大小
lpStartAddr:线程入口函数
lpvThreadParam:线程入口函数的参数
fdwCreate:控制线程创建的标志,一般为0,表示线程立即启动。也可以选择可以挂起,使用CREATE_SUSPENDED,之后在代码中使用ResumeThread启动。
lpIDThread:线程的ID值,接收线程返回的ID
*/
if (pThread == NULL) {
cout << "创建子进程失败。" << endl;
break;
}
CloseHandle(pThread);
}
}
closesocket(serverSocket);
closesocket(clientSocket);
WSACleanup();
return 0;
}
3.客户端
#include<WinSock2.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
int main() {
WSADATA wsd;//定义 WSADATA对象
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0) {//初始化WSA
WSACleanup();
return -1;
}
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET) {
cout << "error:" << WSAGetLastError() << endl;
WSACleanup();
return -2;
}
SOCKADDR_IN client;
client.sin_family = AF_INET;
client.sin_port = htons(2590);
client.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
int const SERVER_MSG_SIZE = 128;
char inMSG[SERVER_MSG_SIZE] = { 0 };//用户输入的消息
char outMSG[SERVER_MSG_SIZE];//要发送给服务器的消息
//连接服务器失败
if (connect(clientSocket, (struct sockaddr*) &client, sizeof(client)) < 0) {
cout << "error:" << WSAGetLastError() << endl;
closesocket(clientSocket);
WSACleanup();
return -3;
}
//连接服务器成功
else {
cout << "连接服务器成功。。。。。。\n" << endl;
while (true) {
memset(outMSG, 0, SERVER_MSG_SIZE);
cout << "请输入请求。。。。。。:" << endl;
cin >> outMSG;
send(clientSocket, outMSG, SERVER_MSG_SIZE, 0);
if (strcmp(outMSG, "退出连接") == 0) {
break;
}
int size = recv(clientSocket, inMSG, SERVER_MSG_SIZE, 0);
cout << "服务器端回答:" << inMSG << endl;
memset(inMSG, 0, SERVER_MSG_SIZE);
}
}
closesocket(clientSocket);
WSACleanup();
system("pause");
return 0;
}