iOS 旋转动画

-(void)timed{

    timers=[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(mytimer) userInfo:nil repeats:YES];

    

   

}

-(void)mytimer{

    count ++;

    int x=self.view.frame.size.width;

    int y=self.view.frame.size.height;

    int number=arc4random()%x;

    int bbbb=arc4random()%y;

    int hahahh=(arc4random()%80)+30;

    UIImageView *    _loadingView = [[UIImageView alloc]initWithFrame:CGRectMake(number-hahahh,bbbb-hahahh, hahahh, hahahh)];

    _loadingView.image = [UIImage imageNamed:@"rotating"];

    [self.view addSubview:_loadingView];

    

    CABasicAnimation* rotationAnimation;

    rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

    rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 ];

    rotationAnimation.duration = 2;

    rotationAnimation.cumulative = YES;

    rotationAnimation.repeatCount = 100000;

    

    [_loadingView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];


    

    [self performSelector:@selector(closed:) withObject:_loadingView afterDelay:1];

    

//    if (count+=2) {//这里怎么判断

//         [_loadingView.layer removeAnimationForKey:@"rotationAnimation"];

//        [_loadingView removeFromSuperview];

//        

//    }

}

-(void)closed:(UIImageView *)imageView{

    [imageView removeFromSuperview];

}

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