在低端机上,使用过traceview,systrace,handler的日志来优化性能,最有效果的是利用Handler日志来优化.最近在喜马拉雅的pad移植我们的APP,发现页面比较卡顿,但APP上很流畅.但是老板觉得其他APP在pad上比较流畅,我们的APP也能做到,所以分派下来优化性能.Android Stduio的profiler是分析卡顿耗时的利器,但是一旦开启profier,app直接卡死,没想到profiler对性能影响这么大.利用systrace,就得插桩设置section,给所有方法插装不太现实,所以这个方案也抛弃了.那么最后只剩下Handler了,打印主线程耗时的地方,因为卡顿基本和主线程有关.用过之后,是真的好用.
这个功能分为两个内容,
如何判断一个message的执行开始和结束
在Handler执行Message的源码中,有message执行的对开的开始和结束标志
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
//message执行开始 ==============
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
//message执行结束 ==============
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
根据这个原理,给Looper设置我们自己的logPrinter
Looper.getMainLooper().setMessageLogging(new LogMonitorPrinter(Log.DEBUG, "Monitor"));
LogMonitorPrinter的源码如下
import android.os.Looper;
import android.util.Log;
import android.util.LogPrinter;
/**
* @auther:***
* @date:2022/1/12
*/
public class LogMonitorPrinter extends LogPrinter {
static final String TAG = "LogMonitorPrinter";
/**
* Create a new Printer that sends to the log with the given priority
* and tag.
*
* @param priority The desired log priority:
* {@link Log#VERBOSE Log.VERBOSE},
* {@link Log#DEBUG Log.DEBUG},
* {@link Log#INFO Log.INFO},
* {@link Log#WARN Log.WARN}, or
* {@link Log#ERROR Log.ERROR}.
* @param tag A string tag to associate with each printed log statement.
*/
public LogMonitorPrinter(int priority, String tag) {
super(priority, tag);
}
@Override
public void println(String x) {
if (x.startsWith(">>>>> Dispatching to")) {
LogMonitor.getIntance().startMonitor();
}
if (x.startsWith("<<<<< Finished to")) {
LogMonitor.getIntance().removeMonitor();
}
super.println(x);
}
}
如何获取当前message的堆栈.
这里利用一个小技巧,我们利用HandlerThread在异步线程中类似检测anr的方式,在阈值内如果打印,则移除callback,否则执行callback打印main looper的堆栈信息.
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Looper;
import android.util.Log;
/**
* @auther:***
* @date:2022/1/14
*/
public class LogMonitor {
private static volatile LogMonitor intance = null;
public synchronized static LogMonitor getIntance() {
if (intance == null) {
synchronized (LogMonitor.class) {
if (intance == null) {
intance = new LogMonitor();
}
}
}
return intance;
}
private Handler mIogHandler;
private static final long TIME_BLOCK = 300L;
private LogMonitor() {
//Handy class for starting a new thread that has a looper. The looper can then be used to create handler classes.
HandlerThread mLogThread = new HandlerThread("log");
mLogThread.start(); //Note that start() must still be called.
mIogHandler = new Handler(mLogThread.getLooper());
}
private static Runnable mLogRunnable = () -> {
StringBuilder sb = new StringBuilder();
StackTraceElement[] stackTrace = Looper.getMainLooper().getThread().getStackTrace();
for (StackTraceElement s : stackTrace) {
sb.append(s.toString()).append("\n");
}
Log.w(LogMonitorPrinter.TAG, sb.toString());
};
public void startMonitor() {
mIogHandler.postDelayed(mLogRunnable, TIME_BLOCK);
}
public void removeMonitor() {
mIogHandler.removeCallbacks(mLogRunnable);
}
}
实战效果,在Application的onCreate中进行设置,基本上能打印了在主线程耗时的方法.有复杂布局,有binder调用,有数据库读写,还有大bitmap处理.我们根据需要优化,启动性能提升了4s左右.还有一个额外收益,因为设置了logPrinter,Looper其他日志信息的在我们的进程中也能看到了.我们查到我们的一个接口请求的开始-->回调的返回耗时(一般接口数据返回,用Hanlder切回主线程来刷新UI)远大于实际接口的请求返回数据的耗时,是因为这个message被其他的message block了.然后我们利用Handler的
sendMessageAtTime(msg, 0)
postAtFrontOfQueue()
让我们的message排到队头,优先执行,最快刷新UI,优化我们关键的message被其他message block的现象.message的执行优先级,可以看这篇文章Android 实战中提高Handler发送消息的优先级
当然这在中高端机型上基本上不太可能出现这个情况.