表白代码,认识的日期会一直下去

中间文字可以替换修改

<!doctype html>

<html>

<head>

<meta charset="utf-8">

<title>她</title>

<style>

body{

  overflow: hidden;

  margin: 0;

}

h1{

  position: fixed;

  top: 50%;

  left: 0;

  width: 100%;

  text-align: center;

  transform:translateY(-50%);

  font-family: 'Love Ya Like A Sister', cursive;

  font-size: 40px;

  color: #c70012;

  padding: 0 20px;

}

h1 span{

    font-size:20px;

}

</style>

</head>

<body>

<h1 id="h1"></h1>

<canvas></canvas> <!--canvas 画布-->

<script>

var canvas = document.querySelector("canvas"),

  ctx = canvas.getContext("2d");

var ww,wh;

function onResize(){

  ww = canvas.width = window.innerWidth;

  wh = canvas.height = window.innerHeight;

}

 

ctx.strokeStyle = "red";

ctx.shadowBlur = 25;

ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";

 

var precision = 100;

var hearts = [];

var mouseMoved = false;

function onMove(e){

  mouseMoved = true;

  if(e.type === "touchmove"){

    hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));

    hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));

  }

  else{

    hearts.push(new Heart(e.clientX, e.clientY));

    hearts.push(new Heart(e.clientX, e.clientY));

  }

}

var Heart = function(x,y){

  this.x = x || Math.random()*ww;

  this.y = y || Math.random()*wh;

  this.size = Math.random()*2 + 1;

  this.shadowBlur = Math.random() * 10;

  this.speedX = (Math.random()+0.2-0.6) * 8;

  this.speedY = (Math.random()+0.2-0.6) * 8;

  this.speedSize = Math.random()*0.05 + 0.01;

  this.opacity = 1;

  this.vertices = [];

  for (var i = 0; i < precision; i++) {

    var step = (i / precision - 0.5) * (Math.PI * 2);

    var vector = {

      x : (15 * Math.pow(Math.sin(step), 3)),

      y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) 

    }

    this.vertices.push(vector);

  }

}

 

Heart.prototype.draw = function(){

  this.size -= this.speedSize;

  this.x += this.speedX;

  this.y += this.speedY;

  ctx.save();

  ctx.translate(-1000,this.y);

  ctx.scale(this.size, this.size);

  ctx.beginPath();

  for (var i = 0; i < precision; i++) {

    var vector = this.vertices[i];

    ctx.lineTo(vector.x, vector.y);

  }

  ctx.globalAlpha = this.size;

  ctx.shadowBlur = Math.round((3 - this.size) * 10);

  ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";

  ctx.shadowOffsetX = this.x + 1000;

  ctx.globalCompositeOperation = "screen"

  ctx.closePath();

  ctx.fill()

  ctx.restore();

};

function render(a){

  requestAnimationFrame(render);

 

  hearts.push(new Heart())

  ctx.clearRect(0,0,ww,wh);

  for (var i = 0; i < hearts.length; i++) {

    hearts[i].draw();

    if(hearts[i].size <= 0){

      hearts.splice(i,1);

      i--;

    }

  }

}

onResize();

window.addEventListener("mousemove", onMove);

window.addEventListener("touchmove", onMove);

window.addEventListener("resize", onResize);

requestAnimationFrame(render);

 

window.οnlοad=function starttime(){

        time(h1,'2023,12,24'); // 在一起的时间

        ptimer = setTimeout(starttime,1000); // 添加计时器

}

    function time(obj,futimg){

        var nowtime = new Date().getTime(); // 现在时间转换为时间戳

        var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳

        var msec = nowtime-futruetime; // 毫秒 未来时间-现在时间

        var time = (msec/1000); // 毫秒/1000

        var day = parseInt(time/86400); // 天 24*60*60*1000 

        var hour = parseInt(time/3600)-24*day; // 小时 60*60 总小时数-过去的小时数=现在的小时数 

        var minute = parseInt(time%3600/60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数

        var second = parseInt(time%60); // 以60秒为一整份 取余 剩下秒数

        obj.innerHTML="哈哈<br>我们应该算认识<br>"+day+"天"+hour+"小时"+minute+"分"+second+"秒"+"了<br><span>其实,有些藏在心底的话,并不是故意去隐瞒.<br>其实,并不是所有的喜欢,都可以说出来的。.<br>曾勇敢无畏,天真无邪,但因为自卑却错过了很多东西.<br>相信中间的计时器,将永远继续下去,直至永远.</span>"

 

        return true;

    }

</script>

</body>

</html>

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