C#通讯编程(多方面收集并整理)

C# code
  
  
public class XmlSocket { // 异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null ; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent( false ); // static void Main(string[] args) // { // StartListening(); // } public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte [] bytes = new Byte[ 1024 ]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get( " SocketIP " ); if (ipString == null || ipString == String.Empty) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[ 0 ]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get( " SocketPort " ); if (portString == null || portString == String.Empty) { port = 11001 ; } else { port = int .Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen( 100 ); while ( true ) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, // 让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar"> IAsyncResult 委托 </param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // 处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0 ) { // 业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft( 8 , ' 0 ' ); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte [] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0 , byteData.Length, 0 , new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) {               // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething( int i) { // 具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog"> 写入内容 </param> public static void WriteLog( string strLog) { // 写入日志代码 } }
  
  
 
  
  
/// 线程执行体,转发消息 /// </summary> /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> private void ThreadFunc(object obj) { //通过转发表得到当前用户套接字 Socket clientSkt = _transmit_tb[obj] as Socket; //主循环 while (true) { try { //接受第一个数据包。 //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 byte[] packetBuff = new byte[_maxPacket]; clientSkt.Receive(packetBuff); string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('/0'); //如果是发给不在线好友的信息 if (_str.StartsWith("cmd::FriendMessage")) { string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim(); string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20); SaveMessage(obj as string, UserName, MessageS); continue; } //如果是离线请求 if (_str.StartsWith("cmd::RequestLogout")) { _transmit_tb.Remove(obj); UpdateFriendList((string)obj, false, ""); // string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}/r/n/r/n", obj, DateTime.Now, _transmit_tb.Count); // Console.WriteLine(svrlog); //向所有客户机发送系统消息 //foreach (DictionaryEntry de in _transmit_tb) //{ // string _clientName = de.Key as string; // Socket _clientSkt = de.Value as Socket; // _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); //} Thread.CurrentThread.Abort(); } //如果是请求好友列表 if (_str.StartsWith("cmd::RequestFriendList")) { SerializeFriendList(obj, clientSkt); // 将该用户不在线时的信息发送给用户 DataTable TabMessage = ReadMessage(obj as string); if (TabMessage != null) { foreach (DataRow myrow in TabMessage.Rows) { if (myrow["SendUserName"].ToString() == "System::Message") { clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString())); } else { clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString())); } } } //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } ////如果是请求好友列表 //if (_str.StartsWith("cmd::RequestOnLineList")) //{ // byte[] onlineBuff = SerializeOnlineList(); // //先发送响应信号,用户客户机的判断 // clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); // clientSkt.Send(onlineBuff); // //这里不需要再继续接受后继数据包了,跳出当前循环体。 // continue; //} //查找用户 if (_str.StartsWith("Find::FindFriend")) { DataTable TabFind = TabUser.Clone(); DataRow [] FindRow =null ; string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length); if (UserName.Equals("Find::WhoOnLine")) { //看谁在线 FindRow = TabUser.Select(" ZX = 1"); } else//精确查找 { FindRow = TabUser.Select("UserName = '" + UserName + "'"); } foreach (DataRow myrow in FindRow) { TabFind.ImportRow(myrow); } clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend")); IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, TabFind); stream.Position = 0; byte[] ret = new byte[_maxPacket]; int count = 0; count = stream.Read(ret, 0, _maxPacket); while (count >0) { clientSkt.Send(ret); count = stream.Read(ret, 0, _maxPacket); } clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd")); stream.Close(); TabFind = null; FindRow = null; //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } //请求添加好友 if (_str.StartsWith("Find::AddFriendAsk")) { string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length); //通过转发表查找接收方的套接字 if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) { Socket receiverSkt = _transmit_tb[UserName] as Socket; receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string)); } //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } //回复答应添加好友 if (_str.StartsWith("Find::AddFriendYes")) { string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length); //// 保存数据 DataTable TabmyFriend = new DataTable() ; //保存该用户 TabmyFriend.ReadXml(MyPath + "//UserFriend//" + obj as string + ".xml"); DataRow newRow = TabmyFriend.NewRow(); newRow["UserName"] = UserName; TabmyFriend.Rows.Add(newRow); TabmyFriend.WriteXml(MyPath + "//UserFriend//" + obj as string + ".xml", XmlWriteMode.WriteSchema, false); //保存其好友 TabmyFriend = new DataTable(); TabmyFriend.ReadXml(MyPath + "//UserFriend//" + UserName + ".xml"); DataRow newRow1 = TabmyFriend.NewRow(); newRow1["UserName"] = obj as string; TabmyFriend.Rows.Add(newRow1); TabmyFriend.WriteXml(MyPath + "//UserFriend//" + UserName + ".xml", XmlWriteMode.WriteSchema, false); TabmyFriend = null; SerializeFriendList(obj, clientSkt); //"开始"按钮事件 private void button1_Click(object sender, System.EventArgs e) { //取得预保存的文件名 string fileName=textBox3.Text.Trim(); //远程主机 string hostName=textBox1.Text.Trim(); //端口 int port=Int32.Parse(textBox2.Text.Trim()); //得到主机信息 IPHostEntry ipInfo=Dns.GetHostByName(hostName); //取得IPAddress[] IPAddress[] ipAddr=ipInfo.AddressList; //得到ip IPAddress ip=ipAddr[0]; //组合出远程终结点 IPEndPoint hostEP=new IPEndPoint(ip,port); //创建Socket 实例 Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); try { //尝试连接 socket.Connect(hostEP); } catch(Exception se) { MessageBox.Show("连接错误"+se.Message,"提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //发送给远程主机的请求内容串 string sendStr="GET / HTTP/1.1/r/nHost: " + hostName + "/r/nConnection: Close/r/n/r/n"; //创建bytes字节数组以转换发送串 byte[] bytesSendStr=new byte[1024]; //将发送内容字符串转换成字节byte数组 bytesSendStr=Encoding.ASCII.GetBytes(sendStr); try { //向主机发送请求 socket.Send(bytesSendStr,bytesSendStr.Length,0); } catch(Exception ce) { MessageBox.Show("发送错误:"+ce.Message,"提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //声明接收返回内容的字符串 string recvStr=""; //声明字节数组,一次接收数据的长度为1024字节 byte[] recvBytes=new byte[1024]; //返回实际接收内容的字节数 int bytes=0; //循环读取,直到接收完所有数据 while(true) { bytes=socket.Receive(recvBytes,recvBytes.Length,0); //读取完成后退出循环 if(bytes〈=0) break; //将读取的字节数转换为字符串 recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); } //将所读取的字符串转换为字节数组 byte[] content=Encoding.ASCII.GetBytes(recvStr); try { //创建文件流对象实例 FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); //写入文件 fs.Write(content,0,content.Length); } catch(Exception fe) { MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //禁用Socket socket.Shutdown(SocketShutdown.Both); //关闭Socket socket.Close(); } } TCP/UDP通讯
 
namespace UDPServer
{
    class Program
    {
        static void Main(string[] args)
        {
            int recv;
            byte[] data = new byte[1024]; 

            //构建TCP 服务器

            //得到本机IP,设置TCP端口号         
            IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);
            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

            //绑定网络地址
            newsock.Bind(ipep);

            Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

            //等待客户机连接
            Console.WriteLine("Waiting for a client...");

            //得到客户机IP
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)(sender);
            recv = newsock.ReceiveFrom(data, ref Remote);
            Console .WriteLine ("Message received from {0}: ", Remote.ToString ());
            Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

            //客户机连接成功后,发送欢迎信息
            string welcome = "Welcome ! ";

            //字符串与字节数组相互转换
            data  = Encoding .ASCII .GetBytes (welcome );

            //发送信息
            newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );
            while (true )
            {
                data =new byte [1024];
                //发送接受信息
                recv =newsock.ReceiveFrom(data ,ref Remote);
                Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));
                newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );
            }
        }

        }
    }


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace UDPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            byte[] data = new byte[1024];
            string input ,stringData;

            //构建TCP 服务器

            Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());

            //设置服务IP,设置TCP端口号
            IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);

            //定义网络类型,数据连接类型和网络协议UDP
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            string welcome = "Hello! ";
            data = Encoding.ASCII.GetBytes(welcome);
            server.SendTo(data, data.Length, SocketFlags.None, ipep);
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)sender;

            data = new byte[1024];
            int recv = server.ReceiveFrom(data, ref Remote);
            Console.WriteLine("Message received from {0}: ", Remote.ToString());
            Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));
            while (true)
            {
                input = Console .ReadLine ();
                if (input =="exit")
                    break ;
                server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );
                data = new byte [1024];
                recv = server.ReceiveFrom(data, ref Remote);
                stringData = Encoding.ASCII.GetString(data, 0, recv);
                Console.WriteLine(stringData);
            }
            Console .WriteLine ("Stopping Client.");
            server .Close ();            
        }

        }
    }
简单的UDP 
try
{
       Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);  //向此网段发广播包
        int UDPListenerPort = 8082;
       IPAddress broadcast = IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP
       string ts = "This is UPD string for sending";
       byte[] sendbuf = Encoding.ASCII.GetBytes(ts);
       IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);
       s.SendTo(sendbuf, ep);
}
catch (Exception e)
{}

          UdpClient listener;
          int UDPListenerPort = 8082;
            IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);

            try
            {
                while (true)
                {
                    byte[] bytes = listener.Receive(ref groupEP);
                    string RecIP = groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":"));  //收到发送UPD端的IP
                    string RecStr = Encoding.ASCII.GetString(bytes, 0, bytes.Length);   //收到的UPD字符串
                }
            }
            catch
            {}

C# code
  //"开始"按钮事件 

  private void button1_Click(object sender, System.EventArgs e) {

  //取得预保存的文件名

  string fileName=textBox3.Text.Trim();

  //远程主机

  string hostName=textBox1.Text.Trim();

  //端口

  int port=Int32.Parse(textBox2.Text.Trim());

  //得到主机信息

  IPHostEntry ipInfo=Dns.GetHostByName(hostName);

  //取得IPAddress[]
 
C#UDP的多路广播组的发送和接收 
下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。
using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  

public class UDPMulticastSender {  

private static IPAddress GroupAddress =  
IPAddress.Parse("224.168.100.2");  
private static int GroupPort = 11000;  

private static void Send( String message) {  
UdpClient sender = new UdpClient();  
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

try {  
Console.WriteLine("Sending datagram : {0}", message);  
byte[] bytes = Encoding.ASCII.GetBytes(message);  

sender.Send(bytes, bytes.Length, groupEP);  

sender.Close();  

} catch (Exception e) {  
Console.WriteLine(e.ToString());  
}  

}  

public static int Main(String[] args) {  
Send(args[0]);  

return 0;  
}  
}  

using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  

public class UDPMulticastListener {  

private static readonly IPAddress GroupAddress =  
IPAddress.Parse("224.168.100.2");  
private const int GroupPort = 11000;  

private static void StartListener() {  
bool done = false;  

UdpClient listener = new UdpClient();  
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

try {  
listener.JoinMulticastGroup(GroupAddress);  
listener.Connect(groupEP);  

while (!done) {  
Console.WriteLine("Waiting for broadcast");  
byte[] bytes = listener.Receive( ref groupEP);  

Console.WriteLine("Received broadcast from {0} :/n {1}/n",  
groupEP.ToString(),  
Encoding.ASCII.GetString(bytes,0,bytes.Length));  
}  

listener.Close();  

} catch (Exception e) {  
Console.WriteLine(e.ToString());  
}  

}  

public static int Main(String[] args) {  
StartListener();  

return 0;  
}  
}   


 
 
  
  C# code 
 
 
 
 
   
   
TCPClient TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期 / 时间客户机示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; class Client { public static void Main(String[] args) { TCPClient tcpc = new TCPClient(); Byte[] read = new Byte[ 32 ]; if (args.Length != 1 ) { Console.WriteLine(“请在命令行中指定服务器名称”); return ; } String server = args[ 0 ]; // 验证服务器是否存在 if (DNS.GetHostByName(server) == null ) { Console.WriteLine(“找不到服务器:” + 服务器); return ; } // 尝试连接到服务器 if (tcpc.Connect(server, 13 ) == - 1 ) { Console.WriteLine(“无法连接到服务器:” + 服务器); return ; } // 获取流 Stream s = tcpc.GetStream(); // 读取流并将它转换为 ASCII 码形式 int bytes = s.Read(read, 0 , read.Length); String Time = Encoding.ASCII.GetString(read); // 显示数据 Console.WriteLine(“已接收到的” + 字节 + “字节”); Console.WriteLine(“当前日期和时间是:” + 时间); tcpc.Close(); } } TCPListener TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期 / 时间服务器示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.Text; class Server { public static void Main() { DateTime now; String strDateLine; Encoding ASCII = Encoding.ASCII; // 在端口 13 进行侦听 TCPListener tcpl = new TCPListener( 13 ); tcpl.Start(); Console.WriteLine(“正在等待客户进行连接”); Console.WriteLine(“请按 Ctrl + c 退出...”); while ( true ) { // 接收会阻塞,直到有人连接上 Socket s = tcpl.Accept(); // 获取当前的日期和时间并将它连接成一个字符串 now = DateTime.Now; strDateLine = now.ToShortDateString() + " " + now.ToLongTimeString(); // 将该字符串转换成一个字节数组并发送它 Byte[] byteDateLine = ASCII.GetBytes(strDateLine.ToCharArray()); s.Send(byteDateLine, byteDateLine.Length, 0 ); Console.WriteLine(“发送” + strDateLine); } } }
这个似乎是FTP下载的: 
C# code
   
   
#region "Download: File transfer FROM ftp server" /// <summary> /// Copy a file from FTP server to local /// </summary> /// <param name="sourceFilename"> Target filename, if required </param> /// <param name="localFilename"> Full path of the local file </param> /// <returns> </returns> /// <remarks> Target can be blank (use same filename), or just a filename /// (assumes current directory) or a full path and filename </remarks> public bool Download( string sourceFilename, string localFilename, bool PermitOverwrite) { // 2. determine target file FileInfo fi = new FileInfo(localFilename); return this .Download(sourceFilename, fi, PermitOverwrite); } // Version taking an FtpFileInfo public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite) { return this .Download(file.FullName, localFilename, permitOverwrite); } // Another version taking FtpFileInfo and FileInfo public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite) { return this .Download(file.FullName, localFI, permitOverwrite); } // Version taking string/FileInfo public bool Download( string sourceFilename, FileInfo targetFI, bool permitOverwrite) { // 1. check target if (targetFI.Exists && ! (permitOverwrite)) { throw ( new ApplicationException( " Target file already exists " )); } // 2. check source string target; if (sourceFilename.Trim() == "" ) { throw ( new ApplicationException( " File not specified " )); } else if (sourceFilename.Contains( " / " )) { // treat as a full path target = AdjustDir(sourceFilename); } else { // treat as filename only, use current directory target = CurrentDirectory + sourceFilename; } string URI = Hostname + target; // 3. perform copy System.Net.FtpWebRequest ftp = GetRequest(URI); // Set request to download a file in binary mode ftp.Method = System.Net.WebRequestMethods.Ftp.DownloadFile; ftp.UseBinary = true ; // open request and get response stream using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse()) { using (Stream responseStream = response.GetResponseStream()) { // loop to read & write to file using (FileStream fs = targetFI.OpenWrite()) { try { byte [] buffer = new byte [ 2048 ]; int read = 0 ; do { read = responseStream.Read(buffer, 0 , buffer.Length); fs.Write(buffer, 0 , read); } while ( ! (read == 0 )); responseStream.Close(); fs.Flush(); fs.Close(); } catch (Exception) { // catch error and delete file only partially downloaded fs.Close(); // delete target file as it's incomplete targetFI.Delete(); throw ; } } responseStream.Close(); } response.Close(); } return true ; } #endregion
 
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