C#通讯编程(转载)

  Socket通讯: C# code public class XmlSocket    {         //异步socket诊听        // Incoming data from client.从客户端传来的数据        public static string data = null;         // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。        public static ManualResetEvent allDone = newManualResetEvent(false);        //static void Main(string[] args)        //{        //   StartListening();        //}         public static void StartListening()        {            // Data buffer for incoming data. 传入数据缓冲            byte[]bytes = new Byte[1024];            // Establish the local endpoint for the socket. 建立本地端口            // The DNS name of the computer            // running the listener is"host.contoso.com".             IPAddress ipAddress;            String ipString =ConfigurationManager.AppSettings.Get("SocketIP");            if(ipString==null || ipString ==String.Empty)            {                IPHostEntry ipHostInfo =Dns.GetHostEntry(Dns.GetHostName());                ipAddress =ipHostInfo.AddressList[0];            }            else            {                ipAddress =IPAddress.Parse(ipString);            }             int port;            String portString =ConfigurationManager.AppSettings.Get("SocketPort");            if(portString==null || portString==String.Empty)            {                port = 11001;            }            else            {                port = int.Parse(portString);            }            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);             // Create a TCP/IP socket.            Socket listener = new Socket(AddressFamily.InterNetwork,             SocketType.Stream,ProtocolType.Tcp);             // Bind the socket to the local endpoint and listen forincoming connections.绑定端口和数据            try            {                listener.Bind(localEndPoint);                listener.Listen(100);                 while (true)                {                    // Set the event to nonsignaled state.设置无信号状态的事件                    allDone.Reset();                    // Start an asynchronous socket to listen forconnections.重新 启动异步连接                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);                    // Wait until a connection is made before continuing.等待连接创建后继续                    allDone.WaitOne();                }            }            catch(Exception e)            {                //            }        }         public static void AcceptCallback(IAsyncResult ar)        {            try            {                // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,                //让它继续处理并建立与客户端的连接                allDone.Set();                // Get the socket that handles the client request.获取客户端请求句柄                Socket listener =(Socket)ar.AsyncState;                Socket handler =listener.EndAccept(ar);                // Create the state object.                StateObject state = new StateObject();                state.workSocket = handler;               handler.BeginReceive(state.buffer, 0,StateObject.BufferSize, 0,                 newAsyncCallback(ReadCallback), state);            }            catch(Exception e)            {                //            }        }         /// <summary>        /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。        /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用BeginReceive 方法,直到客户端发送的数据完成为止。        /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。        /// </summary>        /// <param name="ar">IAsyncResult 委托</param>        public static void ReadCallback(IAsyncResult ar)        {            try            {                String content = String.Empty;                // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous stateobject.                StateObject state =(StateObject)ar.AsyncState;                Socket handler =state.workSocket;//处理的句柄                // Read data from the clientsocket. 读出                intbytesRead = handler.EndReceive(ar);                if(bytesRead > 0)                {                    //业务代码                    stringresult = DoSomeThing(...);                    String len =Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0');                    log.writeLine(len);                    Send(len + result, handler);                }            }            catch(Exception e)            {                //            }         }        private static void Send(String data, Socket handler)        {            try            {                // Convert the string data to byte data using UTF8encoding.                byte[]byteData = Encoding.UTF8.GetBytes(data);                // Begin sending the data to the remote device.                handler.BeginSend(byteData, 0, byteData.Length, 0,                 newAsyncCallback(SendCallback), handler);            }            catch(Exception e)            {                //            }        }        /// <summary>        /// 发送        /// </summary>        /// <paramname="ar"></param>        private static void SendCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                Socket handler =(Socket)ar.AsyncState;                 // Complete sending the data to the remote device.向远端发送数据                intbytesSent = handler.EndSend(ar);                StateObject state = new StateObject();                state.workSocket = handler;                 handler.BeginReceive(state.buffer,0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);               handler.Shutdown(SocketShutdown.Both);                handler.Close();            }            catch(Exception e)            {//            }        }         public static void StopListening()        {            allDone.Close();            log.close();        }         /// <summary>        /// 具体处理业务的方法        /// </summary>        /// <returns></returns>        private static string DoSomething(int i)        {            //具体业务代码,返回需要返回的字符串信息        }        /// <summary>        /// 写日志方法        /// </summary>        /// <param name="strLog">写入内容</param>        public static void WriteLog(stringstrLog)        {             //写入日志代码        }    }   C# code     /// 线程执行体,转发消息         /// </summary>         /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param>         private void ThreadFunc(object obj)         {             //通过转发表得到当前用户套接字             Socket clientSkt =_transmit_tb[obj] as Socket;           //主循环             while (true)             {                 try                 { //接受第一个数据包。                     //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,                     //这里的实现不够优雅,但不失为此简单模型的一个解决之道。                     byte[]packetBuff = new byte[_maxPacket];                    clientSkt.Receive(packetBuff);                     string _str= Encoding.Unicode.GetString(packetBuff).TrimEnd('/0');                     //如果是发给不在线好友的信息                     if(_str.StartsWith("cmd::FriendMessage"))                     {                         string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();                         string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);                         SaveMessage(obj as string, UserName, MessageS);                         continue;                     }                     //如果是离线请求                     if(_str.StartsWith("cmd::RequestLogout"))                     {                        _transmit_tb.Remove(obj);                         UpdateFriendList((string)obj, false, "");                       //  string svrlog =string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}/r/n/r/n", obj, DateTime.Now, _transmit_tb.Count);                       //  Console.WriteLine(svrlog);                         //向所有客户机发送系统消息                                               //foreach(DictionaryEntry de in _transmit_tb)                         //{                         //    string _clientName = de.Key as string;                         //    Socket _clientSkt = de.Value as Socket;                         //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));                        //}                        Thread.CurrentThread.Abort();                     }                     //如果是请求好友列表                     if(_str.StartsWith("cmd::RequestFriendList"))                     {                        SerializeFriendList(obj, clientSkt);                                              // 将该用户不在线时的信息发送给用户                         DataTable TabMessage =ReadMessage(obj as string);                         if (TabMessage != null)                         {                             foreach (DataRow myrow in TabMessage.Rows)                             {                                 if(myrow["SendUserName"].ToString() == "System::Message")                                 {                                    clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString()));                                 }                                 else                                 {                                    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));                                 }                             }                         } //这里不需要再继续接受后继数据包了,跳出当前循环体。                         continue;                     }                     如果是请求好友列表                     //if(_str.StartsWith("cmd::RequestOnLineList"))                     //{                     //    byte[] onlineBuff = SerializeOnlineList();                     //    //先发送响应信号,用户客户机的判断                     //   clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));                    //    clientSkt.Send(onlineBuff);                     //    //这里不需要再继续接受后继数据包了,跳出当前循环体。                     //    continue;                     //} //查找用户                     if(_str.StartsWith("Find::FindFriend"))                     {                         DataTable TabFind =TabUser.Clone();                         DataRow [] FindRow =null  ;                         string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);                         if (UserName.Equals("Find::WhoOnLine"))                         { //看谁在线                             FindRow =TabUser.Select(" ZX =1");                         }                      else//精确查找                         {                             FindRow =TabUser.Select("UserName ='" + UserName + "'");                         }                         foreach (DataRow myrow in FindRow)                         {                            TabFind.ImportRow(myrow);                         }                                      clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend"));                         IFormatter format = new BinaryFormatter();                         MemoryStream stream = new MemoryStream();                        format.Serialize(stream, TabFind);                         stream.Position = 0;                         byte[] ret = new byte[_maxPacket];                         int count = 0;                         count =stream.Read(ret, 0, _maxPacket);                         while (count >0)                         {                            clientSkt.Send(ret);                           count =  stream.Read(ret, 0,_maxPacket);                         }                        clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));                          stream.Close();                         TabFind = null;                         FindRow = null; //这里不需要再继续接受后继数据包了,跳出当前循环体。                         continue;                     } //请求添加好友                     if(_str.StartsWith("Find::AddFriendAsk"))                     {                         string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);                         //通过转发表查找接收方的套接字                         if (_transmit_tb.Count != 0 &&_transmit_tb.ContainsKey(UserName))                         {                             Socket receiverSkt= _transmit_tb[UserName] as Socket;                            receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string));                         }                         //这里不需要再继续接受后继数据包了,跳出当前循环体。                         continue;                     }                     //回复答应添加好友                     if(_str.StartsWith("Find::AddFriendYes"))                     {                         string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);                       保存数据                         DataTable TabmyFriend =new DataTable() ;                         //保存该用户                         TabmyFriend.ReadXml(MyPath+ "//UserFriend//" +  objas string + ".xml");                         DataRow newRow =TabmyFriend.NewRow();                         newRow["UserName"] = UserName;                        TabmyFriend.Rows.Add(newRow);                         TabmyFriend.WriteXml(MyPath+ "//UserFriend//" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);                         //保存其好友                         TabmyFriend = new DataTable();                        TabmyFriend.ReadXml(MyPath + "//UserFriend//" +UserName + ".xml");                         DataRow newRow1 =TabmyFriend.NewRow();                         newRow1["UserName"] = obj as string;                        TabmyFriend.Rows.Add(newRow1);                        TabmyFriend.WriteXml(MyPath + "//UserFriend//" +UserName + ".xml", XmlWriteMode.WriteSchema, false);                         TabmyFriend = null;                        SerializeFriendList(obj, clientSkt);   C# code//"开始"按钮事件    private void button1_Click(objectsender, System.EventArgs e) {     //取得预保存的文件名     string fileName=textBox3.Text.Trim();     //远程主机     string hostName=textBox1.Text.Trim();     //端口     int port=Int32.Parse(textBox2.Text.Trim());     //得到主机信息     IPHostEntryipInfo=Dns.GetHostByName(hostName);     //取得IPAddress[]     IPAddress[] ipAddr=ipInfo.AddressList;     //得到ip     IPAddress ip=ipAddr[0];     //组合出远程终结点     IPEndPoint hostEP=newIPEndPoint(ip,port);     //创建Socket 实例     Socketsocket=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);     try     {     //尝试连接     socket.Connect(hostEP);     }     catch(Exception se)     {     MessageBox.Show("连接错误"+se.Message,"提示信息     ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);   }    //发送给远程主机的请求内容串    string sendStr="GET / HTTP/1.1/r/nHost: " + hostName +    "/r/nConnection: Close/r/n/r/n";     //创建bytes字节数组以转换发送串     byte[] bytesSendStr=new byte[1024];     //将发送内容字符串转换成字节byte数组   bytesSendStr=Encoding.ASCII.GetBytes(sendStr);    try    {    //向主机发送请求    socket.Send(bytesSendStr,bytesSendStr.Length,0);    }    catch(Exception ce)     {     MessageBox.Show("发送错误:"+ce.Message,"提示信息     ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);    }     //声明接收返回内容的字符串     string recvStr="";     //声明字节数组,一次接收数据的长度为1024字节     byte[] recvBytes=new byte[1024];     //返回实际接收内容的字节数     int bytes=0;    //循环读取,直到接收完所有数据    while(true)    {    bytes=socket.Receive(recvBytes,recvBytes.Length,0);    //读取完成后退出循环    if(bytes〈=0)    break;    //将读取的字节数转换为字符串    recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes);    }    //将所读取的字符串转换为字节数组    byte[] content=Encoding.ASCII.GetBytes(recvStr);     try     {     //创建文件流对象实例     FileStream fs=newFileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite);    //写入文件    fs.Write(content,0,content.Length);   }    catch(Exception fe)     {     MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);    }     //禁用Socket     socket.Shutdown(SocketShutdown.Both);     //关闭Socket     socket.Close();     }     }     TCP/UDP通讯 UDP的: C# code namespace UDPServer{    class Program    {        static void Main(string[] args)        {            int recv;            byte[]data = new byte[1024];              //构建TCP服务器             //得到本机IP,设置TCP端口号                     IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);             //绑定网络地址            newsock.Bind(ipep);             Console.WriteLine("This is a Server, host name is{0}",Dns.GetHostName());             //等待客户机连接            Console.WriteLine("Waiting for a client...");             //得到客户机IP            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);            EndPoint Remote =(EndPoint)(sender);            recv = newsock.ReceiveFrom(data, ref Remote);            Console .WriteLine ("Message received from {0}: ", Remote.ToString ());            Console .WriteLine (Encoding .ASCII.GetString (data ,0,recv ));             //客户机连接成功后,发送欢迎信息            string welcome = "Welcome ! ";             //字符串与字节数组相互转换            data  = Encoding .ASCII .GetBytes (welcome );             //发送信息            newsock .SendTo (data ,data.Length,SocketFlags .None ,Remote );            while (true )            {                data =new byte [1024];                //发送接受信息                recv =newsock.ReceiveFrom(data,ref Remote);                Console .WriteLine (Encoding.ASCII .GetString (data ,0,recv));                newsock .SendTo (data ,recv,SocketFlags .None ,Remote );            }        }         }    }   C# code using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net;using System.Net.Sockets; namespace UDPClient{    class Program    {        static void Main(string[]args)        {            byte[]data = new byte[1024];            string input,stringData;             //构建TCP服务器             Console.WriteLine("This is a Client, host name is{0}", Dns.GetHostName());             //设置服务IP,设置TCP端口号            IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);             //定义网络类型,数据连接类型和网络协议UDP            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);             stringwelcome = "Hello! ";            data =Encoding.ASCII.GetBytes(welcome);            server.SendTo(data, data.Length,SocketFlags.None, ipep);            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);            EndPoint Remote = (EndPoint)sender;             data = new byte[1024];            int recv= server.ReceiveFrom(data, ref Remote);            Console.WriteLine("Message received from {0}: ", Remote.ToString());            Console.WriteLine(Encoding .ASCII.GetString (data,0,recv));            while (true)            {                input = Console .ReadLine ();                if(input =="exit")                    break ;                server .SendTo (Encoding .ASCII.GetBytes (input ),Remote );                data = new byte [1024];                recv = server.ReceiveFrom(data,ref Remote);                stringData =Encoding.ASCII.GetString(data, 0, recv);                Console.WriteLine(stringData);            }            Console .WriteLine ("Stopping Client.");            server .Close ();                    }         }    } 简单的UDP C# code try                    {                        Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,ProtocolType.Udp);  //向此网段发广播包                          int UDPListenerPort = 8082;                        IPAddress broadcast =IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP                        string ts = "Thisis UPD string for sending";                        byte[] sendbuf = Encoding.ASCII.GetBytes(ts);                        IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);                        s.SendTo(sendbuf, ep);                     }                    catch(Exception e)                    {}  C# code            UdpClient listener;            intUDPListenerPort = 8082;            IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);             try            {                while (true)                {                    byte[]bytes = listener.Receive(ref groupEP);                    string RecIP= groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":"));  //收到发送UPD端的IP                    stringRecStr = Encoding.ASCII.GetString(bytes, 0,bytes.Length);   //收到的UPD字符串                }            }            catch            {}  C#UDP的多路广播组的发送和接收 下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。  C# code using System; using System.Net; using System.Net.Sockets;  using System.Text;  public class UDPMulticastSender {   private static IPAddress GroupAddress =  IPAddress.Parse("224.168.100.2");  private static int GroupPort = 11000;   private static void Send( String message) {  UdpClient sender = new UdpClient();  IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  try {  Console.WriteLine("Sending datagram : {0}", message); byte[] bytes = Encoding.ASCII.GetBytes(message);   sender.Send(bytes,bytes.Length, groupEP);   sender.Close();   } catch (Exception e) {  Console.WriteLine(e.ToString());  }   }   public static int Main(String[] args) {  Send(args[0]);   return 0;  }  }    C# code using System; using System.Net; using System.Net.Sockets;  using System.Text;  public class UDPMulticastListener {   private static readonly IPAddress GroupAddress =  IPAddress.Parse("224.168.100.2");  private const int GroupPort = 11000;   private static void StartListener() {  bool done = false;   UdpClient listener = new UdpClient();  IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  try {  listener.JoinMulticastGroup(GroupAddress);  listener.Connect(groupEP);   while (!done) { Console.WriteLine("Waiting for broadcast");  byte[] bytes = listener.Receive( ref groupEP);   Console.WriteLine("Received broadcast from {0} :/n{1}/n",  groupEP.ToString(),  Encoding.ASCII.GetString(bytes,0,bytes.Length));  }   listener.Close();   } catch (Exception e) {  Console.WriteLine(e.ToString());  }   }   public static int Main(String[] args) {  StartListener();   return 0;  }  }    C#TCP的: C# code TCPClientTCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从QuickStart 文档中摘录的日期/时间客户机示例。 使用 C# 编写using System;using System.Net;using System.Net.Sockets;using System.IO;using System.Text;class Client{public static void Main(String[] args){TCPClient tcpc = new TCPClient();Byte[] read = new Byte[32];if (args.Length != 1){Console.WriteLine(“请在命令行中指定服务器名称”);return;}String server = args[0];// 验证服务器是否存在if (DNS.GetHostByName(server) == null){Console.WriteLine(“找不到服务器:” + 服务器);return;}// 尝试连接到服务器if (tcpc.Connect(server, 13) == -1){Console.WriteLine(“无法连接到服务器:” + 服务器);return;}// 获取流Stream s =tcpc.GetStream();// 读取流并将它转换为 ASCII 码形式int bytes = s.Read(read, 0, read.Length);String Time =Encoding.ASCII.GetString(read);// 显示数据Console.WriteLine(“已接收到的” + 字节 + “字节”);Console.WriteLine(“当前日期和时间是:” + 时间);tcpc.Close();}} TCPListenerTCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。 使用 C# 编写using System;using System.Net;using System.Net.Sockets;using System.Text;class Server{public static void Main(){DateTime now;String strDateLine;Encoding ASCII =Encoding.ASCII;// 在端口 13 进行侦听TCPListener tcpl = new TCPListener(13);tcpl.Start();Console.WriteLine(“正在等待客户进行连接”);Console.WriteLine(“请按 Ctrl+c 退出...”);while (true){// 接收会阻塞,直到有人连接上Socket s =tcpl.Accept();// 获取当前的日期和时间并将它连接成一个字符串now = DateTime.Now;strDateLine =now.ToShortDateString() + "" +now.ToLongTimeString();// 将该字符串转换成一个字节数组并发送它Byte[] byteDateLine =ASCII.GetBytes(strDateLine.ToCharArray());s.Send(byteDateLine,byteDateLine.Length, 0);Console.WriteLine(“发送” + strDateLine);}}}   这个似乎是FTP下载的: C# code #region "Download: File transfer FROM ftpserver"         /// <summary>         /// Copya file from FTP server to local         /// </summary>         /// <param name="sourceFilename">Target filename, if required </param>         /// <param name="localFilename">Full path of the local file </param>         /// <returns> </returns>         /// <remarks>Target can be blank (use same filename), or just afilename         ///(assumes current directory) or a full path and filename </remarks>         public bool Download(string sourceFilename, stringlocalFilename, bool PermitOverwrite)         {             //2. determine target file             FileInfo fi = new FileInfo(localFilename);             return this.Download(sourceFilename, fi, PermitOverwrite);         }          //Version taking an FtpFileInfo         public bool Download(FtpFileInfo file, string localFilename, boolpermitOverwrite)         {             return this.Download(file.FullName, localFilename,permitOverwrite);         }          //Another version taking FtpFileInfo and FileInfo         public bool Download(FtpFileInfo file, FileInfo localFI, boolpermitOverwrite)         {             return this.Download(file.FullName, localFI, permitOverwrite);         }          //Version taking string/FileInfo         public bool Download(string sourceFilename, FileInfo targetFI, bool permitOverwrite)         {             //1. check target             if(targetFI.Exists && !(permitOverwrite))             {                 throw (new ApplicationException("Targetfile already exists"));             }              //2. check source             stringtarget;             if(sourceFilename.Trim() == "")             {                 throw (new ApplicationException("Filenot specified"));             }             else if (sourceFilename.Contains("/"))             {                 //treat as a full path                 target = AdjustDir(sourceFilename);            }             else             {                 //treat as filename only, use current directory                 target = CurrentDirectory +sourceFilename;             }              string URI =Hostname + target;              //3. perform copy             System.Net.FtpWebRequest ftp =GetRequest(URI);              //Set request to download a file in binary mode             ftp.Method =System.Net.WebRequestMethods.Ftp.DownloadFile;             ftp.UseBinary = true;              //open request and get response stream             using(FtpWebResponse response = (FtpWebResponse)ftp.GetResponse())             {                 using(Stream responseStream = response.GetResponseStream())                 {                     //loop to read & write to file                     using(FileStream fs = targetFI.OpenWrite())                     {                         try                         {                             byte[] buffer = new byte[2048];                             int read = 0;                             do                             {                                 read =responseStream.Read(buffer, 0, buffer.Length);                                fs.Write(buffer, 0, read);                             } while (!(read == 0));                            responseStream.Close();                             fs.Flush();                             fs.Close();                         }                         catch (Exception)                         {                             //catch error and delete file only partiallydownloaded                             fs.Close();                             //delete target file as it's incomplete                             targetFI.Delete();                             throw;                         }                     }                      responseStream.Close();                 }                  response.Close();             }               return true;         }         #endregion 似乎是发送MAIL的 C# code using System; using System.Collections.Generic; using System.Text; using System.Net.Mail; using System.Diagnostics;   namespace MailTest {      class Program      {          static void Main(string[] args)          {               Encoding encoding =Encoding.GetEncoding("GB2312");                 MailAddress from = new MailAddress("youmailname@163.com", "19850101",encoding);               MailAddress to = new MailAddress("youmailname@163.com");               MailMessage mail = new MailMessage(from, to);               mail.Subject = "test";               mail.Body = "hello world";               mail.SubjectEncoding = encoding;               mail.BodyEncoding = encoding;                 SmtpClient smtp = new SmtpClient("smtp.163.com");               smtp.DeliveryMethod =SmtpDeliveryMethod.Network;               smtp.UseDefaultCredentials = true;             smtp.Credentials = new System.Net.NetworkCredential("rjgcwwdz@163.com", "19850101");                 smtp.Send(mail);          }      } } 类似QQ通讯: C# code using System; using System.Collections.Generic; using System.Text; using System.Net; using System.IO; using System.Net.Sockets; using System.Threading;  namespace MyQQSer {     class Serv     {         privateTcpListener listenr;         privateThread thread;         private bool isClose = false;    //结束程序是退出循环         privateSocket[] sock = new Socket[50];          publicServ()         {             Listener();         }         ~Serv()         {             isClose = true;             for (int i = 0; i < sock.Length; i++)             {                 if(sock[i] != null)                     sock[i].Close();                 listenr.Stop();             }         }          /// <summary>         /// 开始监听端口         /// </summary>         public void Listener()         {             if(listenr == null)                 listenr = new TcpListener(IPAddress.Parse("127.0.0.1"), 5000);             listenr.Start();             if(thread == null)                 thread = new Thread(new ThreadStart(ReciverMessage));             thread.IsBackground = true;             thread.Start();         }          /// <summary>         /// 接收数据         /// </summary>         private void ReciverMessage()         {             intcount; //可用套结字索引             count = GetCount();             bool loop= true;             if(count == -1)                 loop = false;             if(loop)             {                 while (true)                 {                     // 判断是否退出循环                     if(isClose)                         break;                                        sock[count] =listenr.AcceptSocket();                     Thread t = new Thread(new ThreadStart(ReciverMessage));                     t.IsBackground = true;                     t.Start();                     // 接受客户端数据                     while (true)                     {                         byte[] buffs = new byte[100];                         if (sock[count].Connected)                         {                             try                             {                                sock[count].Receive(buffs);                                 string message = Encoding.Default.GetString(buffs);                                Console.WriteLine(message);                                SendToAll(buffs);                             }                             catch (Exception ex)                             {                              }                         }                     }                 }             }             Thread.CurrentThread.Abort();         }          // 得到可用套结字索引         private int GetCount()         {             for (int i = 0; i < sock.Length; i++)                 if(sock[i] == null)                     return i;             return -1;         }          // 发送消息给所有人         private void SendToAll(byte[] buff)         {             for (int i = 0; i < sock.Length; i++)             {                 if(sock[i] != null)                 {                     if(sock[i].Connected)                     {                         sock[i].Send(buff);                     }                 }             }         }     } }   C# code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; using System.Threading; using System.IO;  namespace TestClient {     public partial class Form1 : Form     {         privateTcpClient client;         privateThread t;         privateSocket sock;         private bool close = false;          public Form1()        {             InitializeComponent();         }          // 连接         private void btnConnect_Click(object sender, EventArgs e)         {             if(client== null)                 client = new TcpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), int.Parse(txtLoalPort.Text)));              if (t ==null)                 t = newThread(new ThreadStart(ReciverMessage));             t.IsBackground = true;             t.Start();             btnSend.Enabled = true;             btnConnect.Enabled = false;         }                 // 接收消息        private void ReciverMessage()         {            client.Connect(IPAddress.Parse(txtSerIP.Text), int.Parse(txtSerPort.Text));            while (true)             {                 if (close)                     break;                     //NetworkStream nws = client.GetStream();                     //StreamReader sr = newStreamReader(nws);                     //string message =sr.ReadToEnd();                     //sr.Close();                     if(sock== null)                             sock =client.Client;                     byte[]buff = new byte[100];                     sock.Receive(buff);                     stringmessage = Encoding.Default.GetString(buff);                     this.lstMessage.Items.Add(message);                            }             Thread.CurrentThread.Abort();         }          // 发送消息        private void btnSend_Click(object sender, EventArgs e)         {             stringmessage = this.txtInput.Text;             byte[]buff = Encoding.Default.GetBytes(message);             sock.Send(buff);             txtInput.Text = "";         }          private void Form1_FormClosing(object sender, FormClosingEventArgs e)         {            close = true;             sock.Close();         }     } } 还有个remoting的: C# code using System;  namespace Remotable {          public class RemotableType : MarshalByRefObject     {         private string _internalString = "This is the RemotableType.";         public string StringMethod()         {             return_internalString;         }     }  }    using System; using System.Runtime.Remoting;   namespace RemotingFirst {      public class Listener     {         public static void Main()         {             RemotingConfiguration.Configure("Listener.exe.config");             Console.WriteLine("Listening for requests. Press Enter toexit");             Console.ReadLine();         }     }  }   using System; using System.Runtime.Remoting;   namespace Client {       public class Client     {          public static void Main()         {             RemotingConfiguration.Configure("Client.exe.config");             Remotable.RemotableTyperemoteObject = new Remotable.RemotableType();            Console.WriteLine(remoteObject.StringMethod());         }     }  }   Listener.exe.config  <?xml version="1.0" encoding="utf-8" ?> <configuration>    <system.runtime.remoting>       <application>          <service>             <wellknown                 mode="Singleton"                 type="Remotable.RemotableType, RemotableType"                 objectUri="RemotableType.rem"             />          </service>          <channels>             <channel ref="http" port="8989"/>          </channels>       </application>     </system.runtime.remoting> </configuration> 一个通讯类,类似教程的:实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。 C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。 在C#里面能找到的最底层的操作也就是socket了,概念不做解释。 程序模型如下: WinForm程序: 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接; Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。 Connection:处理具体的每一个联接的会话。 1:WinForm如何启动一个新的线程来启动Listener:       //start the server         private void btn_startServer_Click(object sender,EventArgs e)         {             //this.btn_startServer.Enabled =false;             Thread _createServer = new Thread(newThreadStart(WaitForConnect));             _createServer.Start();         }         //wait all connections         private void WaitForConnect()         {             SocketListener listener = newSocketListener(Convert.ToInt32(this.txt_port.Text));             listener.StartListening();         } 因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。 这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。 2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。 先看如何建立侦听:(StartListening函数) IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port);         // Create a TCP/IP socket.         Socket listener = newSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);             // Bind the socket to the local endpointand  listen for incoming connections.             try             {                listener.Bind(localEndPoint);                listener.Listen(20);//20 trucks                 // Start listening forconnections.                 while (true)                 {                   // here will besuspended while waiting for a new connection.                     Socketconnection = listener.Accept();                    Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it,new connection                 ……           }         }…… 基本步骤比较简单: 建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听; 然后绑定到一个侦听Socket上; 进入while循环,等待新的联接; 如果有新的联接,那么建立新的socket来对应这个联接的会话。   值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。   新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。   Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。   因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数publicConnection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。     具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后)     Connection gpsCn = new Connection(connection);                     //eachsocket will be wait for data. keep the connection.                     Threadthread = new Thread(new ThreadStart(gpsCn.WaitForSendData));                    thread.Name = connection.RemoteEndPoint.ToString();                    thread.Start(); 如此一来,这个新的socket在Accept之后就在新的Thread中运行了。   3:Connection的会话处理   建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。   现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数     while (true)             {                 bytes = new byte[1024];                string data ="";                 //systm will be waitingthe msg of receive envet. like Accept();                 //here will besuspended while waiting for socket income msg.                 int bytesRec =this._connection.Receive(bytes);                 _lastConnectTime =DateTime.Now;                 if (bytesRec ==0)//close envent                 {                    Logger.Log("Close Connection",_connection.RemoteEndPoint.ToString());                     break;                 }                 data +=Encoding.ASCII.GetString(bytes, 0, bytesRec);                 //…….handle your data.             } 可以看到这个处理的基本步骤如下:   执行Receive函数,接收远程socket发送的信息;   把信息从字节转换到string;   处理该信息,然后进入下一个循环,继续等待socket发送新的信息。 值得注意的有几个:   1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。   2:接收的是字节流,需要转化成字符串   3:判断远程关闭联接的方式   4:如果对方的消息非常大,还得循环接收这个data。 4:如何管理这些联接(thread) 通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。 管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义 (privateDateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。 然后在Winform程序里头可以管理这些会话了,设置设置超时。 在网络环境下,我们最感兴趣的两个命名空间是System.Net和 System.Net.Sockets。System.Net命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而System.Net.Sockets命名空间所包含的类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。   在.Net中,System.Net.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。System.Net 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如 Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。   其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。   可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。   针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。   在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现: public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolTypeprotocolType);   其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。   下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。 Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);   若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示: Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,ProtocolType.Udp);   一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用 Close 方法关闭 Socket。   可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。   用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,System.Net命名空间中有两种类可以得到IP地址实例:   IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例: IPAddress myIP = IPAddress.Parse("192.168.0.1");   Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"host.mydomain.com")映射到数字形式的 Internet 地址(如192.168.0.1)。Resolve方法返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 host.mydomain.com 的 IP 地址。 IPHostEntry ipHostInfo = Dns.Resolve("host.mydomain.com "); IPAddress ipAddress = ipHostInfo.AddressList[0];   你也可以使用GetHostName方法得到IPHostEntry实例: IPHosntEntry hostInfo=Dns.GetHostByName("host.mydomain.com ")   在使用以上方法时,你将可能需要处理以下几种异常:   SocketException异常:访问Socket时操作系统发生错误引发   ArgumentNullException异常:参数为空引用引发   ObjectDisposedException异常:Socket已经关闭引发   在掌握上面得知识后,下面的代码将该服务器主机( host.mydomain.com的 IP 地址与端口号组合,以便为连接创建远程终结点: IPEndPoint ipe = new IPEndPoint(ipAddress,11000);   确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常: try { temp.Connect(ipe);//尝试连接 } //处理参数为空引用异常 catch(ArgumentNullException ae) { Console.WriteLine("ArgumentNullException : {0}", ae.ToString()); } //处理操作系统异常 catch(SocketException se) { Console.WriteLine("SocketException : {0}", se.ToString()); }   需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。 综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。 //client端 using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; namespace socketsample {  class Class1  {   static void Main()   {    try    {     int port = 2000;     string host = "127.0.0.1";     IPAddress ip = IPAddress.Parse(host);     IPEndPoint ipe = new IPEndPoint(ip, port);     Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);     c.Connect(ipe);     string sendStr = "hello!This is a socket test";     byte[] bs = Encoding.ASCII.GetBytes(sendStr);     c.Send(bs, bs.Length, 0);     string recvStr = "";     byte[] recvBytes = new byte[1024];     int bytes;     bytes = c.Receive(recvBytes, recvBytes.Length, 0);     recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);     Console.WriteLine(recvStr);     c.Close();    }    catch (ArgumentNullException e)    {     Console.WriteLine("ArgumentNullException: {0}", e);    }    catch (SocketException e)    {     Console.WriteLine("SocketException: {0}", e);    }    Console.ReadLine();   }  } } //server端 using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; namespace Project1 {  class Class2  {   static void Main()   {    try    {     int port = 2000;     string host = "127.0.0.1";     IPAddress ip = IPAddress.Parse(host);     IPEndPoint ipe = new IPEndPoint(ip, port);     Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);     s.Bind(ipe);     s.Listen(0);     Socket temp = s.Accept();     string recvStr = "";     byte[] recvBytes = new byte[1024];     int bytes;     bytes = temp.Receive(recvBytes, recvBytes.Length, 0);     recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);     Console.WriteLine(recvStr);     string sendStr = "Ok!Sucess!";     byte[] bs = Encoding.ASCII.GetBytes(sendStr);     temp.Send(bs, bs.Length, 0);     temp.Shutdown(SocketShutdown.Both);     temp.Close();     s.Shutdown(SocketShutdown.Both);     s.Close();    }    catch (ArgumentNullException e)    {     Console.WriteLine("ArgumentNullException: {0}", e);    }    catch (SocketException e)    {     Console.WriteLine("SocketException: {0}", e);    }    Console.ReadLine();   }  } }   以上程序在VS Express 2005 .Net2.0环境下测试通过。  koobee学生在校写的《银证转帐系统》的通信代码 C# code using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; using System.Data; using System.Drawing; using System.Net; using System.Net.Sockets; using System.Threading; using System.Windows.Forms; using System.IO; using System.Data.SqlClient;  namespace SERVERsocket {     class SERVER     {         privateThread serverThread;         privateThread recvThread;         privateTcpListener tcpListener;         private NetworkStreamnetworkStream;         privateStreamReader streamReader;         privateStreamWriter streamWriter;         privateSocket socketForClient;         private string message;         private int operatorNO;         private bool[] isOperated;          private void Listen()         {             try             {                 Int32 port = Int32.Parse("2020");                 IPAddress ipAddress =Dns.Resolve("localhost").AddressList[0];                 tcpListener = new TcpListener(IPAddress.Any, port);                 //开始侦听                tcpListener.Start();               //返回可以用以处理连接的Socket实例                 socketForClient =tcpListener.AcceptSocket();                 if(socketForClient.Connected)                 {                                        networkStream = new NetworkStream(socketForClient);                     streamReader = new StreamReader(networkStream);                     streamWriter = new StreamWriter(networkStream);                     recvThread = newThread(new ThreadStart(RecvData));                     recvThread.Start();                 }                 MessageBox.Show("客户端成功连接上服务器!");             }              catch(Exception exc)             {                 MessageBox.Show(exc.Message, "Server提示");             }         }          //接收数据        private void RecvData()         {             string msg =streamReader.ReadLine();             string[]tokens = msg.Split(new char[] { '#' });             //MessageBox.Show(tokens[0]);             //MessageBox.Show(tokens[1]);             //MessageBox.Show(tokens[2]);              while(!msg.Equals("clientExit"))             {                 switch(tokens[0])                 {                     case "c01":                         {                             //MessageBox.Show("开始登陆!");                             //下面写SQL语句,查询对应的帐户密码是否正确,并返回信息                             SqlConnectionthisConnection = new SqlConnection("server = localhost;Integrated Security=true;database = security");                             SqlCommand comn = new SqlCommand("select 密码 from 帐户表where 账号=" + tokens[1], thisConnection);                            thisConnection.Open();                             SqlDataAdapterthisAdapt = new SqlDataAdapter("select * from 帐户表",thisConnection);                             DataSet thisDataSet= new DataSet();                            thisAdapt.Fill(thisDataSet, "帐户表");                             string s = comn.ExecuteScalar().ToString();                               // MessageBox.Show(s);                             //MessageBox.Show(tokens[2]);                               if (s.CompareTo(tokens[2]) == 0)                             {                                 streamWriter.Write("1");                                streamWriter.Flush();                                 tokens[0].Remove(0);                               // MessageBox.Show("登陆消息已发送");                             }                             else                             {                                streamWriter.Write("1");                                streamWriter.Flush();                                 tokens[0].Remove(0);                               // MessageBox.Show("登陆");                             }                          }                         break;                       case "c02":                         {                             //下面写SQL语句,查询对应账户的余额,并返回信息                             SqlConnectionthisConnection = new SqlConnection("server = localhost;Integrated Security=true;database = security;");                             SqlDataAdapterthisAdapt = new SqlDataAdapter("select * from 帐户表",thisConnection);                             SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);                             SqlCommandthisCommand = thisConnection.CreateCommand();                            thisConnection.Open();                             DataSet thisDataSet= new DataSet();                            thisAdapt.Fill(thisDataSet, "帐户表");                             string s1 = "select金额 from 帐户表 where 账号=" + tokens[1];                             setMessage("c002#" + s1);        //填写账户余额                             SendData();                             tokens[0].Remove(0);                         }                         break;                     case "c03":                         {                             //更改帐户密码的sql语句,完成后返回数据003成功                             SqlConnectionthisConnection = new SqlConnection("server = localhost;Integrated Security=true;database = security;");                             SqlDataAdapterthisAdapt = new SqlDataAdapter("select * from 帐户表",thisConnection);                             SqlCommandBuilderthisbuider = new SqlCommandBuilder(thisAdapt);                             SqlCommandthisCommand = thisConnection.CreateCommand();                            thisConnection.Open();                             DataSet thisDataSet = newDataSet();                            thisAdapt.Fill(thisDataSet, "帐户表");                             foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows)                            {                                  string s1 = "select密码 from 帐户表 where 账号=" + tokens[1];                                 if (s1.CompareTo(tokens[1]) == 0)                                 {                                    thisCommand.CommandText = "update帐户表 set 密码 = " +tokens[3] + "where 账号=" + tokens[1];                                     setMessage("c003#1");        //修改密码成功                                     SendData();                                    tokens[0].Remove(0);                                 }                                 else                                 {                                     setMessage("c003#2");        //修改密码失败                                     SendData();                                    tokens[0].Remove(0);                                 }                             }                         }                         break;  C# code  case "c04":                         {                             operatorNO =Int32.Parse(tokens[1]);                             if (isOperated[operatorNO])    //这句要查下,c#中的bool初始值是什么?true还是false                             {                                  SendData();                                isOperated[operatorNO] = true;         //将“已操作”标记设置为true                             }                             else                             {                                 //执行转账操作的SQL语句,完成后并返回信息                                 SqlConnectionthisConnection = new SqlConnection("server = localhost;Integrated Security =true;database= security;");                                 SqlDataAdapterthisAdapt = new SqlDataAdapter("select * from 帐户表",thisConnection);                                thisConnection.Open();                                 SqlCommandthisCommand = thisConnection.CreateCommand();                                 DataSetthisDataSet = new DataSet();                                thisAdapt.Fill(thisDataSet, "帐户表");                                  string s2 = "select金额 from 帐户表 where 账号=" + tokens[1];                                 string s3 = "select金额 from 帐户表 where 账号=" + tokens[1];                                  if (s2.CompareTo(tokens[3]) < 0)                                     setMessage("c004#1");                                 else if (s3 == null)                                     setMessage("c004#2");                                 else                                 {                                     foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows)                                    {                                         if (rows["账号"].ToString() == tokens[1])                                            thisCommand.CommandText = "update帐户表 set 金额 = 金额 -" + tokens[3] + "where 账号=" + tokens[1];                                         if (rows["账号"].ToString() == tokens[2])                                            thisCommand.CommandText = "update帐户表 set 金额 = 金额 +" + tokens[3] + "where 账号=" + tokens[2];                                     }                                      setMessage("c004#3");                                 }                                 SendData();                                 tokens[0].Remove(0);                                 isOperated[operatorNO] = true; //将“已操作”标记设置为true                              }                          }                         break;                     case "c05":                         {                             operatorNO =Int32.Parse(tokens[1]);                             if (isOperated[operatorNO])    //这句要查下,c#中的bool初始值是什么?true还是false                            {                                 SendData();                                isOperated[operatorNO] = true;         //将“已操作”标记设置为true                             }                             else                             {                                 //执行转账操作的SQL语句,完成后并返回信息                                                             }                                 SendData();                                 tokens[0].Remove(0);                                 isOperated[operatorNO] = true; //将“已操作”标记设置为true                         }                         break;                                      }                 msg = streamReader.ReadLine();                                                  }                            MessageBox.Show("一名客户退出");                 ReleaseResource();                 startServer();                  }          public void setMessage(string message)         {             this.message= message;         }          private void SendData()         {             streamWriter.Write(message);             streamWriter.Flush();                         //streamWriter.Close();         }          private void ReleaseResource()         {             if(networkStream != null)             {                 networkStream.Close();                 streamReader.Close();                 streamWriter.Close();                 socketForClient.Shutdown(SocketShutdown.Both);                socketForClient.Close();                 tcpListener.Stop();             }                     }          public void startServer()         {             serverThread = new Thread(new ThreadStart(Listen));            serverThread.Start();         }          public void serverExit()         {             stringexitMsg = "serverExit"; //要退出时,发送exit信息给服务器             setMessage(exitMsg);             SendData();             ReleaseResource();         }     }  C# code public partial class BankClient     {          privateNetworkStream networkStream;         privateStreamReader streamReader;         privateStreamWriter streamWriter;         privateTcpClient myclient;         privateThread recvThread;         privateThread sendThread;         privateThread serverThread;         private bool flag = true;          private void Connection()         {             try             {                 Int32 port = 8888;                 myclient = new TcpClient("10.1.1.10", port);             }             catch             {                 MessageBox.Show("没有连接到银行服务器!");             }              networkStream =myclient.GetStream();             streamReader = new StreamReader(networkStream);             streamWriter = new StreamWriter(networkStream);    //          recvThread = newThread(new ThreadStart(RecvData));     //       recvThread.Start();             MessageBox.Show("连接到银行服务器!");                     }         private void RecvData()         {                       string s =streamReader.ReadLine();             string[]tokens = s.Split(new char[] { '#' });                    while(!s.Equals("severExit"))             {                 if (tokens[0] == "1")                 {                     SqlConnectionthisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");                     SqlDataAdapter thisAdapt = new SqlDataAdapter("select* from 转账接口表", thisConnection);                     SqlCommandBuilderthisbuider = new SqlCommandBuilder(thisAdapt);                     SqlCommand thisCommand =thisConnection.CreateCommand();                     DataSet thisSet = new DataSet();                     thisAdapt.Fill(thisSet, "转账接口表");                     thisConnection.Open();                     // thisCommand.CommandText = "update 转账接口表 set 标志位 =3" + "where 转账序号=" + tokens[1];                     thisCommand.CommandText = "delete from 转账接口表 where 转账序号=" + tokens[1];                    thisCommand.ExecuteNonQuery();                     flag = true;                                     }                 else flag= false;                 s = streamReader.ReadLine();             }              ReleaseResouce();         }          private void SendData()         {             SqlConnection thisConnection = new SqlConnection("server =localhost;Integrated Security = true;database = security;");             SqlDataAdapter thisAdapt = new SqlDataAdapter("select* from 转账接口表", thisConnection);             SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);             SqlCommand thisCommand =thisConnection.CreateCommand();             DataSet thisSet = new DataSet();             thisAdapt.Fill(thisSet, "转账接口表");             thisConnection.Open();             foreach(DataRow rows in thisSet.Tables["转账接口表"].Rows)            {                 if(rows["标志位"].ToString() == "1")                 {                     string s;                     s = rows["转账序号"].ToString()+ '#' + rows["发起端账号"].ToString() + '#' +rows["接收端账号"].ToString()+ '#' + rows["发生金额"] + '#' + rows["标志位"].ToString();                     if(flag)                     {                         streamWriter = newStreamWriter(networkStream);                        streamWriter.WriteLine(s);                         streamWriter.Flush();                        System.Threading.Thread.Sleep(5000);                                             }                     else                     {                         //将数据读入资金变更表                         thisCommand.CommandText= "delete from 转账接口表 where 标志位='3'";                     }                 }             }          }          private void ReleaseResouce()         {             networkStream.Close();             streamReader.Close();             streamWriter.Close();             sendThread.Abort();             //serverThread.Abort();             myclient.Close();         }         public  void startBankClient( )         {             serverThread = new Thread(new ThreadStart(Connection));             serverThread.Start();             int row =0;             SqlConnection thisConnection = new SqlConnection("server =localhost;Integrated Security = true;database = security;");             SqlDataAdapter thisAdapt = new SqlDataAdapter("select* from 转账接口表", thisConnection);             SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);             DataSet thisSet = newDataSet();             thisAdapt.Fill(thisSet, "转账接口表");             while (true)             {                 foreach(DataRow rows in thisSet.Tables["转账接口表"].Rows)                {                     row++;                 }                  if (row> 0)                 {                     SendData();                     RecvData();                 }                 System.Threading.Thread.Sleep(5000);              }         }          public void exitBankClient( )         {             streamWriter.Flush();             ReleaseResouce();          }     } }    (福建师范大学软件学院)   转载地址 :http://topic.csdn.net/u/20080623/08/4BBD2475-45F1-42E3-A613-16B094759ADE.html
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