https://docs.microsoft.com/zh-cn/dotnet/standard/events/how-to-raise-and-consume-events
本主题中的示例演示如何处理事件。 它们包含 EventHandler、EventHandler<TEventArgs> 委托和自定义委托的示例,用于说明包含数据和不包含数据的事件。
这些示例使用事件一文中介绍的概念。
示例
第一个示例演示如何引发和使用一个没有数据的事件。 它包含一个名为 Counter
类,该类具有一个名为 ThresholdReached
的事件。 当计数器值等于或者超过阈值时,将引发此事件。 EventHandler 委托与此事件关联,因为没有提供任何事件数据。
C#复制
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Counter c = new Counter(new Random().Next(10));
c.ThresholdReached += c_ThresholdReached;
Console.WriteLine("press 'a' key to increase total");
while (Console.ReadKey(true).KeyChar == 'a')
{
Console.WriteLine("adding one");
c.Add(1);
}
}
static void c_ThresholdReached(object sender, EventArgs e)
{
Console.WriteLine("The threshold was reached.");
Environment.Exit(0);
}
}
class Counter
{
private int threshold;
private int total;
public Counter(int passedThreshold)
{
threshold = passedThreshold;
}
public void Add(int x)
{
total += x;
if (total >= threshold)
{
OnThresholdReached(EventArgs.Empty);
}
}
protected virtual void OnThresholdReached(EventArgs e)
{
EventHandler handler = ThresholdReached;
if (handler != null)
{
handler(this, e);
}
}
public event EventHandler ThresholdReached;
}
}
示例
下一个示例演示如何引发和使用提供数据的事件。 EventHandler<TEventArgs> 委托与此事件关联,示例还提供了一个自定义事件数据对象的实例。
C#复制
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Counter c = new Counter(new Random().Next(10));
c.ThresholdReached += c_ThresholdReached;
Console.WriteLine("press 'a' key to increase total");
while (Console.ReadKey(true).KeyChar == 'a')
{
Console.WriteLine("adding one");
c.Add(1);
}
}
static void c_ThresholdReached(object sender, ThresholdReachedEventArgs e)
{
Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached);
Environment.Exit(0);
}
}
class Counter
{
private int threshold;
private int total;
public Counter(int passedThreshold)
{
threshold = passedThreshold;
}
public void Add(int x)
{
total += x;
if (total >= threshold)
{
ThresholdReachedEventArgs args = new ThresholdReachedEventArgs();
args.Threshold = threshold;
args.TimeReached = DateTime.Now;
OnThresholdReached(args);
}
}
protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
{
EventHandler<ThresholdReachedEventArgs> handler = ThresholdReached;
if (handler != null)
{
handler(this, e);
}
}
public event EventHandler<ThresholdReachedEventArgs> ThresholdReached;
}
public class ThresholdReachedEventArgs : EventArgs
{
public int Threshold { get; set; }
public DateTime TimeReached { get; set; }
}
}
示例
下一个示例演示如何声明事件的委托。 该委托名为 ThresholdReachedEventHandler
。 这只是一个示例。 通常不需要为事件声名委托,因为可以使用 EventHandler 或者 EventHandler<TEventArgs> 委托。 只有在极少数情况下才应声明委托,例如,在向无法使用泛型的旧代码提供类时,就需要如此。
C#复制
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Counter c = new Counter(new Random().Next(10));
c.ThresholdReached += c_ThresholdReached;
Console.WriteLine("press 'a' key to increase total");
while (Console.ReadKey(true).KeyChar == 'a')
{
Console.WriteLine("adding one");
c.Add(1);
}
}
static void c_ThresholdReached(Object sender, ThresholdReachedEventArgs e)
{
Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached);
Environment.Exit(0);
}
}
class Counter
{
private int threshold;
private int total;
public Counter(int passedThreshold)
{
threshold = passedThreshold;
}
public void Add(int x)
{
total += x;
if (total >= threshold)
{
ThresholdReachedEventArgs args = new ThresholdReachedEventArgs();
args.Threshold = threshold;
args.TimeReached = DateTime.Now;
OnThresholdReached(args);
}
}
protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
{
ThresholdReachedEventHandler handler = ThresholdReached;
if (handler != null)
{
handler(this, e);
}
}
public event ThresholdReachedEventHandler ThresholdReached;
}
public class ThresholdReachedEventArgs : EventArgs
{
public int Threshold { get; set; }
public DateTime TimeReached { get; set; }
}
public delegate void ThresholdReachedEventHandler(Object sender, ThresholdReachedEventArgs e);
}