如何利用差分方法实现虚拟选择菜单
一些摄像头程序实现了用差分方法来选择菜单,就是你不断用运动的物体干扰监测目标,它会出现进度条,直到选中,例如camgoo,实际上它实现起来却非常的简单。不过它的作用却是很大。
下图绿色表示选择的进度,
第一步准备
//颜色转化
cvCvtColor( image, grey, CV_BGR2GRAY );
//差分
cvAbsDiff( grey,prev_grey, abs_img );
//清理低的值,这样抗干扰强
cvThreshold( abs_img, abs_img, 30, 255, CV_THRESH_BINARY);
第二步:
//定义命中器的结构
typedef struct hit_chooser
{
float Perc_x;
float Perc_y;
float Perc_width;
float Perc_height;
int hit_count;
bool isUse;
} hit_chooser;
//初始化数据,定义一个监视区域
hit_chooser Hit_Objects[WW_MAX_HIT_COUNT];
Hit_Objects[0].isUse =true;
Hit_Objects[0].Perc_x = 0.7;
Hit_Objects[0].Perc_y = 0.6;
Hit_Objects[0].Perc_width = 0.1;
Hit_Objects[0].Perc_height = 0.1;
Hit_Objects[0].hit_count = 0;
第三步,在需要检测的地方加入 getHitCounts(Hit_Objects);
WW_RETURN HumanMotion::getHitCounts(hit_chooser *Hit_Objects)
/*************************************************
Function:
Description: 利用差分统计命中数目,返回该区域的命中次数
Date: 2006-7-24
Author:
Input:
Output:
Return:
Others:
*************************************************/
{
const int w = abs_img->width;
const int h = abs_img->height;
float counter = 0;
for(int i=0;i<WW_MAX_HIT_COUNT;i++)
{
if(Hit_Objects[i].isUse)
{
if(Hit_Objects[i].hit_count<100)
{
int x = Hit_Objects[i].Perc_x * w;
int y = Hit_Objects[i].Perc_y * h;
int Perc_width = Hit_Objects[i].Perc_width * w;
int Perc_height = Hit_Objects[i].Perc_height * h;
cvSetImageROI( abs_img, cvRect( x, y,Perc_width,Perc_height));
int num = cvCountNonZero(abs_img);
cvResetImageROI(abs_img);
if(num > 10)
{
Hit_Objects[i].hit_count+=2; //升值比降值快一倍
}
else
{
if(Hit_Objects[i].hit_count>0)
{
Hit_Objects[i].hit_count --;
}
}
}
}
}
return WW_OK;
}
第四步显示出来
void showHitObject(void)
{
for(int i=0;i<WW_MAX_HIT_COUNT;i++)
{
if(Hit_Objects[i].isUse)
{
//draw a circle
glPushMatrix();
glTranslatef(Hit_Objects[i].Perc_x*room_size/3 , 0.0,Hit_Objects[i].Perc_y*room_size/2);
glRotatef(90,1,0,0);
glColor3f(1,1,1);
dsDrawTours(0.2,0.3,45,45,false);
if(Hit_Objects[i].hit_count>0 && Hit_Objects[i].hit_count<100)
{
//show hit
int hit = (float)Hit_Objects[i].hit_count/100*45;
glTranslatef(0.0, 0.0,0.1);
dsDrawTours(0.2,0.3,45,hit,true);
}
if(Hit_Objects[i].hit_count>=100)
{
//show full
glColor3f(0,1,0);
glTranslatef(0.0, 0.0,0.1);
dsDrawTours(0.2,0.3,45,45,false);
}
glPopMatrix();
}
}
}
//显示圆环
void dsDrawTours(float inRadio,float ExRadio,int numc,int endnumc,bool needcolor)
{
int i;
double s, twopi,sinA,cosA,x,y;
twopi = 2 * 3.14;
for (i = 0; i <endnumc; i++)
{
glBegin(GL_QUAD_STRIP);
{
s = i;
if(needcolor) glColor3f(0,s/numc/2+0.2,0);
s= s/numc*twopi;
sinA = sin(s);
cosA = cos(s);
x = inRadio * sinA;
y = inRadio * cosA;
glVertex2f(x, y);
x = ExRadio * sinA;
y = ExRadio * cosA;
glVertex2f(x, y);
s = i+1;
s= s/numc*twopi;
sinA = sin(s);
cosA = cos(s);
x = inRadio * sinA;
y = inRadio * cosA;
glVertex2f(x, y);
x = ExRadio * sinA;
y = ExRadio * cosA;
glVertex2f(x, y);
}
glEnd();
}
}