Ilya is working for the company that constructs robots. Ilya writes programs for entertainment robots, and his current project is "Bob", a new-generation game robot. Ilya's boss wants to know his progress so far. Especially he is interested if Bob is better at playing different games than the previous model, "Alice".
So now Ilya wants to compare his robots' performance in a simple game called "1-2-3". This game is similar to the "Rock-Paper-Scissors" game: both robots secretly choose a number from the set {1, 2, 3} and say it at the same moment. If both robots choose the same number, then it's a draw and noone gets any points. But if chosen numbers are different, then one of the robots gets a point: 3 beats 2, 2beats 1 and 1 beats 3.
Both robots' programs make them choose their numbers in such a way that their choice in (i + 1)-th game depends only on the numbers chosen by them in i-th game.
Ilya knows that the robots will play k games, Alice will choose number a in the first game, and Bob will choose b in the first game. He also knows both robots' programs and can tell what each robot will choose depending on their choices in previous game. Ilya doesn't want to wait until robots play all k games, so he asks you to predict the number of points they will have after the final game.
The first line contains three numbers k, a, b (1 ≤ k ≤ 1018, 1 ≤ a, b ≤ 3).
Then 3 lines follow, i-th of them containing 3 numbers Ai, 1, Ai, 2, Ai, 3, where Ai, j represents Alice's choice in the game if Alice chose i in previous game and Bob chose j (1 ≤ Ai, j ≤ 3).
Then 3 lines follow, i-th of them containing 3 numbers Bi, 1, Bi, 2, Bi, 3, where Bi, j represents Bob's choice in the game if Alice chose i in previous game and Bob chose j (1 ≤ Bi, j ≤ 3).
Print two numbers. First of them has to be equal to the number of points Alice will have, and second of them must be Bob's score after kgames.
10 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2
1 9
8 1 1 2 2 1 3 3 1 3 1 3 1 1 1 2 1 1 1 2 3
5 2
5 1 1 1 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2
0 0
In the second example game goes like this:
The fourth and the seventh game are won by Bob, the first game is draw and the rest are won by Alice.
题意:两个人玩比点数大小的游戏,一共进行k轮,初始时第一个人猜a,第二个人猜b,每个人当前所猜的点数与上一次两个人的点数状态有关,两人的相关矩阵已经给你,问你k轮后两个人分别得了多少分(点数只有1,2,3,其中3比2大,2比1大,1比3大,相等的话两人都不得分)
题解:k有1e18这么大,当然不能模拟游戏过程,但是因为当前和上次的状态有关,我们会想到一定存在一个时候出现循环,并且之后就一直这样循环下去了,其中循环节一定很小,目测不会超过10,所以我们找到循环节一除就好了。
#include<stdio.h>
#define ll long long
int a[5][5],b[5][5],flag[5][5],A,B,AA,BB;
ll k,ans1,ans2,sm1,sm2;
void work(int x,int y)
{
if(x==y) return;
if(x==3 && y==2 || x==2 && y==1 || x==1 && y==3)
sm1++;
else
sm2++;
}
int main(void)
{
scanf("%lld%d%d",&k,&A,&B);
for(int i=1;i<=3;i++)
for(int j=1;j<=3;j++)
scanf("%d",&a[i][j]);
for(int i=1;i<=3;i++)
for(int j=1;j<=3;j++)
scanf("%d",&b[i][j]);
//printf("%d\n",b[1][1]);
ll num=0,sum1=0,sum2=0;AA=A;BB=B;
while(flag[A][B]==0 && num<k)
{
num++;
work(A,B);
flag[A][B]=num;
//printf("%d %d\n",A,B);
int t1=A,t2=B;
A=a[t1][t2];B=b[t1][t2];
}
//printf("%lld\n",num);
ans1+=sm1;ans2+=sm2;k-=num;
if(A!=AA || B!=BB)
num=num-flag[A][B]+1;
sum1=sm1;sum2=sm2;sm1=sm2=0;
while(AA!=A || BB!=B)
{
work(AA,BB);
int t1=AA,t2=BB;
AA=a[t1][t2],BB=b[t1][t2];
}
sm1=sum1-sm1;sm2=sum2-sm2;
ans1+=sm1*(k/num);ans2+=sm2*(k/num);
k%=num;sm1=sm2=0;
while(k>0)
{
k--,work(A,B);
int t1=A,t2=B;
A=a[t1][t2];B=b[t1][t2];
}
ans1+=sm1;ans2+=sm2;
printf("%lld %lld\n",ans1,ans2);
return 0;
}