public class NutritionFacts {
private final int servingSize;
private final int servings;
private final int calories;
private final int fat;
private final int sodium;
private final int carbohydrate;
public static class Builder {//类的静态成员类
// Required parameters
private final int servingSize;
private final int servings;
// Optional parameters - initialized to default values
private int calories = 0;
private int fat = 0;
private int carbohydrate = 0;
private int sodium = 0;
public Builder(int servingSize, int servings) {
this.servingSize = servingSize;
this.servings = servings;
}
public Builder calories(int val)
{ calories = val; return this; }
public Builder fat(int val)
{ fat = val; return this; }
public Builder carbohydrate(int val)
{ carbohydrate = val; return this; }
public Builder sodium(int val)
{ sodium = val; return this; }
public NutritionFacts build() {
return new NutritionFacts(this);
}
}
private NutritionFacts(Builder builder) {
servingSize = builder.servingSize;
servings = builder.servings;
calories = builder.calories;
fat = builder.fat;
sodium = builder.sodium;
carbohydrate = builder.carbohydrate;
}
public static void main(String[] args) {
NutritionFacts cocaCola = new NutritionFacts.Builder(240, 8).
calories(100).sodium(35).carbohydrate(27).build();
}
}
Builder模式:不直接生成想要的对象,而是让客户端利用所有必要的参数调用构造器(或者静态工厂),得到一个Builder对象,然后客户端在Builder对象上调用类似于setter的方法,来设置每个相关的可选参数。最后,客户端调用无参的build方法来生成不可变的对象。
遇到多个构造器参数时考虑用构建器
最新推荐文章于 2023-03-04 07:40:10 发布