虚拟现实光场技术

注意:本文摘取自上海科技大学虚拟现实中心教授虞晶怡的演讲,仅做摘录。

A Light Field Journey To Virtual Reality

报告人:虞晶怡(上海科技大学)


The Fish Eye Approach

Projecting P[x,y,z] to [a,b]

a=x/z
b=y/z
r2=a2+b2
θ=atan(r)

Fisheye distortion:

θd=θ(1+k1θ2+k2θ4+k3θ6+k4θ6)

Unidistort to [x,y]


x=(θd/r)x
y=(θd/r)y

Final pixel coordinate [u,v]


u=f(x+ay)
v=fy

First 360 Attempt: QuickTime VR

Assumption: All cameras have an identical CoP!
1991 Eric Chen

Image Warping

Probabilistic model for image match verification

Image Quilting/Stitching

Stereo Parallax

Motion Parallax

360 Stereo Panomara

Near Stereo Pairs

Problem Dense Input

JUMP’s solution

Problems: Stereo Inconsistency
Incoherent Stitching

The Origin of Light Field (LF):

5D Plenoptic Function [Adelson ‘92]

Light Field Acquisitions:

Camera Arrays

Light Field Cameras

Days of Future Past

Light Field Rendering[Isakesen ‘00, Ng ‘05]

Problems With Light Field Rendering

Solution: Lumigraph

Question: How to Obtain Geometry?

Capability 1: Refocusing

refocusing via ray blending

Capability 2: Focal Symmetry

Depth-from-Defocus
Occlusion Detection

Capability 3: Dense Angular Sampling

Surface Cameras (SCam) Images

  • Scam can be used to separate occluding vs. non occluding regions
  • Can also used as a consistency metric

How About Using Multiple LFs

  • Multi-View Light Field 3D Scanning

Now What? A Leap of Magic! Light Field HMD

Lenticular LF Displays
Compressive LF Displays: Magic Leap/Hololens

How Does It Work?
Solution: Tensor Decomposition

Coclusion: A Light Field Journey to VR

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值