using System;
using System.Reflection;
using Microsoft.Extensions.DependencyInjection;
namespace DependencyInjection
{
class Program
{
static void Main(string[] args)
{
//var driver = new Driver(new HeavyTank());
//driver.Drive();
接口隔离的好处就是, 有选择性的继承对象的一部分属性
在这里, driver并没有Fire方法, 只有Diver()
//var dv1 = driver as ITank;
//dv1.Fire();
此处的dv1 有了Fire() 因为传进来的HeavyTank 继承了 ITank, 而ITank继承了IWeapon
//var dv2 = (ITank)driver;
//dv2.Fire();
此处的dv2 也有了Fire()
//Console.ReadKey();
//反射的原理: 通过描述找到方法
//ITank tank = new HeavyTank();
//var t = tank.GetType();
//object o = Activator.CreateInstance(t);
//MethodInfo fireMi = t.GetMethod("Fire");
//MethodInfo runMi = t.GetMethod("Run");
//fireMi.Invoke(o, null);
//runMi.Invoke(o, null);
//Console.ReadKey();
var serviceContainer = new ServiceCollection();
serviceContainer.AddScoped(typeof(ITank), typeof(HeavyTank)); //Type serviceType, Type implementationType
serviceContainer.AddScoped(typeof(IVehicle), typeof(Car)); //方法类型
serviceContainer.AddScoped<Driver>(); //构造器<Driver> 将方法类型 注入到构造器
var serviceProvider = serviceContainer.BuildServiceProvider();
//--------------分割线----------------以上为注册过程
ITank tank = serviceProvider.GetService<ITank>();
tank.Fire();
tank.Run();
//Console.ReadKey();
var driver = serviceProvider.GetService<Driver>();
driver.Drive();
Console.ReadKey();
}
}
class Driver
{
private IVehicle _vehicle; //此处使用了接口隔离,
public Driver(IVehicle vehicle)
{
_vehicle = vehicle;
}
public void Drive()
{
_vehicle.Run();
}
}
interface IVehicle
{
public void Run();
}
interface IWeapon
{
public void Fire();
}
interface ITank:IVehicle,IWeapon
{
}
//interface ITank
//{
// void Fire();
// void Run();
//}
class Car : IVehicle
{
public void Run()
{
Console.WriteLine("Car is running");
}
}
class Truck : IVehicle
{
public void Run()
{
Console.WriteLine("Truck is running");
}
}
class LightTank : ITank
{
public void Fire()
{
Console.WriteLine("Boom!");
}
public void Run()
{
Console.WriteLine("Ka ka ka!");
}
}
class MediumTank : ITank
{
public void Fire()
{
Console.WriteLine("Boom!!");
}
public void Run()
{
Console.WriteLine("Ka ka ka!!");
}
}
class HeavyTank : ITank
{
public void Fire()
{
Console.WriteLine("Boom!!!");
}
public void Run()
{
Console.WriteLine("Ka ka ka!!!");
}
}
}
Dotnetcore依赖注入的原理
最新推荐文章于 2024-04-02 11:09:50 发布